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Monsterz

Version: 0.7.1
Author: Sam Hocevar  
Category: Puzzle Rate this game yourself!   Average of 12 Ratings:4.374.374.374.37

Monsterz Screenshot arcade puzzle game

Monsterz is a puzzle game similar to the popular Zookeeper and Bejeweled.

The goal is to swap monsters on a board in order to create alignments of three or more matching monsters. You earn even more points when a line or row disappears and creates a chain reaction. As levels increase, you get less and less time to find a move.

Two main modes are available: a standard mode in which a given number of monsters have to be eliminated to proceed to next level, and a puzzle mode in which pieces of a puzzle need to be put together by swapping monsters around. A training mode is also available to practice with any number of different monsters and any speed difficulty.

License: free

Additional System Requirements: Pygame (http://www.pygame.org/)

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no no no no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Sam Hocevar on 2005-03-12.


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Comments

[Show all 28 comment threads on one page]
[1-10] [11-20] [21-28

  Monsterz posted by richardj @ 211.31.111.70 on Mar 22 2008 11:17 AM 55555
Your game sucks too much of my time that I would otherwise use in a productive manner. Therefore I have deleted it completely off my system and grant you 5 stars.
 
[Reply]

  Negative Language posted by richardj @ 220.236.79.136 on Mar 14 2008 11:57 PM 55555

Now you have removed the F word from the main screen try removing loser from the game over screen. I find that 'YUO = TEH L0ST' is more neutral. I myself don't have a problem being called a loser but I worry that my children and other children who will play your game will be influenced by the word.

As for your code you should follow the Python style guidelines it might help to make your code more readable. Some of your functions are too long Game.game_draw() & Game.update(), rewrite them to increase readability.

Games runs at 80% CPU on my Athlon XP 2.2Ghz System. Somewhere in one of your loops you are doing something too often.

 
[Reply]
  Re: Negative Language posted by Anonymous @ 74.171.102.178 on Mar 15 2008 12:35 AM  
Cussing being taken out of the main screen aside, what's wrong with realizing that there are indeed winners and losers in life?

I think "other children who play the game" need to be taught to have a thick skin by their parents. Psychiatrists are making too much of a killing as it is.

 
[Reply]
  Re: Negative Language posted by Anonymous @ 64.61.220.140 on Mar 15 2008 5:36 AM  
I'm gonna go with this guy, removing "Loser" is kinda pushing it. I know, people should start putting MSRB style ratings into their games, or something, because very small children probably would cry when they're called a loser. Rate it, T for Teen and put the F-Word back in. Nice compromise!
 
[Reply]
  Re: Negative Language posted by Draconishinobi @ 89.40.137.97 on Mar 15 2008 9:35 AM  
Yeah, they'll probably turn into a bunch of wimps and get beaten up every day by bullies, who take their lunch money then beat them to a pulp, then spit on them, and cuss at them, and smash their fingers with locker doors and other doors ... kinda like my childhood :-( And then when they tell the principal and the bullies get punished and the bullies come back ... then the real fun starts. And the psychologists say this will cause psychological disturbances, well I'm just fine, for the time being. I don't see how changing these words will affect anything at all.
 
[Reply]
  Re: Negative Language posted by richardj @ 220.236.79.136 on Mar 15 2008 10:16 AM 55555
what's wrong with realizing that there are indeed winners and losers in life?

Because the reality is that is not true. People can have perceptions that certain people are winners or losers and people can have perceptions that there are no winners or losers. If it is just a perception like ones favourite colour then how can it be universally true? People who go along with the winners versus the losers mindset only end up trying to win an impossible game. I prefer to realise that the game itself is a falsehood. That is why I am personally not offended by the comment but I do believe that it can lead people astray into thinking the game is real.

