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lincity-ng

Version: 2.0
Author: LinCity NG Developement Team  
Category: Simulation Rate this game yourself!   Average of 15 Ratings:4.294.294.294.29

lincity-ng Screenshot lincity-ng is a graphical makeover of lincity

LinCity-NG is a city simulation game. It is a polished and improved version of the classic LinCity game. In the game, you are required to build and maintain a city. You can win the game either by building a sustainable economy or by evacuating all citizens with spaceships.

License: free

Additional System Requirements:

  • SDL,
  • SDL_mixer,
  • jam,
  • OpenGL (to run at good speed),
  • physfs

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no no no yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by egore911 on 2005-06-01.


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Comments

[Show all 59 comment threads on one page]
[1-10] [11-20] [21-30] [31-40] [41-50] [51-59

  nice posted by prygme @ 62.77.197.118 on Feb 2 2009 2:09 AM 55555
Nice remake.
 
[Reply]

  lincity-ng posted by Spell1337 @ 77.184.221.222 on Feb 1 2009 5:57 PM 55555
I ve played it for some houres... its really nice.
 
[Reply]

  Buggy Broken Beta posted by damn @ 62.214.225.213 on Sep 27 2008 1:04 PM 333
Do you really have to post a update for beta test releases? If so, at least mention the fact that this is NOT about a stable version. The version number is a good hint already, but it is not mentioned in the article.
 
[Reply]
  Re: Buggy Broken Beta posted by damn @ 89.244.191.185 on Jan 2 2009 2:41 PM 333
And they did it again. Another beta made it in the news :-(. At least remove the fedora icon or do the ship betas, too?
 
[Reply]
  Re: Buggy Broken Beta posted by mannakiosk @ 79.136.51.247 on Jan 2 2009 10:07 PM  
Well, I for one am interested to know when a beta of a game is available. And, in my opinion, it's not like the amount of news items is overwhelming or anything.
 
[Reply]
  Re: Buggy Broken Beta posted by shevegen @ 80.108.103.172 on Jan 4 2009 11:13 PM  
I agree with you, but they could still mention it somehow, tag it, as a beta.
 
[Reply]
  Re: Buggy Broken Beta posted by damn @ 88.130.210.13 on Jan 31 2009 11:41 AM 333
As compensation happypenguin seems to ignore reports about non beta 2.0. :-(
 
[Reply]
  Re: Buggy Broken Beta posted by nath @ 88.74.109.189 on Feb 5 2009 11:49 AM  
Actually, Fedora had the betas and now has the final.
 
[Reply]

  SimCity is GPLv3 now posted by draeath @ 192.30.100.251 on Jan 12 2008 8:06 PM  
SimCity source has been released under GPLv3.

Information
Tarball

All references to SimCity in the source were replaced with Micropolis, per EA's wishes (trademarks)
 
[Reply]
  Re: SimCity is GPLv3 now posted by draeath @ 192.30.100.251 on Jan 12 2008 8:10 PM  
Quoted directly from the blog:

This past holiday (I've been bugging him since November about it) my good friend Don Hopkins got a lot of work done on the finishing touches on releasing the original SimCity source code under the GNU General Public Library (GPL). The code won't have reference to any SimCity name as that has all be renamed to Micropolis. Micropolis was the original working title of the game and since EA requires that the GPL open source version not use the same name as SimCity (to protect their trademark) a little work had to be done to the code.

There's been changes to the original system like a new splash screen, some UI feedback from QA, etc. The plane crash disaster has been removed as a result of 9/11. What is initially released under GPL is the Linux version based on TCL/Tk, adapted for the OLPC (but not yet natively ported to the Sugar user interface and Python), which will also run on any Linux/X11 platform. The OLPC has an officially sanctioned and QA'ed version of SimCity that is actually called SimCity. EA wanted to have the right to approve and QA anything that was shipped with the trademarked name SimCity. But the GPL version will have a different name than SimCity, so people will be allowed to modify and distribute that without having EA QA and approve it. Future versions of SimCity that are included with the OLPC and called SimCity will go through EA for approval, but versions based on the open source Micropolis source code can be distributed anywhere, including the OLPC, under the name Micropolis (or any other name than SimCity).

The "MicropolisCore" project includes the latest Micropolis (SimCity) source code, cleaned up and recast into C++ classes, integrated into Python, using the wonderful SWIG interface generator tool. It also includes a Cairo based TileEngine, and a cellular automata machine CellEngine, which are independent but can be plugged together, so the tile engine can display cellular automata cells as well as SimCity tiles, or any other application's tiles.

 
[Reply]
  Re: SimCity is GPLv3 now posted by draeath @ 192.30.100.251 on Jan 12 2008 8:19 PM  
More stuff here.
 
[Reply]
  Re: SimCity is GPLv3 now posted by damn @ 24.22.90.250 on Sep 25 2008 6:26 PM 333
Too bad you have to be some kind of computer super-genius to figure out how to run the bunch of random files this link points to.
 
[Reply]
  Re: SimCity is GPLv3 now posted by Anonymous @ 85.214.85.157 on Jan 20 2008 9:43 PM  
Why don't you report that as new game? It is not really on topic here.
 
