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Tux Racer

Version: 1.1.1
Author: Jasmin Patry Published by Sunspire Studios
Category: Action Rate this game yourself!   Average of 29 Ratings:4.364.364.364.36

Tux Racer Screenshot A 3D racing game featuring Tux, the Linux penguin

Tux Racer lets you take on the role of Tux the Linux Penguin as he races down steep, snow-covered mountains. Enter cups and compete to win the title! Tux Racer includes a variety of options for gameplay, including the abilty to race courses in fog, at night, and under high winds.

License: commercial ($14.99 USD)

Additional System Requirements:

  • OpenGL
  • GLUT
  • Tcl 8.0+

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes no yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by bobz on 2000-03-01.


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  This is what has become of the community posted by Anonymous @ 64.61.220.195 on Dec 25 2007 7:28 AM  
The ballad of Tux racer doesn't just describe what happened to one game. It doesn't even just describe what happened to so many linux games. Tux Racer's history reflects the entire Linux gaming community. Linux gaming used to be so cool. Sure, the games may not have been the greatest, but at least people were willing to share their work with the community. Just like Tuxracer was formerly open source, so was the Linux gaming world in general. Then, all of a sudden, the team in charge decided they weren't getting enough appreciation. It wasn't enough to know that their game was one of the first ever platinum downloads on sourceforge, oh no; people had to pay to get in. And just like that, all of a sudden, the Linux game Tome was overrun by projects demanding to be paid. Now, Tuxracer, which to me was the ultimate Linux game, the greatest goal to strive for, tuxracer is commercial, the open source fork died with Ingo Ruehnke and Tux has stopped being the Linux mascot. Who has come to replace him? The Linux game community isn't a community any more; we don't have a single well developed mascot character anymore, every dev is out for # 1, and the future looks bleak, dark, and copyright restricted. One main game character is what has made every single game production giant what they are -- Nintendo would be nothing without Mario, Sega would never have made it into the market without Sonic, where does that leave us? Well, Merry Christmas, the dream is dead.
 
[Reply]
  Re: This is what has become of the commu posted by newtinan @ 82.46.154.95 on Jan 9 2008 3:31 AM  

Woah, virulent post. Merry Christmas to you too, as though that were possible, the dream being dead and all.

For a kick off, what dream? Yours, I'm guessing, one where it rains penguins and video games are made by people living in cottages who will trade them for jam. And you know, it's not a bad dream, I like it too. But we all have to get used to the fact that it's just our dream, and if other people share in it, then great, if not, then soak it up.

On that note, you're talking about a single Linux gaming community. I'm not sure that one exists, and I'm certain that such a thing is not desirable. For a community to exist and thrive, it needs a leader. For example, individual games have their own communities. Individual sites, like this one, have their communities. Local Linux groups have their communities (well, they are communities, sort of). On a larger scale, these communities interact because they interconnect through individuals or groups of individuals who are part of more than one. For example, I'm logged on here but also over on Taleworld's forums, because I'm a fan of a Windows game they make. Point is this: there is no one single community which could be called the "Linux gaming community". No such thing, and whatever happens not everyone is like you - probably very far from it. To speak of "the entire Linux gaming community" as though it were one thing is to steamroll over all of the freedom of individuality that Linux was distributed to allow in the first place (well, at least, that was one of the goals anyway, I think). So let's stop lamenting the demise of a nation for a start, because there was never any such thing, and neither did anyone ask for one. Now the Nintendos and the Segas you mention, they do have very definite gaming communities. Many are employed just to the task of propogating and cultivating these communities, and this is no bad thing for them or their users. But I for one have no intention of being propogated or cultivated by anyone, and that is exactly what attracted to me Linux and Linux gaming in the first place. The knowledge that I would, or at least should, be able to stand up and shout "I love this Windows game" to my Linux-using friends without being hissed at. The knowledge that I wouldn't be homogenised into a single community. This is something that you seem to want, but I as sure as penguins were tuxedos do not.