 
[Reply]
  Re: Negative Language posted by Anonymous @ 62.87.147.117 on Mar 15 2008 5:56 PM  
Writing games for kids seems to be quite difficult:P Anyway a word 'looser' isn't bad, and sounds much better than 'non-winer':P Kids should know such words. If your kid bursts into tears after a game had called him/her a looser, it means he/she doesn't understand the word correctly. You shouldn't hide the real world from kids, just explain it. The limits of your language are the limits of your mind. The first game my younger brother's been playing was Postal 2:P Well, he hasn't ripped anyones head of... yet:P
BTW, may I say 'it' about a child?
 
[Reply]
  Re: Negative Language posted by Draconishinobi @ 89.40.137.97 on Mar 15 2008 6:37 PM  
Use 'they' not 'it', 'he', 'she' or so on, that way no-one will complain. However, don't think that they'll restrict my language, especially with their euphemisms, you know, those new and exceedingly long words people invent to 'tone down' a particular term and make it supposedly less offensive, and also less meaningful, and oftentimes not meaningful at all. Like 'mentally challenged' instead of 'retarded'. Which one has more meaning ? I think it's clear. Which one is more offensive, well I guess the one with less meaning, because it has less meaning. Oh, and 'negative language' rather than 'cuss' or 'bad language' ...
 
[Reply]
  Re: Negative Language posted by richardj @ 220.236.79.136 on Mar 16 2008 8:44 AM 55555
Do you know anyone 'mentally challenged' or 'retarded'? I do and I know which of those two phrases I would use to describe them to their face. If you can't say it to someone's face you should not be using it.
 
[Reply]
  Re: Negative Language posted by richardj @ 220.236.79.136 on Mar 16 2008 8:31 AM 55555

When I was a child I was deeply influenced by the culture around me which included video games. No matter how much my parents tried to imbue the right sort of beliefs in me I chose to believe what was portrayed to me through movies and TV. Video Games might not influence people as much as other parts of popular culture but they do have an affect. If we let this go and say well my kids won't believe that sort of thing then we betray our children and other children.

I know we could discuss this issue for weeks without coming to any resolution or consensus. So I just have two things to say from slashdot. Think of the Children and Get off my lawn.

 
[Reply]
  Re: Negative Language posted by Irrevenant @ 202.45.98.44 on Apr 5 2008 4:37 AM  
The only way to lose at life is to die. Until then the scores aren't final. :)

It's not a big deal, but "U C4NZ D0 B3TT4R!" or something would probably be more encouraging...
 
[Reply]
  Re: Negative Language posted by Anonymous @ 91.125.2.227 on Mar 16 2008 2:06 PM  
that's lame...you wanna know what's really wrong with this game?!?!?! firstly there's not one feminine looking sprite...secondly there's no black faced sprite...thirdly they all look a little too heterosexual for my liking...therefore its sexist, racist and homophobic...at least its not disablist...the dark blue sprite looks a bit like a retard...U LOOSER
 
[Reply]
  Re: Negative Language posted by Anonymous @ 74.37.124.238 on Apr 5 2008 7:22 AM  
Lame post is LAAAAME.
 
[Reply]
  Re: Negative Language posted by Anonymous @ 202.172.113.180 on Mar 18 2008 11:48 AM  
I *love* this game! It's brilliant, addictive and simple. CUTE as anything, too! Love the funky music, and how the monsterz blink and smile when you click on them. Thank you so much for removing the F-bomb - I have no problems with anything else, and I'm happy to suggest this game to others now!!
 
[Reply]

  Monsterz posted by elcugo @ 189.130.62.86 on Mar 14 2008 10:20 PM 55555
Sweet!
 
[Reply]

  CPU Usage posted by Anonymous @ 81.179.84.7 on May 14 2006 3:40 AM  
Plz to be reducing CPU usage or my laptop is going to burn my legs off. kthxbye.
 
[Reply]

  Nice game posted by Anonymous @ 81.178.111.242 on May 13 2006 11:50 AM  
Really nice. Although I agree about the CPU usage. It would be good if the control method could be improved to include click and drag to move the pieces.
 
