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Kajaani Kombat

Version: 0.7
Author: Team KK  
Category: Arcade Rate this game yourself!   Average of 5 Ratings:4.134.134.134.13

Kajaani Kombat Screenshot Remake of rampart set in space. Multiplayer, client-server.

Multi-player, client-server arcade game. Playable with 2-4 players. Place cannons, shoot your enemies walls and repair your "castle" walls with tetris blocks.

License: free

Additional System Requirements:

  • Client (includes built-in server)
    • libsdl-dev
    • libsdl-image-dev
    • libsdl-ttf-dev
    • libsdl-net-dev
    • libsdl-mixer-dev
    • libfreetype-dev
  • Command-line server
    • libsdl-dev
    • libsdl-net-dev
Precompiled Debian package (i386), windows and osX binaries are available on project website.

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes yes no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Anonymous on 2004-01-31.


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Comments

  A very addictive game. posted by bojster @ 80.53.230.66 on May 20 2005 3:29 AM 4444
...if only it crashed less often...
 
[Reply]

  Kajaani Kombat posted by fydo @ 198.53.53.86 on Feb 15 2005 7:53 PM 4444
Wow! Awesome game! Easily wasted an hour playing this with 2 of my classmates.
My only gripe is that the networking seemed a little slow, even over a LAN. It was especially noticable when the "shooting round" started.. we'd often have to wait up to 7-10 seconds for everyone to 'catch up' to what happened with everyone else.

Now, we were using the Windows version, so I'm unsure if that has anything to do with it.
Aside from that, this is a GREAT game! :D
 
[Reply]

  Very addictive posted by shadock @ 195.25.148.4 on Feb 10 2005 7:42 AM 4444
I liked rampart very much ... this one is a very good sequel ... Nice !
 
[Reply]

  asfasdfsadf posted by Anonymous @ 219.233.71.18 on Jan 11 2005 8:54 PM  
asdfasdfasdfasdf asdfasdfa asdf asdfdsfg sdf sdf g
 
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  Re: asfasdfsadf posted by sevenseals @ 69.225.136.246 on Jul 14 2005 2:07 PM  
i totally agree....
 
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  Yes, THE arcade style game posted by Enzkha @ 194.157.193.73 on Apr 6 2004 6:16 AM 4444
If there only would be the public server...
 
[Reply]
  Re: Yes, THE arcade style game posted by shadock @ 195.25.148.4 on Feb 10 2005 7:42 AM 4444
agree with that ! Really missing
 
[Reply]

  KK new version posted by Anonymous @ 194.157.193.73 on Apr 6 2004 6:08 AM  
Yes, finally the GUI. This is what i have been waiting for... Maybe i'll now create a happypenguin account for rateing the game...:)
 
[Reply]

  Simliar game... posted by blacksheep @ 213.205.68.132 on Feb 3 2004 3:43 PM  
There is a similiar game that currently is much better than this one: Castle Combat.
I won't rate this game, since it is a 0.2 version and it's the first release. An interface and better graphics are a must!
 
[Reply]

  Ooh! posted by tomble @ 195.92.168.177 on Feb 1 2004 8:00 PM 333
Just loading the front page of the Game Tome, saw this and shouted "Oh Yes!"... for some reason this game sounds like my sort of thing! Perhaps its because the screenshot looked all retro. Then looked at project details to see if there'd be some silly detail that would get in the way of me playing it... Not written in Delphi or whathaveyou... Uses SDL... under GPL... No billion-polygon 3D... the download is pretty small...

So my only complaint so far is the webpage- at the bottom where it says "Windows binaries available /here/, the author closed the <a> tag with another <a> tag (rather than </a>) so the link covers the one for the README file :P

I'll comment properly once I compile it (or I fail to), just wanted to share my enthusiasm for something new (FWIW, the only old game I know called Ramparts was a clone of [I]Rampage[/I], the side-view one where you have monsters try to smash down buildings). Crossing fingers that it'll be something cool because I've got myself all enthused now.

 
[Reply]
  Thumbs up! posted by tomble @ 195.92.194.15 on Feb 1 2004 9:11 PM 333
...Good stuff! It compiled almost flawlessly (only problem being a very strange SDL setup on my machine, which is mostly my fault and confuses everything, but I know how to get around that). Unfortunately the README is a bit vague about the actual gameplay instructions (I never played the original) and it took me a while to work out what it was all about.

Also, being a multiplayer game, I had to start a second client on the same machine, which made things run very very badly (became very unresponsive). Still, despite those problems, I rather liked it, and want to play it a bit more.

I'd rather give it more than 3 stars, but I couldn't play it properly with just me here. Thoughts: AI players, preferably either built-into the server itself or as loadable modules somehow (though that would probably be a job for far in the future), would make it more useful to many of us; alternatively, for getting public servers, there was that opengamecache project (or whatever it was called) recently, which I didn't really understand but it sounded like it was adaptable to lots of different game servers, so perhaps it would work here?

 
[Reply]
  (servers) posted by tomble @ 195.92.194.16 on Feb 3 2004 11:35 PM 333
Here's what I was talking about. Don't know if it's any good or not, but it sounds like the game could be adapted to work with it if it's not possible for the authors to put up a main server of their own.

Alternatively, the game could instead be made to use an ordinary Metaserver system like BZflag, which AFAICT would be relatively light on their host and still put the hard work onto lots of other machines (like the opengamecache thing does).

 
[Reply]
  Re: Ooh! posted by trick @ 80.202.111.140 on Feb 2 2004 6:27 AM  
No, Rampart. I remember playing that on my C64.
 
[Reply]

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