I'm not at all convinced by this idea of the LGT being "overrun by projects demanding to be paid" (sic.). Out of a total of 2,146 games posted on this site, a total of 92 are shareware, 118 are outright commercial, and somehow we don't know about 81 others. That's a total of 291 games whose licences require or may require some kind of handing over of money, and whose source is closed. Mate, that's just 13.5%. Hardly "overrun".

Of course, numbers do not count for merit and let's face it, when you state that "the games may not have been the greatest", you show yourself to be a master of litotes. Let's be blunt, the games were awful compared to what they were then for other PC and gaming platforms. And no wonder! Even making the comparison is kind of insulting, like responding to your grandfather's Christmas gift to your daughter of a hand-crafted doll's house by saying that the one by pointing out that the edges are rough and the little doors don't open. It is to ignore all the charm that went into the games, something you come close to alluding to but then avoid like a steamtrain. Instead, you focus on this fictional idea of a community that at one point would jump in and save failing projects, would refuse to ever ask for any kind of recompense, would without a second though hand out their code; a round table of open-source knights in shining blits. No such thing ever existed, at least to my recollection, and even if it had, it wasn't producing such fine games as it is now.

And since the hell when did Tux stop being the Linux mascot just because of the history of Tux Racer?!! I'm not even going to elaborate on that.

In fact, there are plenty of people who, arguably rightly, are sick to the back teeth of having to play a penguin, or fight hordes of Windows symbols and so on. Take a look at the comments for Paradroid RPG if you don't believe me. It was novel at one point but seriously, wise software users are more mature and want to actually play a good game rather than poke fun at commercial companies. Tux, I am sure, will always have a meaning to any Linux-user's heart - to try to promote him as some kind of commercialist mascot a la Mario or Sonic, whilst deriding a "bleak, dark, and copyright restricted" (sic: copyright liberates, not the other way around - it makes me not have to keep everything to myself) is not only hypocritical, it taints everything he (for me, anyway) represents.

Gaming on Linux is better than it has ever been. I look forward to starting up my system when I get home from work and seeing the penguin we know as Tux on the booting screens. I know that when I see him I'm in for a good time. Much of it I've not had to pay for financially, but I've donated. Some of it I've bought, and it's all been brilliant. Some of it's not even meant to be played on a Linux box, but those clever folks at Wine thought of a way round for me. If I've got homework, then Tux is there to hold my hand. There is no single dream, but if I know nothing else, then this is for sure - my dream has not died.

 
[Reply]

  TuxRacer is nomore posted by Anonymous @ 217.231.123.15 on Sep 1 2006 10:44 PM  
New projects are: http://www.happypenguin.org/show?Open%20Racer http://www.happypenguin.org/show?PPRacer
 
[Reply]

  Tux Racer posted by Anonymous @ 61.2.16.214 on Jan 24 2006 9:00 AM  
Tux Racer runs slower (frame by frame) on my system, i don't know why, my system configurations are as follows: 1.7 GHz P4 40 GB HDD 256 MB RAM 32 MB onboard VGA card but still it fails to run properly on my Fedora Core 3 system.... If anyone know solution then please mail me on < ice.simx@gmal.com >
 
[Reply]
  Re: Tux Racer posted by Anonymous @ 67.137.41.77 on Jan 24 2006 8:39 PM  
You need opengl acceleration. How to get it depends on what chipset your onboard graphics is based on.
 
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  Primitive but entertaining posted by petevine @ 83.18.169.34 on Aug 10 2005 10:46 AM 333
 
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  I give it 3 stars. posted by drescherjm @ 68.234.208.113 on May 18 2005 9:43 PM 333
Tux racer is decent game but I can not find myself to give it 5 stars when there are other games out there that are in a completely different league. Doing so in my opinion would diminish the value of the really great games.
 