[Reply]

  great game. posted by Anonymous @ 216.8.135.116 on Jan 4 2006 4:24 PM  
our personal best here is 197,900 on classic mode. Gary
 
[Reply]

  Good Zookeeper 'port', but with flaws posted by grumbel @ 83.135.212.9 on Oct 27 2005 10:26 AM 333
Ok, this isn't a bad 'port' of Zookeeper, however it has some serious flaws. First of it uses a lot of CPU, but still doesn't manage to create fluent animation when one moves pieces around, looks like a case of fullscreen refreshes when only a little part of the screen actually changed. Secondly the graphics are a bit low res, not much a problem in Window mode, but once one turns into fullscreen mode it looks kind of awfull since the pixels just show way to much, this is probally worse then in other games of similar resolution due to the flat-colored graphic style used here, direct SVG rendering might help here or simply providing a different tileset for larger resolutions

Last not least the final flaw is the gameplay, its questionable if one should try to 'fix' it, since the original Zookeeper suffers from the same flaw, but I for one find it rather boring to be limited to only being allowed to move pieces which build a row. This kind of destroys the chain-building that makes other puzzle games fun, so it plays more like Mahjong where you just stare at the screen till you find matching pieces. So while one should probally keep it that way, it would be nice to have an additional game mode where one would be able to move all pieces around, not just the row-building ones.

And a little suggestion about the controls: I would find it nice if the game would optionally support 'drag&drop' style controls, ie. click on a piece and hold the button while draging it into the direction where it should move, then just 'snap' automatically if the direction gives a match. This would solve the problem of having 'stray' markings on a piece, ie. one has to manually unmark a piece, since it doesn't get automatically unmarked when one clicks on another piece outside the range, simply marking the new piece if its outside the range of the old one might of course also solve the problem.

PS: I only did my classic 3min gameplay tested, so I might have missed quite a lot of stuff, so please correct me if I am dead wrong.

 
[Reply]
  Re: Good Zookeeper 'port', but with flaw posted by Anonymous @ 65.26.195.3 on Oct 27 2005 6:47 PM  
Errr, only allowing moves that create 3 in a row or more isn't a flaw. It's a RULE of the game. If you changed that it'd be a different game. Not the worst thing ever but it would be a different game.
 
[Reply]
  Re: Good Zookeeper 'port', but with flaw posted by Sam Hocevar @ 80.65.228.129 on Oct 28 2005 6:03 AM  
Thanks for your comments, they are appreciated.
The CPU usage is indeed excessive, and is due to my own laziness because I have known for ages how to reduce it. I just need to find the time and motivation. The resolution issue could be addressed as well, but I am not a big supporter of direct SVG rendering because it draws a lot more dependencies (pygame has no support for it) and I would like to keep the code short. An acceptable compromise would be to ship graphics rendered at a higher resolution and scale them down at runtime for smaller window sizes.
As for the gameplay limitation you mention, it is indeed a rule as stated above. I could of course innovate and implement alternate game rules, but I have no idea what could make the game addictive with that rule loosened. Also, I implemented the forced piece unmarking because it was already present in Zookeeper and I thought of it as a rule that prevented clicking around and finding a move by chance. But your drag-and-drop idea is interesting.
 
[Reply]
  Re: Good Zookeeper 'port', but with flaw posted by scarlet @ 59.167.27.21 on May 14 2006 5:34 AM  
http://www.rittau.org/blog/20060414-00
 
[Reply]

  monsterz posted by Anonymous @ 80.219.95.83 on Apr 17 2005 6:14 AM  
entertaining stress. great
 
[Reply]

  vff posted by Anonymous @ 213.39.215.208 on Apr 10 2005 12:43 PM  
ff
 
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  I love "Puzzle Mode" posted by Anonymous @ 81.198.8.212 on Apr 9 2005 6:49 PM  
Makes pure crack out of an addicting game.
 
[Reply]

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