Games!
By Name
By Date Added
By Last Update
By Rating
By Type
[Advanced Search]
The Linux Game Tome
 
Register
Login
News Submit a Game Forums About/FAQ

Nexuiz

Version: 2.5.2
Author: Nexuiz development team  
Category: Action Rate this game yourself!   Average of 36 Ratings:4.594.594.594.594.59

Nexuiz Screenshot A fast-paced free-as-speech ego shooter with excellent graphics

Nexuiz Community Statement: IllFonic's Nexuiz

Nexuiz is a fast-paced and free-as-speech (code and data!) first person shooter with gameplay somewhere between Quake and Unreal Tournament.

In addition to deathmatch it features CTF, Team Deathmatch, 1on1 Arena, Last Man Standing and lots of game modificators.
It features lots of maps and models and there is already a community that keeps creating new maps and modifications.
The game is intense, chaotic, fast and everything it was designed to be. Basic old style deathmatch at its finest, anyone can download the game and easily join an on going fragfest, or start their own game and advertise it on our master server. Any online deathmatch player will instantly feel at home with its weapons and movement. The latest releases also feature bot support and a single player campaign.

Linux(x86/x86_64), Mac and Windows binaries are included in the release.

License: free

Additional System Requirements:

200mb of hard drive space

High Quality - Realtime lights and shadows on, bloom on, high detailed maps, 1024x768 or higher res
- A 1.5-gigahertz Intel Pentium 4 chip or AMD Athlon 1500
- 9600ati or 5700fx
- 256 MB of RAM

Low Quality - no realtime lights, no bloom
- 800mhz
- Geforce Video card min
- 256 MB of RAM

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes yes yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Toddd on 2005-05-31.


[ Submit an update about this game ]


[Post a new comment]
Comments

[Show all 85 comment threads on one page]
[1-10] [11-20] [21-30] [31-40] [41-50] [51-60] [61-70] [71-80] [81-85

  Nexuiz posted by prygme @ 188.36.16.6 on Mar 13 2010 2:04 PM  
Nexuiz Community Statement: IllFonic's Nexuiz


On behalf of the Nexuiz community,

To whom it may concern,

We, the Free, Open Source Nexuiz community, are writing this letter to all the people out there, who actually care. On the 1st of March 2010, we were all struck by very unexpected and sad news: Lee Vermeulen, the founder of our beloved open-source game "Nexuiz" had given away the domain "nexuiz.com" and licensed the title "Nexuiz" to the Colorado-based video game developer "IllFonic". IllFonic is currently working on a first person shooter to be published under the name "Nexuiz" for consoles.


Background

The founder of Nexuiz, Lee Vermeulen stopped contributing regularly to the project four years ago. The Nexuiz project evolved through contributions of countless developers, artists, musicians and player feedback into a game that is perceived as one of the most successful open source projects of its genre, making its way into the Phoronix benchmark suite.

In February, the community was told that there was something "great" about to happen to the main domain "nexuiz.com". It was more than a shock for most people in the community to discover what happened on the 1st of March 2010: a group of software developers named "IllFonic" revealed that they are planning a console mockup of the game the Nexuiz community created with love and passion over the years. Besides making use of community-developed code that was licensed under the GPL, giving rise to debates about license violations, IllFonic also intends to publish its console game with exactly the same title, while claiming it would be a good thing for the Nexuiz community as a whole.

It turned out that Lee Vermeulen had licensed the name Nexuiz to IllFonic for this purpose. It also turned out that some of the main developers had been asked if they would object to parts of their code being commercially re-used, and they gave their permission to such re-usage. However, none of the developers said that they were informed that the commercial re-usage of the code would involve the commercial usage of the name "Nexuiz".

