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Monsterz |
Version: 0.7.1 | ||||||||||||||||
| Author: Sam Hocevar |   | ||||||||||||||||
| Category: Puzzle |
Rate this game yourself!
 
Average of 12 Ratings:![]() ![]() ![]()
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Monsterz is a puzzle game similar to the popular Zookeeper and Bejeweled. The goal is to swap monsters on a board in order to create alignments of three or more matching monsters. You earn even more points when a line or row disappears and creates a chain reaction. As levels increase, you get less and less time to find a move. Two main modes are available: a standard mode in which a given number of monsters have to be eliminated to proceed to next level, and a puzzle mode in which pieces of a puzzle need to be put together by swapping monsters around. A training mode is also available to practice with any number of different monsters and any speed difficulty.
License: free |
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If you try this software, don't forget to come back to this page and rate it!Submitted by Sam Hocevar on 2005-03-12.
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Comments
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[1-10] [11-20] [21-28]
| Monsterz posted by richardj @ 211.31.111.70 on Mar 22 2008 11:17 AM | ![]() ![]() ![]() ![]() ![]() |
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| Your game sucks too much of my time that I would otherwise use in a productive manner. Therefore I have deleted it completely off my system and grant you 5 stars. | |||
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| Negative Language posted by richardj @ 220.236.79.136 on Mar 14 2008 11:57 PM | ![]() ![]() ![]() ![]() ![]() |
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Now you have removed the F word from the main screen try removing loser from the game over screen. I find that 'YUO = TEH L0ST' is more neutral. I myself don't have a problem being called a loser but I worry that my children and other children who will play your game will be influenced by the word. As for your code you should follow the Python style guidelines it might help to make your code more readable. Some of your functions are too long Game.game_draw() & Game.update(), rewrite them to increase readability. Games runs at 80% CPU on my Athlon XP 2.2Ghz System. Somewhere in one of your loops you are doing something too often. |
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| Monsterz posted by elcugo @ 189.130.62.86 on Mar 14 2008 10:20 PM | ![]() ![]() ![]() ![]() ![]() |
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| Sweet! | |||
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| CPU Usage posted by Anonymous @ 81.179.84.7 on May 14 2006 3:40 AM | |||
| Plz to be reducing CPU usage or my laptop is going to burn my legs off. kthxbye. | |||
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| Nice game posted by Anonymous @ 81.178.111.242 on May 13 2006 11:50 AM | |||
| Really nice. Although I agree about the CPU usage. It would be good if the control method could be improved to include click and drag to move the pieces. | |||
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| great game. posted by Anonymous @ 216.8.135.116 on Jan 4 2006 4:24 PM | |||
| our personal best here is 197,900 on classic mode. Gary | |||
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| Good Zookeeper 'port', but with flaws posted by grumbel @ 83.135.212.9 on Oct 27 2005 10:26 AM | ![]() ![]() ![]() |
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| Ok, this isn't a bad 'port' of Zookeeper, however it has some serious flaws. First of it uses a lot of CPU, but still doesn't manage to create fluent animation when one moves pieces around, looks like a case of fullscreen refreshes when only a little part of the screen actually changed. Secondly the graphics are a bit low res, not much a problem in Window mode, but once one turns into fullscreen mode it looks kind of awfull since the pixels just show way to much, this is probally worse then in other games of similar resolution due to the flat-colored graphic style used here, direct SVG rendering might help here or simply providing a different tileset for larger resolutions
Last not least the final flaw is the gameplay, its questionable if one should try to 'fix' it, since the original Zookeeper suffers from the same flaw, but I for one find it rather boring to be limited to only being allowed to move pieces which build a row. This kind of destroys the chain-building that makes other puzzle games fun, so it plays more like Mahjong where you just stare at the screen till you find matching pieces. So while one should probally keep it that way, it would be nice to have an additional game mode where one would be able to move all pieces around, not just the row-building ones. And a little suggestion about the controls: I would find it nice if the game would optionally support 'drag&drop' style controls, ie. click on a piece and hold the button while draging it into the direction where it should move, then just 'snap' automatically if the direction gives a match. This would solve the problem of having 'stray' markings on a piece, ie. one has to manually unmark a piece, since it doesn't get automatically unmarked when one clicks on another piece outside the range, simply marking the new piece if its outside the range of the old one might of course also solve the problem. PS: I only did my classic 3min gameplay tested, so I might have missed quite a lot of stuff, so please correct me if I am dead wrong. |
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| monsterz posted by Anonymous @ 80.219.95.83 on Apr 17 2005 6:14 AM | |||
| entertaining stress. great | |||
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| vff posted by Anonymous @ 213.39.215.208 on Apr 10 2005 12:43 PM | |||
| ff | |||
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| I love "Puzzle Mode" posted by Anonymous @ 81.198.8.212 on Apr 9 2005 6:49 PM | |||
| Makes pure crack out of an addicting game. | |||
| [Reply] | |||
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