[Reply]

  THE GAME posted by Anonymous @ 203.220.224.156 on Feb 16 2005 12:26 AM  
I DO NOT CARE ABOUT YOU POOFACES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
[Reply]
  Re: THE GAME posted by Anonymous @ 203.220.224.156 on Feb 16 2005 12:27 AM  
SORRY ABOUT THAT MY SIS IS CRAZY!
 
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  Re: THE GAME posted by Anonymous @ 69.171.239.155 on Jun 10 2005 1:51 PM  
And yet you both seem to use uppercases in a poor netiquette matter. Hmmm....
 
[Reply]
  Re: THE GAME posted by Anonymous @ 203.12.164.23 on Oct 5 2005 11:51 PM  
too true
 
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  Re: THE GAME posted by Anonymous @ 128.189.173.10 on Mar 10 2007 4:09 PM  
I DO NOT!! YOU ARE STUPID!
 
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  Re: THE GAME posted by Anonymous @ 76.20.50.155 on Nov 25 2007 10:13 AM  
a little late there buddy, and by a little i mean a couple years too late
 
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  Re: THE GAME posted by Anonymous @ 203.208.166.92 on Dec 8 2007 9:24 AM  
lol
 
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  Re: THE GAME posted by Anonymous @ 91.103.27.18 on Mar 29 2008 2:24 PM  
Ye, ye, let's continue this post forevA ... 03/29/08 here on KDE clock
 
[Reply]

  very posted by Anonymous @ 68.41.83.17 on Feb 14 2005 1:02 PM  
nice
 
[Reply]
  Re: very posted by Anonymous @ 203.220.224.156 on Feb 16 2005 12:28 AM  
YEH
 
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  Super! posted by blacksheep @ 195.23.149.75 on Feb 3 2005 1:02 PM 55555
Great game, especially considering that there are not much racing games for Linux.
For those that liked the free soft version, I recommend buying this commercial one. It features racing against computer or another human, obstacles, special tiles, more habilities, and great tracks.
 
[Reply]

  record.. posted by Anonymous @ 158.144.51.80 on Nov 15 2004 10:24 PM  
hey my record time for the track "who says penguins cant fly" is 52.96.... anyone better thn tht??
 
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  Re: record.. posted by Anonymous @ 219.88.152.186 on Jul 2 2007 12:05 AM  
yea 52.55 ive got it twice actually.
 
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  Re: record.. posted by Anonymous @ 91.103.25.22 on Dec 12 2007 8:28 AM  
My best time is 51.06. Actually I'm searching for the better time but cant find anything:))
 
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  Re: record.. posted by Anonymous @ 4.154.201.43 on Jan 6 2008 6:14 AM  
my best is 55.49 ... I used to think getting under a minute was good, now I've learned what I'm pretty sure is the optimal path, it's just hard to do a perfect run. by the way, if you modify the track and make everything after the ramp flat and icy, and then gently swerve (swerving is faster than moving in a straight line in tux racer) your best time will be about 48.50. So anything under that is pretty much impossible.
 
[Reply]
  Re: record.. posted by Anonymous @ 83.139.28.74 on Mar 18 2008 2:47 PM  
:) Well, I tried this way too (smoothing all the level completely) and got similar results, but it is possible to get much higher results (very roughly 30 sec or so) if you will be flying in the air for a long time - so you need some facilities to jump. My best time remains the same 51.06, and then my other times 51.07 and 51.08 - lol. It is very difficult to get these times and when you get 51.07 after getting .06 its really a ROFL :D....
 
[Reply]

  Commercial Arcade Version posted by Anonymous @ 66.93.197.112 on Aug 20 2004 7:09 PM  
There's an arcade version of Tux Racer at:
http://www.icegame.com/GameDetail.aspx?ProductID=73

(I became aware of it while visiting an arcade at the "Pop Century" resort at Disney World.)
 
[Reply]
  Re: Commercial Arcade Version posted by Anonymous @ 91.103.27.18 on Mar 29 2008 2:28 PM  
Really great for open-source game:)
 
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