On March 3rd in 2010 Kedhrin Gonzalez - "Lead Designer and Co-Founder of IllFonic, LLC" posted on the official Alientrap Nexuiz boards: "I know this will come as a shock to some of you. I apologize for us having to keep this in the dark from you guys for so long. Some of you felt offended by this project being kept in the dark. Let me personally say this was not our intent. If anything, we want you guys to feel great about the things we are doing. We had to keep things in the dark until we locked in the rights from Dark Places and Alien Trap." (viewtopic.php?f=0&t=6043&p=76039#p76039)


Communicating with the people involved

After the immediate uproar, the community brought forward measures that could enable a peaceful, if not mutual profitable coexistence. To avoid confusion it was suggested that IllFonic uses any kind of derivative name or a suffix in connection with the title "Nexuiz". Any approaches on part of the Nexuiz community to reach a compromise on the name were rejected. At the same time, Kedhrin Gonzalez continuously emphasized that he wants the Nexuiz community to be happy and that he is respecting the community.

IllFonic initially also made clear that there is no intention of supporting Nexuiz - which Kedhrin Gonzalez began referring to as 'GPL Nexuiz', - in any way. The only benefits for Nexuiz as a result of this deal will ostensibly be game engine updates by Forest "Lord Havoc" Hale, the developer of the Darkplaces engine.

When the thread started to get a high Google rank for the term "IllFonic Nexuiz", it was locked by Forest "Lord Havoc" Hale, who still is a moderator of the Alientrap forums. This happened on request of Kedhrin Gonzalez. This is a short quote from the official Alientrap developer IRC channel, to show what the situation is about:
  Code:
<LordHavoc> locked that topic at Kedhrin's request
<Samual> -.-
<Samual> Seriously?
<LordHavoc> yes
<LordHavoc> he said it's the top result on google and looks like it will never end
<Samual> Meh I think i'm --- Meh.
<LordHavoc> he doesn't mind people making other topics for it, just that one is becoming too much of a headache for him
<Samual> Tell him to come to this channel, clearly you're talking to him from somewhere.
<tZork> so now he gets to moderate gpl nexuiz forrum?

All this happened while Kedhrin Gonzalez was still claiming to respect the community. As a free software project, Nexuiz has always been a place of open-minded and respectful people and a place where rational discussion and free speech was held important. Abusing its connections to Alientrap forum moderators to limit or stop the ongoing discussion about the IllFonic project in this way is perceived by the Nexuiz community as an affront and open gesture of disrespect.

In the meantime, the thread got unlocked again by Forest "Lord Havoc" Hale, who stated that he felt "annoyed" by the development of the thread and that this was the main reason for locking the thread.

This leads to the question, how are we, the Nexuiz community, supposed to feel great about all this? Why did neither IllFonic nor Lee Vermeulen discuss its plans with the Nexuiz community in advance, with the people that made Nexuiz what it is today both through playing and creating? The people that have shown how great things can be achieved through open discussion? Without all the volunteer work and free time invested in this project it would have never become what it is today. Yet, despite all reaffirmations of IllFonic's goodwill, there was no room for a single compromise on any issues that were raised constructively from the Nexuiz community.


What does the Nexuiz community object to?

That being said, it is not surprising that the Nexuiz community is shocked and offended by the recent developments. The name "Nexuiz" has a value, which has been built up by community members like divVerent, esteel, Samual, [-z-], Morphed, FruitieX, MrBougo, tZork, mand1nga, Merlijn, Tenshihan, C.Brutail and many more. Not to mention the collaborative brainpower of the community that went into this project in the form of feedback, suggestions and discussions about gameplay and game content. These things are of course lacking a 'papertrail' of commit logs in svn and such, yet they contribute to the value of the name Nexuiz.

The Nexuiz community objects to this value being sold without giving anything back to the community in return. IllFonic clearly stated there will be no contribution art-wise to the open-source Nexuiz. All the community can hope is that improvements to the Darkplaces engine, made by LordHavoc while porting it to the consoles under contract with IllFonic, will be useful on the PC platform. Not a big reward for the harm the whole action has done to the "free software Nexuiz" community.

