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Simon Tatham's Portable Puzzle Collection

Version: r8887
Author: Simon Tatham  
Category: Puzzle Rate this game yourself!   Average of 11 Ratings:4.454.454.454.45

Simon Tatham's Portable Puzzle Collection Screenshot A collection of various single-player puzzles

Simon Tatham's Portable Puzzle Collection is an assortment of single-player puzzle games. It contains a reimplementation of Minesweeper where every puzzle is guaranteed to be solvable, a number of logic puzzles originally invented by Nikoli, an implementation of Sudoku, and an assortment of other familiar and not-so-familiar puzzle games perfect for energizing your brain during a coffee break.

License: free

Additional System Requirements: GTK+ 1 or 2

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
no yes no no no no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Sunflare on 2005-08-22.


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Comments

[Show all 13 comment threads on one page]
[1-10] [11-13

  very good game posted by happa @ 219.165.245.91 on Sep 27 2009 6:22 AM 4444
In newer version, appearance of Loopy was rather changed. I understand it's reasonable for other grid mode than square, but I prefer older style.
 
[Reply]
  Re: very good game posted by Sunflare @ 70.177.63.228 on Mar 20 2010 4:46 PM 55555
It's not documented well, but you can return to the old look for Loopy by setting the LOOPY_FAINT_LINES environment variable to 0. I have a little script called l that does it for me automatically.
 
[Reply]

  Perfect Mines posted by micahcowan @ 66.150.225.51 on Jan 16 2007 3:04 PM 55555

There seems to be a little misunderstanding with regard to the Minesweeper game ("Mines"). The version included in this version, is in fact a "perfect info" game: the default configuration guarantees that all generated Mines puzzles are completely deducible. There have been a few occasions where I was certain I'd found a counter-example, but careful examination (and if that doesn't work, complaining to the author) showed me to be wrong.

This does not mean that Mines is any less of a challenge: if anything, it's more of a challenge, as you can safely construct puzzles with far greater mine density than is workable in the original version of the game, and you never have any excuse to make guesses, because you know, beyond a shadow of a doubt, that there is a way to find the next step.

Aside from this wonderful and unique Mines implementation, the Net game is incredibly addictive. A couple guys in my office were battling eachother by generating a large, wrapping puzzle, copying it to both computers (by saving the game before making any moves), and then seeing who could solve it first. :)

BTW, this author is also the originator of the ubiquitous terminal emulator/ssh implementation, PuTTY.

 
[Reply]
  Re: Perfect Mines posted by PRAEst76 @ 62.56.70.215 on Jun 18 2007 9:23 PM  
I knew I recognised that name from somewhere...
 
[Reply]
  Re: Perfect Mines posted by Anonymous @ 74.37.156.81 on Jun 18 2007 10:35 PM  
You don't have to save the game and copy it -- you only need to hit "Specific" and copy the text that pops up there, then send that to the other machine, where he pastes it into the same window. You'll end up with the same game on both sides. This was mainly added so the author could see if something was wrong by generating the same game you got, but it also means you can use an instant messenger app to play competitively like this. :)
 
[Reply]

  Absolutely fantastic! posted by iago @ 142.161.168.199 on Apr 1 2006 9:44 AM 55555
I love this game pack!

I'm so addicted to loopy. I printed off over 100 puzzles and spent all day in school doing them... :(

 
[Reply]

  Simon Tatham's Portable Puzzle Collectio posted by Anonymous @ 193.164.126.15 on Mar 17 2006 1:53 AM  
Thank you so much for this collections of excellent logic games - my class of year 6 pupils love it and work very hard to be allowed to use it!
 
[Reply]

  Nifty collection of puzzles posted by shapr @ 81.224.147.69 on Dec 21 2005 12:44 AM 55555
If you're looking for something to burn a few minutes and improve your deductive skills, sgt-puzzles is perfect. It's also cross platform so you can introduce it to your friends no matter their OS.
At the moment bridges is my favorite, though I prefer to play it in custom mode with four bridges and a very large playing area. I'm sure tomorrow my favorite will be something else.
If you haven't tried playing these puzzles with custom settings, you should. (sixteen with a 10 by 10 grid? Untangle with 100 points?
One interesting anecdote is that my math major friends can easily play some of these puzzles that are very hard for me, while I find some puzzles easy that they find difficult.
 
[Reply]

  Great! posted by CrazyTerabyte @ 200.217.179.23 on Nov 30 2005 7:53 PM 55555
Great collection! But I miss in-game help/documentation. Also, I don't know if I'm really bad at game twiddle, or if there are unsolvable games. I also guess some minesweeper games cannot be entirely deducted. Anyway, great collection!
 
[Reply]
  Re: Great! posted by Anonymous @ 67.170.65.219 on Nov 30 2005 9:41 PM  
All the minesweeper games should be deducable, unless you uncheck the appropriate option. Same with twiddle, except I don't think it even has the option to create unsolvable games.
 
[Reply]
  Re: Great! posted by Sunflare @ 70.177.63.228 on Mar 28 2010 12:48 AM 55555
One of Simon's tenets for new puzzles--he won't accept any that don't pass it--is that all generated puzzles must be solvable, unless the player explicitly chooses for that not to be the case. So the solution's there somewhere ... you just have to find it.
 
[Reply]

  great puzzle games posted by Tuxmym @ 82.252.109.18 on Aug 26 2005 2:30 AM 55555
 
[Reply]
  Re: great puzzle games posted by Anonymous @ 83.121.6.158 on Aug 26 2005 3:03 PM  
5 anonymous stars also from me. These are some of the most entertaining puzzles I've seen for a long time.
 
[Reply]
  Re: great puzzle games posted by Tuxmym @ 194.254.112.234 on Sep 1 2005 5:03 AM 55555
I think my favorite one is loopy as in this one you can deduce some very interesting things to progress slowly to the solution.
 
[Reply]
  Re: great puzzle games posted by Anonymous @ 195.37.79.81 on Sep 2 2005 8:02 AM  
Same here. :)
 
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  Brilliant. posted by Anonymous @ 152.78.65.217 on Aug 26 2005 1:06 AM  
The quality is ace (both in terms of using nicely rendered fonts etc. and having top-notch logic (e.g. completely deterministic minesweeper)), and they're properly multiplatform.
 
[Reply]

  Whee! posted by Pit @ 81.207.48.18 on Aug 25 2005 9:39 AM 4444
I love puzzles. And this one has a gem hidden. Well not really hidden, but the game solo is actually an excellent version of sudoku, and especially one that really has correct puzzles that have only one unique solution (my major complaint against gnudoku). Together with all the other Puzzles that guarantees hours and hours of brain twisting.
Just the documentation could be a bit more obvious, and maybe implemented in the 'Help' button of the games.

Pit

 
[Reply]

  Perfect wha? posted by drakonite @ 65.28.168.92 on Aug 23 2005 8:35 PM  
Er... Minesweeper is not a game of "perfect information," and neither is guess, I wouldn't think Black Box is either and there might be others... "Perfect Information" means ALL information is visible to the player and none of it is hidden, an example of which is chess where the player knows where all the pieces are at at all times. Not trying to nitpick, but I just had to comment on that ;)
 
[Reply]
  Re: Perfect wha? posted by Sunflare @ 68.105.8.56 on Aug 24 2005 4:36 AM 55555
Yeah, I meant to say "fair" (which is the word Simon uses in the docs), but I was momentarily confused. Sorry about that.
 
[Reply]

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