[Reply]

  Segmentation Fault on Start up posted by Anonymous @ 71.1.145.56 on Dec 24 2007 10:55 PM  
Hi, Really want to try this out, but every time I start it up I get a segmentation fault. My output text is:
  • Starting lincity-ng (version 1.1.2)...
  • [/home/mustang/.lincity] is in the search path.
  • [/usr/local/share/lincity-ng] is in the search path.
  • LINCITY_HOME: /usr/local/share/lincity-ng
  • Segmentation fault
  • I built the latest from the source package on the 1.1.2 link. Everything compiled and Jam worked correctly as far as I can tell. There were no errors and the linker produced an executable. I try to run it and immediately get the above error. I did run "jam install" from root.
  • I am runing SuSE 10.2 with an ATI X800 Pro card (could that be it?). I have run other openGL games before with no incident. I have a fairly old driver since ATI doesn't support my card anymore (yeah, ATI never again).
  • I also tried it with the "SDL_AUDIODRIVER=dsp lincity-ng" command but that did the same thing. Any ideas?
  • sorry, my html stinks, just looked at the source and found a format that worked to break it into paragraphs for readability.
  •  
    [Reply]
      Re: Segmentation Fault on Start up posted by MatzeBraun @ 84.165.0.142 on Dec 25 2007 6:55 PM  
    The comment section here is a very bad place to report bugs. Better look at the homepage or e-mail the developers. Anyway one possible reason for your crash is that you are using the development version of physfs (and not the stable one).
     
    [Reply]
      Re: Segmentation Fault on Start up posted by Anonymous @ 71.1.145.56 on Dec 26 2007 12:16 AM  
    yeah, you're right. I should report elsewhere, but I had more of a feeling it was a configuration problem on my end than an actual bug, and others reading here might have the same error. I'll check out the physfs version. Thanks.
     
    [Reply]
      Re: NO Segmentation Fault on Start up posted by alainb @ 90.28.185.94 on Jan 11 2008 10:48 AM 55555
    * Before complaining about a bug, be sure you do the right thing, thanks for the developer team. * Did you check your physfs version ? i bet you are using unstable physfs :-)
     
    [Reply]

      1.91? posted by Anonymous @ 88.195.175.146 on Dec 24 2007 11:25 AM  
    Latest release is 1.1.2 if you don't count beta as far as I can see...
     
    [Reply]
      Re: 1.91? posted by Anonymous @ 71.60.254.0 on Dec 25 2007 4:30 PM  
    I too was confused at that. I ended up installing the beta and it works for the most part but there are a few quirks. I mean if you try to put an ore mine in a lot places it replies that you can not put a park there because it is a desert (well something like that). However the game seemed to be playable.
     
    [Reply]

      5 stars posted by alainb @ 84.4.199.150 on Feb 27 2007 3:27 PM 55555
     
    [Reply]
      Re: 5 stars posted by Anonymous @ 62.214.242.102 on Jul 29 2007 8:09 AM  
    Hurray, after four months debian finally updated to 1.1. Meanwhile there is a autopackage for 1.1.1pre. Is that better?
     
    [Reply]

      Nice but a little buggy posted by Anonymous @ 66.191.191.13 on Feb 26 2007 11:26 AM  
    A few random bugs still make this a frustrating experience when you start to get your city off the ground. Example: I was having fun with this until I received a message telling me that my tech level was high enough for windmills. The problem was that my tech had already been high enough for windmills before and I had already placed several of them days(real days, not in-game days) before. Now the windmill option is grayed out, and I can no longer place windmills at all.
     
    [Reply]
      Re: Nice but a little buggy posted by alainb @ 84.4.199.150 on Feb 27 2007 3:10 PM 55555
    Sounds weird ! Which version did you use? Version 1.1 is available since mid february. Do you have the saved file ? It could be useful for bug squashing.
     
    [Reply]
      Re: Nice but ... Are you sure ? posted by alainb @ 84.6.195.119 on Feb 28 2007 8:31 AM 55555
    Are you sure you tech level did not drop ? In that case it is normal that you cannot build them anymore...
     
    [Reply]
      Re: Nice but ... Are you sure ? posted by Anonymous @ 66.191.191.13 on Feb 28 2007 5:08 PM  
    I don't have the save game anymore, but I'm pretty sure my tech level didn't drop. I believe it was actually at the level that I should have gotten ports, but instead of getting a port, I got the windmill message again but couldn't select them. I couldn't bring up the menu that windmills are in at all.
     
    [Reply]
      Re: Nice but ... Are you sure ? posted by alainb @ 84.5.151.145 on Mar 1 2007 7:30 AM 55555
    Do you remember if it was a random village at start, or a scenario ? (beach, ...) What is your plateform ? (windoz, linux, mac ?) Is it release 1.1 ? Did you compile yourself or get a binary from somewhere ?
     
    [Reply]
      Re: Nice but ... Are you sure ? posted by Anonymous @ 66.191.191.13 on Mar 1 2007 2:13 PM  
    Do you remember if it was a random village at start, or a scenario ? (beach, ...)
    Random

    What is your plateform(sic) ? (windoz, linux, mac ?)
    Ubuntu 6.06 LTS

    Is it release 1.1 ?
    I believe so

    Did you compile yourself or get a binary from somewhere ?
    I believe I got it from the wiki. It was a binary .package file.
     
    [Reply]
      Re: OK bug will be fixed in next release posted by alainb @ 84.4.198.82 on May 3 2007 12:59 PM 55555
    OK. I have also stepped on this bug and can reproduce it easyly :-) It will be fixed ASAP, so in next release. Thanks for feedback.
     
    [Reply]

      Algún truco posted by Anonymous @ 212.145.93.136 on Feb 23 2007 11:19 AM  
    Se me ha estropeado el juego y necesito avanzar aunque sea a base de trucos, ya no juego por culpa del problema que tengo y quiero ver más cosas! Existe algo?
     
    [Reply]

      Not dead? posted by Anonymous @ 62.214.226.49 on Feb 23 2007 10:10 AM  
    Cool. I assumed the Lincity project was dead.
     
    [Reply]
      Re: Not dead? posted by DaVince @ 62.51.153.52 on Nov 12 2007 8:45 PM  
    This is a project that builds on the now dead Lincity project, hence the somewhat different name. :)
     
    [Reply]

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