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TecnoballZ

Version: 0.92
Author: Bruno Ethvignot Published by TLK Games
Category: Arcade Rate this game yourself!   Average of 8 Ratings:4.394.394.394.39

TecnoballZ Screenshot A breakout clone with 50 levels of game and 11 special levels.

TecnoballZ is a breakout clone game that was first written for the Amiga platform.

You'll need to break all the blocks in each level. The game is divided into Areas which are divided into Levels. Between some levels, you have to defeat a guardian to pass to the next level. When passing an Area, a new edge is open. You can buy weapons and bonus between levels with the money earned during the game.

License: free

Additional System Requirements:

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no no no no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by 2000 on 2004-10-28.


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Comments

[Show all 12 comment threads on one page]
[1-10] [11-12

  TecnoballZ posted by luojie-dune @ 220.240.25.110 on Sep 30 2008 12:25 AM 55555
Nice ideas.
 
[Reply]

  Ubuntu Gusty Gibbon Packages posted by 2000 @ 82.226.94.173 on Nov 26 2007 7:48 PM  

Ubuntu Gusty Gibbon Packages for i386 are availables:

 
[Reply]

  One of the most addictive games for linu posted by Anonymous @ 65.24.117.170 on Nov 24 2007 8:13 AM  
cant believe i didnt see this earlier. great game, clearly well designed, and the code looks wonderful. very enjoyable, you should play this!
 
[Reply]

  Confusing, but great fun posted by BoredByPolitics @ 62.3.235.175 on Sep 4 2005 12:11 PM 55555
Good game, if you're into breakout clones (which I am). I'm finding it a bit confusing, but I'm sure more time spent on the game will help with that ;-)

One problem I had with compilation was that an include is missing from ./include/zeGigaBlit.h

--- ./tecnoballz-0.91/include/zeGigaBlit.h      2005-03-01 14:15:08.000000000 +0000
+++ ./tecnoballz-0.91a/include/zeGigaBlit.h     2005-09-04 19:22:40.000000000 +0100
@@ -36,6 +36,7 @@
 #include "../include/objet_gere.h"
 #include "../include/head_anima.h"
 #include "../include/lesBriques.h"
+#include "../include/zexplosion.h"
 //...............................................................................
 class zeGigaBlit:public objet_gere < giga_blitz >
 {       friend class            giga_blitz;

With the above change compilation went through fine. (the file I downloaded was tecnoballz-0.91.tgz).

The only other problem is that the game segfaults on startup unless I remove the directory $HOME/.tldgames - I haven't looked into that problem yet to work out why, just removing the directory before playing each time.

 
[Reply]
  Re: Confusing, but great fun posted by BoredByPolitics @ 62.3.235.175 on Sep 4 2005 4:41 PM 55555
Found the reason for the segfault.

If there's no technoballz.conf in ~/.tlkgames one is created. Unfortunately the code that reads in the config file cannot cope with the following situation:


        ;; number of players (1 to 6)
        (players   1)

        ;; players names
        (player1      "PETE  ")
        (player2      "PETE  ")
        (player3      "PETE  ")
        (player4      "PETE  ")
        (player5      "PETE  ")
        (player6      "PETE  ")

If I remove the lines player2 thru to player6 in the 'player names' section, it loads fine. I think, from reading the code, that it's using the number of players (players   1) to determine how many player names it will encounter, and falls over if it encounters more.

Unfortunately it also rewrites the configuration file with the missing player names, and so segfaults again when restarted!

 
[Reply]
  Re: Confusing, but great fun posted by BoredByPolitics @ 62.3.235.175 on Sep 5 2005 1:13 AM 55555
After having a look at the code in CVS for the project (via their website) I discovered that this particular problem in configfile.cc was fixed 9 days ago! So I have a fully working TecnoballZ :)
 
[Reply]

  Win32 built posted by Anonymous @ 212.120.67.169 on Mar 4 2005 6:27 AM  
Would be nice to see a win32 port for this game :D
 
[Reply]
  Re: Win32 built posted by 2000 @ 82.236.231.132 on Mar 5 2005 10:40 AM  
Try compile it with DevC++. I have compiled the game without the sound under Windows® 2003. It run perfectly fine.
 
[Reply]
  Re: Win32 built posted by Anonymous @ 69.153.88.126 on Mar 7 2006 7:08 PM  
It's Window$ not Windows®
 
[Reply]
  Re: Win32 built posted by Anonymous @ 78.145.133.158 on Nov 23 2007 6:09 PM  
Only if you're about 12 years old with an attitude problem.
 
[Reply]

  Great game with nice extras posted by gamertux @ 85.73.23.71 on Mar 4 2005 2:07 AM 55555
Today I played 1st time TecnoballZ. Great game with nice grafics and good music. Enough levels to play the game a long time and nice extras. Thank you very much for the game.
 
[Reply]

  nice but posted by Tuxmym @ 193.49.105.147 on Mar 2 2005 8:44 AM  
This game looks very nice but 3 times consecutive the ball started to bounce horizontally endlessly... So until an ennemy hit the ball, you just have to wait... sometimes a very long time.
 
[Reply]
  Re: nice but posted by 2000 @ 82.236.231.132 on Mar 2 2005 11:21 AM  
When the human yawn (and sound alert tone), press both left and right mouse buttons to make the ball change direction...
 
[Reply]

  TecnoballZ posted by mishi @ 217.159.166.49 on Mar 2 2005 2:43 AM 4444
mouse didnt work propertly all the time :S
 
[Reply]

  Good posted by petteri @ 130.232.128.1 on Mar 2 2005 2:10 AM 55555
This game is really sooo good. Nice music and great style. Brings back nice memories. I wish all games would be like this!
 
[Reply]

  amazing posted by johnny @ 80.180.80.9 on Nov 20 2004 4:26 PM 55555
great game. clean compile on a redhat 9. it doesn't require weird libraries. The game is funny, graphics are good. 5 stars.
 
[Reply]

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