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Freespace 2 |
Version: Retail = 1 | ||||||||||||||||
| Author: Dan Olson, Steven Fuller, Charles Mason | Published by Volition Inc | ||||||||||||||||
| Category: Simulation |
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Average of 7 Ratings:![]() ![]() ![]() ![]()
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This is a port of the Freespace 2 code that was released by Volition Inc in April 2002. From the project web page at Icculus.org: There is still a lot of work to do, but both the demo and full game run great. If you don't already own the full game, you may have a hard time finding it for sale, as copies of the game are pretty scarce these days. Be sure to apply the 1.2 patch for the full version, if you have not already. If you don't have the full game, you can download a demo version from the Volition page listed below. There is much enthusiastic work going on at the Freespaec Source Code Project, including a Babylon 5 total conversion. Their code incorporates the icculus linux SDL/OpenAL code, and compiles under linux. The Freespace 2 code has also been adapted to work with the Freespace 1 data files, so if you own Freespace: The Great War and/or Silent Threat, you can play it using the linux client at http://icculus.org/~ravage/freespace/
License: free |
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If you try this software, don't forget to come back to this page and rate it!Submitted by bobz on 2002-06-24.
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Comments
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[1-10] [11-14]
| Freespace 2 posted by trb7 @ 82.154.97.158 on Oct 6 2009 8:56 PM | ![]() ![]() ![]() ![]() ![]() |
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| Nice to see active development, the mods are quite good, lots of extra eye candy work and other improvements added as well (campaigns, etc..). Terribly addictive too. | |||
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| FreeSpace2 posted by jr2 @ 24.92.40.53 on Sep 16 2007 9:40 PM | ![]() ![]() ![]() ![]() ![]() |
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| This game rocks! Get all the Source Code Project Upgrades! See the forums: Hard Light Productions Forums - Bringing Modders Together | |||
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| almost pefect posted by ghstdncr @ 83.44.218.223 on Jun 9 2005 3:11 PM | ![]() ![]() ![]() ![]() ![]() |
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| i'm using debian Sarge, just install the libs and dev packages, and compile from the cvs, and its working, great great, i missed in my linux box but no more. great work of all the developers. THANKS | |||
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| Mutiplayer posted by Anonymous @ 217.187.21.220 on Apr 11 2005 12:23 AM | |||
| I'm having trouble getting multiplayer to work. Wenn trying to get onto fs2net it stops while showing the "validating tables" message. No errormessages or anything, it just sits there till i kill it. The way i have the data setup should be ok, have tested it with the windows version and i can log on. I'm using fs2_open from cvs. Can't get 3.6.5 to build for some reason. Any suggestions? | |||
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| where are the new binaries for fs2? posted by Anonymous @ 62.178.147.219 on Mar 22 2005 11:12 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| where are the new binaries for fs2? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| re: freespace 2? posted by Anonymous @ 83.151.203.84 on Mar 22 2005 10:59 AM | |||||||||||||
| can this new linux release play the music and movies? as a while back i tried a version but they were'nt supported | |||||||||||||
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| Very Playable Demo posted by toobooku @ 209.189.248.211 on Sep 22 2004 7:07 PM | ![]() ![]() ![]() ![]() ![]() |
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| Whew! I finally got the demo to work, but I had to plug through the code and make somes changes to keep it from a "segmentation fault" and some minor function parameter mismatches. Since your success rate may vary with mileage from platform to hardware differences with mine, here's my setup (and, hopefully you can expect good results if your's is similiar, or it may just work even if you differ): xorg-6.8.1 NVIDIA 6111 driver nvidia Ti-4600 Here's what you will need to do (or at least I had to) from the current CVS repository on Icculus's website: BASIC SETUP: 1. Download the CVS version of the source from the Icculus website, you do not need the installer but just the source. 2. Download the 'fs2demo.exe'. Hopefully, if you have the latest version of Wine and everything is setup, just run "wine fs2demo.exe". That will basically install everything in your wine directory where you told it during the install process. SOURCE MODIFICATION: 3. gzip/untar the source somewhere. Change to the toplevel directory where the 'Makefile' is. Change the 6th line where it say "DEMO=false" to "DEMO=true". 4. In 'src/graphics/gropengl.cpp', comment out the line that says "mprintf(( "Extensions : %s\n", glGetString(GL_EXTENSIONS) ));" (which is around line 2859). * For some reason, the "glGetString()" call when showing extensions causes a segmentation fault for me. I don't know why since I don't believe the game uses any GL extensions that my NVIDIA driver lists. 5. Then, go back to the root level directory and do 'make' where the 'Makefile" is located. You will get compile errors, but here is what you do: Basically, I think there are about 4 instances where the compile will fail on "invalid number of arguments" for the function "gr_set_bitmap()". Make the following changes at the lines in these files: src/menuui/playermenu.cpp:606: change "gr_set_bitmap(Demo_title_bitmap);" to "gr_set_bitmap(Demo_title_bitmap,GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);" src/freespace2/freespace.cpp:8372: change "gr_set_bitmap(Demo_upsell_bitmaps[gr_screen.res][Demo_upsell_screen_number]);" to "gr_set_bitmap(Demo_upsell_bitmaps[gr_screen.res][Demo_upsell_screen_number],GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);" src/freespace2/freespace.cpp:9176: change "gr_set_bitmap(title_bitmap);" to " gr_set_bitmap(title_bitmap,GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);" FINAL SETUP: 6. copy the 'freespace2_demo' to root level directory where you installed the demo usind wine (from above). Basically, this file needs to be in the same directory as the files ending in ".vp". The Demo should work fine. enjoy. |
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| Freespace 2 posted by Anonymous @ 80.133.50.92 on Jun 17 2003 8:52 AM | |||||||||||||||||||||||||||||||||||||
| Compiling failes here on Mandrake 9.1 and newest OpenAL from cvs: code.a(ds.o)(.text+0xcf5): In function `ds_close()': /home/pi/freespace2/src/sound/ds.cpp:1898: undefined reference to `alcGetContextsDevice' collect2: ld returned 1 exit status make: *** [freespace2_demo] Fehler 1 | |||||||||||||||||||||||||||||||||||||
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| joystick problems? posted by Anonymous @ 24.234.153.199 on Aug 26 2002 8:34 PM | |||||||||||||
| I had problems getting my joystick to work, turns out the really badly written SDL lib was at fault. So I re-wrote the joy-unix.cpp code to use the linux input interface for joysticks (ie, the RIGHT way). works pretty good. If you're interested, just email me at verin@lvcm.com, and I'll send it to you. | |||||||||||||
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| freespace 2 posted by Anonymous @ 67.2.1.131 on Aug 16 2002 12:07 AM | |||
| Its a great game. It hard but after you are done playing other simulator games will be childs play. | |||
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