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QuakeForge

Version: 0.5.5
Author: The QuakeForge Project  
Category: Action Rate this game yourself!   Average of 3 Ratings:4.324.324.324.32

QuakeForge Screenshot First-person shooter Internet game engine

QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay.

License: free

Additional System Requirements: One or more of: SDL, GGI, Xlib, SVGAlib. For OpenGL support, you need an OpenGL 1.2-compliant implementation. Hardware acceleration is HIGHLY recommended.

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes yes yes yes yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Anonymous on 2000-01-31.


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Comments

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[1-10] [11-14

  Quakeforge setup posted by Rogue Jedi X @ 193.77.186.162 on Mar 5 2007 2:13 PM 4444
After many frustrating hours of trying to get QuakeForge to work, I have finally succeeded. Since some of you may want to compile and run QuakeForge yourself, I've decided to post a very short guide here.

1. First off, compile the latest QuakeForge (0.5.5, as of this writing) using instructions found here. As the site explains, the QuakeForge was designed to compile on GCC 3.4, so you'll have to get that first as it doesn't work on GCC 4.
2. Find your Quake CD and move the .pak files (you may have to convert them to lower case) to /usr/local/share/games/quakeforge/id1
3. If you don't want music, you're done. If you want it like I did, then get your Quake CD again and rip all music (track 2 and onward) to ogg format. For the sake of simplicity, name them track02.ogg and onward (track02.ogg, track03.ogg, track04.ogg, etc.). You can actually name them however you want, but then you'll have to edit tracklist.cfg below.
4. Make a folder in /usr/local/share/games/quakeforge/id1 called music. Then, while still in the id1 folder make a file called tracklist.cfg that should look like this:[br /]
// sample track list
{
  2 = "music/track02.ogg";
  3 = "music/track03.ogg";
  4 = "music/track04.ogg";
  5 = "music/track05.ogg";
  6 = "music/track06.ogg";
  7 = "music/track07.ogg";
  8 = "music/track08.ogg";
  9 = "music/track09.ogg";
  10 = "music/track10.ogg";
  11 = "music/track11.ogg";
}

5. You're done. Enjoy playing Quake!
 
[Reply]

  Lag posted by anarcocatcher @ 201.7.84.161 on Sep 9 2005 6:29 PM  
The sound play with a big lag =/. What can i do for fix it?
Tanks
 
[Reply]
  Re: Lag posted by stevenaaus @ 210.49.94.168 on Oct 25 2005 6:21 PM  
Have a look here http://tldp.org/HOWTO/Quake-HOWTO.html (This doco is still being updated too.) Try using "-sndspeed 48000" or "-sndbits 16" as command line options (or swapping sound drivers %<) Also try "artsd &" and then "artsdsp -m glquake.glx"
 
[Reply]

  QuakeForge posted by Anonymous @ 193.77.186.162 on Jun 23 2005 4:39 AM  
Okay, I've compiled quakeforge. Now where do I put the .pak files?
 
[Reply]

  This rocks posted by Anonymous @ 212.10.113.135 on May 11 2003 12:15 PM  
Hi! This port rocks, I bought quake 1 somewhile ago and compile the id3 soft source to make it run on my box, but I could not get 3d accel to work or fullscreen or anything .. but with quakeforge it just works :) Now if the quakeforge.org site will be up some time soon ill be going there for more info, cant seem to get the server running :(
 
[Reply]

  Great fun ! Thank you. posted by gamertux @ 217.80.116.150 on May 3 2003 3:12 AM 55555
After installing latest xqf and Q2 from icculus.org and now quakeforge I have enough game fun for the next several months. Great !
 
[Reply]

  GPLed level ? posted by Anonymous @ 62.147.205.87 on Oct 6 2002 2:31 AM  
see also http://openquartz.sourceforge.net/
 
[Reply]

  wow! It compiles on my dual alpha box! posted by Anonymous @ 24.53.213.82 on Oct 3 2002 10:22 AM  
I can't believe this works on my alpha. If you are having problems compiling make sure you have all the requirements from the docs. Check the output of the configure script for anything that doesn't look right. It's a LONG configure script. For anyone interested, my machine is a dual Alpha Server 5000 from Digital. 2 533mhz EV56 processors and 256 megs ram. It really just runs my NAT, but I've been trying to find a program worthy of it's number crunching power. It runs very smoothly with just software rendering under SDL. I havne't even tried to put a 3D card in this thing, it doesn't have an AGP slot, and I can't use any nVidia cards because the drivers are closed source and I can't recompile them for the alpha.
 
[Reply]

  QuakeForge posted by Anonymous @ 24.24.124.3 on Jul 3 2001 7:25 AM  
Can anyone link to a site that shows how to install this with a Nvidia card and not a dang Voodoo card. I want to play Quake 1 on my linux box!! Thanks!
 
[Reply]
  Re: QuakeForge posted by Anonymous @ 207.75.253.68 on Oct 2 2002 8:07 PM  
quakeforge (the game this thing is about) is made to play on hardware gl cards (eg nvidia) you are thinking of the original open source linux quake on idsoftware's ftp or something. just download quakeforge. it should require any special configuring to build for an nvidia card
 
[Reply]
  Re: QuakeForge posted by Anonymous @ 207.75.253.68 on Oct 2 2002 8:08 PM  
i mean shouldn't not should
 
[Reply]

  QuakeForge posted by Anonymous @ 24.176.21.241 on Feb 10 2001 8:34 PM  
okay, it's really nice and all to have an opengl deathmatch quake client, but what about the single player stuff? I don't have a voodoo card and I don't want to get one, so glquake won't work, when will quakeforge support single-player games?
 
[Reply]
  Re: QuakeForge posted by Anonymous @ 193.252.217.72 on Oct 3 2002 7:45 AM  
Just use nq-glx (or sdl x11 etc) instead of qw-client-glx (the first is to network playing the second is for solo).
 
[Reply]

  QuakeForge posted by Anonymous @ 63.11.255.26 on May 3 2000 6:05 PM  
I downloaded this twice, and each version had different errors when compiling. Why don't they offer binaries?
 
[Reply]
  Re: QuakeForge posted by Anonymous @ 168.226.241.219 on Feb 12 2002 4:52 AM  
find binaries in here For Mandrake 8.1
 
[Reply]

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