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Mindrover |
Version: 1.07 | ||||||||||||||||
|   | Published by Cognitoy/Linux Game Publishing | ||||||||||||||||
| Category: Simulation |
Rate this game yourself!
 
Average of 2 Ratings:![]() ![]() ![]()
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By day, you're a researcher on Jupiter's moon Europa. In your free time you re-program the rovers to race around the hallways, battle it out with mini lasers and rocket launchers, and find their way through mazes. It's all in a day's work. MindRover from CogniToy is the highly-acclaimed 3D strategy/programming game that enables players to create autonomous robotic vehicles and compete them in races, battles and sports. Starting with an empty vehicle, gamers add components such as sensors, weapons and engines. Players wire the components together and set their properties using an innovative visual programming system before entering the vehicles in the 3D competitions. Gamers may also share their custom robots over email or through website competitions.
License: commercial ($29.95 USD) |
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If you try this software, don't forget to come back to this page and rate it!Submitted by bobz on 2001-05-17.
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Comments
[Show all 14 comment threads on one page]
[1-10] [11-14]
| Fun game at first but too limited. posted by Hornpipe2 @ 198.160.96.7 on Jan 5 2007 12:03 PM | ![]() ![]() ![]() |
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| I got hooked on programming games a while back and Mindrover used to be one I really enjoyed. Mindrover was cool because it offered 3d arenas and graphical construction of your robot. But at the end of the day, all that effort you put into making the classy 3d engine will look dated eventually, and your game has to rely on core gameplay to stay current.
Unfortunately, the gameplay of Mindrover wasn't there the way it was with RoboWar, Robot Battle, RARS, TORCS, AI Fleet Commander, or many of the other games I tried at the time. There wasn't enough flexibility in designing my bots, and I missed the complete scripting languages of really heavyweight programming games. Just placing parts around was too simple and limiting. In short I find the game too limited for most serious players, and too dated for most casual players. |
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| Win32 -> Linux posted by x0563511 @ 65.32.248.11 on Feb 5 2006 7:38 PM | |||||||||||||||||||||||||
| I have the windows version on CD. Is there a way to get the linux version without rebuying? | |||||||||||||||||||||||||
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| no demo posted by Anonymous @ 12.230.187.116 on Dec 14 2002 5:38 PM | |||||||||||||
| I can't download the demo as the site doesnt come up anymore??.anyone been able to?.. -=== | |||||||||||||
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| This cool new update... posted by Anonymous @ 65.190.142.61 on Dec 13 2002 1:16 PM | |||||||||||||||||||||||||
| And i just switched to OS X :(. I guess I'll have to wait for the mac port (one is in progress) | |||||||||||||||||||||||||
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| LGP posted by Anonymous @ 80.65.198.34 on Jun 10 2002 7:50 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| is really killing me! .. why release a game for linux two times? I love the game and this has nothing to do with the game itself. LGP have to know that linux sales are that hige and releasing a already released game once more sounds very strange. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Mindrover posted by Anonymous @ 64.200.7.2 on Nov 12 2001 7:22 AM | |||
| Best AI game around! Programmers and engineers will really enjoy this one. | |||
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| Mindrover posted by Anonymous @ 209.245.96.193 on Jul 2 2001 7:53 AM | |||||||||||||
| Fun game. Anyone build the real thing with a basic stampII and some servos??? | |||||||||||||
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| Mindrover posted by LinuxGamer @ 24.182.237.210 on Jun 8 2001 9:33 PM | ![]() ![]() ![]() ![]() ![]() |
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| I just got the full version in the mail today, and it's awesome. If you want a good thinking game, Mindrover is just what the doctor ordered. It's not Quake III, but it's tons of fun. ;) | |||
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| Mindrover posted by Anonymous @ 24.10.77.45 on Jun 2 2001 10:48 AM | |||
| Been playing the PC version for a while; very engaging, but if you get too far into it you see how broken the physics model is and how hard (impossible) it is to reuse parts of a rover design. It's a ton of fun, but a hardcore geek will hit its limits within a month. | |||
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| Mindrover posted by Anonymous @ 195.58.97.242 on May 30 2001 3:51 AM | |||||||||||||
| Question .. how does the multiplayer thing works?!?! .. multiplayer yes .. network no !??!?!? | |||||||||||||
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