The Nexuiz community also objects to the name being taken from its project. Having two games published under the same name is simply confusing. In case IllFonic refuses to change the name of its project in even the slightest way, the Nexuiz community will be forced to use a different name for the Open Source Nexuiz project for no comprehensible reason.

Last, but not least, the Nexuiz community objects to all this happening without even being involved nor consulted, even though it was the Nexuiz community that has built up the value of the name "Nexuiz".


What does the Nexuiz community not object to?

We do NOT object to IllFonic making a commercial console version of the game Nexuiz.

We do NOT object to IllFonic using code developed by the community for its commercial game, provided, it is properly licensed.

We do NOT object to IllFonic using the title "Nexuiz" as part of their game title, as long as the full game title is distinctive from the title of the original free and open source game "Nexuiz".

We do NOT object to Lee Vermeulen, Forest "Lord Havoc" Hale and other participating developers making profit out of Nexuiz. They have done great work for the community in the past and still today - Nexuiz would not be what it is without their achievements and contributions. We would like to express our respect and gratitude about their fantastic work.


What are the Nexuiz community's suggestions?

We suggest that both games don't share exactly the same title. This would only lead to confusion and would definitely not only harm the community, but also the "commercial Nexuiz" (or FeeNex™, as it is now referred to by some community members), since the marketability of products suffers from such ambiguity. Confusion could be easily avoided by adding any kind suffix or subtitle to the title "Nexuiz".

Also, we suggest to establish a portal site on http://www.nexuiz.com where both games are represented in an equitable way. It only has to be a single page giving visitors a choice to visit either the commercial console port or the original 'Free, Open Source Nexuiz'. This way, confusion would be easily avoided and the connection between the two projects would become more transparent for the customer. In addition, IllFonic's Nexuiz for consoles would profit from the publicity and the image of the name Nexuiz all the same.


Final statement

The Nexuiz community is disappointed and sad about the way things were handled. On one side, the Nexuiz developers emphasize the community and the Free Software roots they are all coming from, and speculate about respect for all the members, fans and freaks around the Nexuiz scene, and in the end little to no respect is shown to what was established over the years. The name and with it the identity of the Nexuiz community have been taken for commercial purposes, without a single word, until it was all set. Yet, neither IllFonic nor Alientrap were able to provide a reasonable explanation for the necessity to publish IllFonic's console game under exactly the same name as the original open source PC version.


On behalf of the Free Software Nexuiz Community.

Signed (in alphabetical order, validated by forum re-signature):

-maniac|Su-, [RBI]Karl Ranseier, [ToX]BennyDacks, alien_I_, Aleator, Antares, Arikel, Axioum, Banshee, Black-Dragon131, Blackmushroom, Bommel, C.Brutail, charlie bravo, chooksta, Cortez, d3drocks, Droggelbecher, Ed, eh !, eL_Bart0, Essiance, Fjant, Flying Steel, Frogg/kuniu, Growl, Halogene, HeddiZ, Hew, Hypnosekroete, ilaith, J3r3my (Jeremy G), Komier, Lamoot, Lee_Stricklin, michaelb, Mirio, narvik86, Oblivion, paperclips, parasti, Rad Ished, Rage Against The Washing Machine, RoKenn, Ronan, Samual, sev, Silica Gel: Do Not Eat, tZork


Signed clans (in alphabetical order, validated by forum re-signature):

http://www.aussienexers.com - Australian Nexuiz Community
http://DieTunichtguten.org - Die Tunichtguten
http://legion-of-caps.tk/ - Legion of Caps
http://mit.nexuizclans.com/ - Men In Tux (MiT)
http://nfc.forumo.de - Nexuiz Fun Clan / Nexuiz Fun Squad
http://playerkiller.toxicfarm.com - Playerkiller Minstagib Clan
http://www.bot-nexuiz.de.tl/ - The BOT Clan


Signed (in alphabetical order, not validated by forum re-signature):


--SloggerKhan--, -z-, [uc]Antares, [uc]jhonny, 337, AckeFIN, Agamalama, Andy, AnnKittyKat, Apo, Apophis, Artemon, aurix, Blacktail, bones_was_here, BOnZa, BrechtvanBommel, Bulletproof, CanadianLinux, Cannibal, Chuck_Norris, CommanderSick, Cribozai, DeadWalker, Dhraakellian, DiaboliK, Die Happy, Duelist (Shawn K. Quinn), Edi, Estelle, Evil_mercenary, Fish, God, Grasshopper, Hillis, jayvee, JulianaStein, Khorre, Kolum_Amabo, Lord, lost(prophets), lowtek, M@X, MaidenBeast, Master, McGyver, MrIceblock, Nameless, narayan, Nosferatu, O.I.B., Oxyd, Paul, Peacemaker, pimpampum, player, Player1 Germany, Predator, PSs 777, quadratic, Sardine, Shadowstrike, Slup/Haku, Smithy, Sorasd, SoulKeeper_p, standard, stingray300k, Sven, The player with the unnecessarily long name, Wytry, XaDoR, Zenyatta, zombie



Signed clans (not validated by forum re-signature):

http://monksofnexuiz.info/ Monks of Nexuiz
http://lzr.aussienexers.com/ - lzr clan
http://prophets.aforumfree.com/ - Prophets Minsta Clan
http://www.nexuizninjaz.com - Nexuiz Ninjaz
http://peacebrothers.de.tl/ - The Peace Brothers
http://akion.planetnexuiz.de LaidBack
http://nexrun.co.cc/ - Nexrun community
http://nexuizclans.com - Nexuiz Clan Community
http://nexuiz.it/ - NexuizItalia and Italian Nexuiz Fraggers
http://unconnected-clan.de/ - [unconnected] Clan
 
[Reply]

  a great game posted by scytale @ 65.93.225.207 on Jan 5 2010 4:54 PM 55555
I played it for 30 minutes and had a blast, the music is awesome too.
 
[Reply]

  Too lazy posted by Jazz @ 93.170.0.52 on Oct 5 2009 12:50 PM 4444
Too lazy to post full comment
+ Imperfect, but good graphics
+ Plenty of game modes
+ Nice map design
- System hog when per-pixel lightning is on
- Surreal, theme-less weapons and models
 
[Reply]

  Nexuiz posted by parasti @ 62.63.166.34 on Apr 8 2009 12:39 PM  

There's a torrent on TPB, for those who don't feel like downloading the 600+ megabytes from SourceForge.

 
[Reply]

  Awesome posted by Anonymous @ 24.189.4.44 on Apr 14 2008 4:56 AM  
I haven't played all the games (Open Arena, Alien Arena, Wolfenstine etc) that make up the "free-linux-fps-multiplayer" genre but Nexuiz is one if not the best. It looks fantastic for a free game. It was easy to install for someone who is starting to learn linux trough Ubuntu. There is always people playing; not a lot of people but people non the less. It's just great fun and compare to the others 7-10 "free-linux-fps-multiplayer" games this is in first impression the best. Warsow is pretty good too.
 
[Reply]

  requirements posted by Anonymous @ 74.71.191.127 on Mar 12 2008 12:06 AM  
These requirements here:
For High Quality (Realtime lights and shadows on, bloom on, high detailed maps, 1024x768 or higher res)

-----
- A 1.5-gigahertz Intel Pentium 4 chip or AMD Athlon 1500
- 9600ati or 5700fx
- 256 MB of RAM
-----

That there is either a bad joke or an outright lie. For RT Lights and Shadows, you need a LOT more *power*...
 
[Reply]
  Re: requirements posted by Anonymous @ 83.233.18.63 on Mar 12 2008 8:19 PM  
That's true. I have a radeon 9600 and an Athlon 2400 and I can play at 1280x1024 with detailed textures but with no lights and shadows.
 
[Reply]
  Re: requirements posted by Anonymous @ 70.111.215.58 on Mar 12 2008 11:30 PM  
maybe it *was* true - nowadays I'm having trouble with my 7025 card performing well... and you wouldn't imagine it on my old 5200FX :P
 
[Reply]
  Re: requirements posted by draeath @ 192.30.100.251 on May 19 2008 5:51 PM  
Those are the requirements. It runs - just not very well. Now, recommended settings would be nice to know...
 
[Reply]

  Nexuiz posted by Anonymous @ 83.233.18.63 on Mar 11 2008 5:36 PM  
I like the better balance between weapons in 2.4 which makes for improved gameplay. Especially it seems the railgun is less effective now. Great game!
 
[Reply]

  Nexuiz posted by Anonymous @ 129.108.26.13 on Mar 11 2008 2:59 PM  
I have a Geforce MX4000, with only 128 mb of memory on it, and I already know it's a dying breed of Nvidia graphics cards yet I tried playing Nexuiz anyway in hopes that the framerate issue was improved. So far, I'm pleased to report that it does play better than previous versions. The bad news; for the life of me, the game still slows down whenever I see a bot. It would seem that they still use high-polygon models for the players. Also, I don't understand why the game jitters when I move around, as if my graphics card was working the game in steps, even on the lowest of settings. I guess it's time I replaced that card then! For playability, it's still restrictive to players with great video cards, but that is the price you pay for graphical goodness. Sadly, for now I'm going to stick to the less graphic-intensive games like Alien Arena and Warsow.
 
[Reply]
  Re: Nexuiz posted by Anonymous @ 63.116.66.123 on Mar 11 2008 5:26 PM  
yeah.
Someone needs to make a mod PK3 that turns all the thug ass bots into mother fucking low fucking poly chess fucking pieazes. Nigga what. Nigga what. Nigga what. Nigga w h a t.

You Down?
 
[Reply]
  Re: Nexuiz posted by draeath @ 192.30.100.251 on May 19 2008 5:53 PM  
I don't think it's your card causing the stutter, I see it on my 7600. I do wonder what is causing that. It's not a slowness, but movement is jerky. Hard to describe. I do think it might be the model polycount - maybe some optimization might help? (but i do occasionally see the jerky behavior with no models in view)
 
[Reply]

  new menu! posted by draeath @ 192.30.100.251 on Mar 9 2008 12:22 AM  
New menu! Finally!
 
[Reply]
  Re: new menu! posted by Anonymous @ 90.23.5.30 on Mar 9 2008 2:15 AM  
They finally removed those 3000-polygon gibs. Doesn't help, still runs very bad even on lowest settings, it should give me 500+ fps from what I see, but it jerks up and down from 70-300, which makes it a very unpleasant experience. There's still something wrong with the models, I bet it's the skeletal animation format which seems badly coded, and totally useless anyways because most models behave like .mdl's animation-wise. The menu is good though. Too bad the game still just doesn't work properly.
 
[Reply]

  Better graphics on linux? posted by Anonymous @ 144.96.16.14 on Nov 2 2007 8:00 PM  
When i play this game on linux, the weapon lighting and overall effects are so much better with everything enabled! I have up to date drivers for my nvidia 7800 GT on windows. Is there something I am doing wrong or is OpenGL on windows just bad?
 
[Reply]
  Re: Better graphics on linux? posted by Anonymous @ 89.112.18.176 on Feb 3 2008 1:00 PM  
Yes man, you got it right, ms winblows just suck.
 
[Reply]
  Re: Better graphics on linux? posted by Anonymous @ 89.163.120.144 on Mar 8 2008 11:11 PM  
Yes, OpenGL is somewhat buggy on Windows. More so on Vista.
 
[Reply]
  Re: Better graphics on linux? posted by mateguy @ 190.90.124.34 on Mar 26 2010 7:52 PM  
this vista thing is getting kind of boring and kind of hard i wish it was as simple as using mapquest maps
 
[Reply]

News Submit a Game Forums About/FAQ

Copyright © 1999-2005 Bob Zimbinski. Feedback to staff@happypenguin.org.