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Duke Nukem 3d |
Version: CVS | ||||||||||||||||
| Author: 3D Realms (ported by icculus) |   | ||||||||||||||||
| Category: Action |
Rate this game yourself!
 
Average of 4 Ratings:![]() ![]() ![]()
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Yet an other port by icculus... Duke Nukem 3D is now playable under our favorite OS. ( Does this game really need a presentation anymore ;) ). Search for your old cd, download and enjoy! "Hail to the King, baby!" Thanks to all who submitted it, there were quite a few.
License: unknown |
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If you try this software, don't forget to come back to this page and rate it!Submitted by stpere on 2003-04-04.
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Comments
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| Binary posted by stevenaaus @ 210.49.148.187 on Mar 31 2007 1:18 AM | |||||||||||||
| Quich and dirty binary here: http://www.linuxquake.org/index5.html | |||||||||||||
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| What about midi music?? posted by Anonymous @ 200.73.226.148 on Dec 27 2006 6:27 PM | |||||||||||||
| is there any way to get music work in soundcards without integrated midi??? | |||||||||||||
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| this brings maximum fun to you! posted by Anonymous @ 85.72.4.10 on May 26 2005 5:17 AM | |||
| enjoy this as network game ! enjoy the cool , funny spells when you press key 1-10 on your keybard while playing.. | |||
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| help with Duke Nukem 3d on Solaris Sparc posted by georgie @ 64.36.73.34 on Jun 16 2004 12:30 AM | |||||||||||||
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edition, and the .CON files from CVS, with SDL-1.2.7, and gcc 3.3.2...but the game gives my a SDL parachute...It's noted that icculus believes that duke3d might work on Solaris Sparc, though he explicitly says on the website that the game works on Solaris x86...! Any ideas how to get duke3d working on Solaris Sparc??? Thanks! sparc% ldd DUKE3D libSDL-1.2.so.0 => /usr/local/lib/libSDL-1.2.so.0 libpthread.so.1 => /usr/lib/libpthread.so.1 librt.so.1 => /usr/lib/librt.so.1 libSDL_mixer-1.2.so.0 => /usr/local/lib/libSDL_mixer-1.2.so.0 libsocket.so.1 => /usr/lib/libsocket.so.1 libnsl.so.1 => /usr/lib/libnsl.so.1 libc.so.1 => /usr/lib/libc.so.1 libstdc++.so.5 => /usr/local/lib/libstdc++.so.5 libm.so.1 => /usr/lib/libm.so.1 libdl.so.1 => /usr/lib/libdl.so.1 libX11.so.4 => /usr/lib/libX11.so.4 libXext.so.0 => /usr/lib/libXext.so.0 libgcc_s.so.1 => /usr/local/lib/libgcc_s.so.1 libaio.so.1 => /usr/lib/libaio.so.1 libmd5.so.1 => /usr/lib/libmd5.so.1 libvorbisfile.so.3 => /opt/sfw/lib/libvorbisfile.so.3 libvorbis.so.0 => /opt/sfw/lib/libvorbis.so.0 libogg.so.0 => /opt/sfw/lib/libogg.so.0 libsmpeg-0.4.so.0 => /usr/local/lib/libsmpeg-0.4.so.0 libmp.so.2 => /usr/lib/libmp.so.2 libthread.so.1 => /usr/lib/libthread.so.1 /usr/platform/SUNW,Ultra-2/lib/libc_psr.so.1 /usr/platform/SUNW,Ultra-2/lib/libmd5_psr.so.1 sparc% ./DUKE3D Duke Nukem 3D v1.4 - Atomic Edition Copyright (c) 1996 3D Realms Entertainment Using Setup file: 'DUKE3D.CFG' STUB: CONTROL_ClearAssignments (CONTROL_ClearAssignments, control.c:209) Compiling: 'GAME.CON'. Including: 'DEFS.CON'. Fatal signal: Bus Error (SDL Parachute Deployed) sparc% sparc% ls CDROM.INI DEFS.CON.ORG DEMO3.DMO DUKE3D DUKE3D.GRP LICENSE.DOC SETMAIN.EXE TENGAME.INI USER.CON.ORG COMMIT.EXE DEMO1.DMO DN3DHELP.EXE DUKE3D.CFG GAME.CON LOOKUP.DAT SETUP.EXE ULTRAMID.INI DEFS.CON DEMO2.DMO DUKE.RTS DUKE3D.EXE GAME.CON.ORG MODEM.PCK TEN USER.CON |
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| Anyone got the music working??? posted by Anonymous @ 203.219.88.95 on May 30 2004 5:00 AM | |||
| I have tried everything to get music working, but with no success. The sound works sine, just no music!! I wish they would give us a better idea how to set up the config file to play nicely with midi!! | |||
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| good, but not great. posted by Anonymous @ 81.241.162.201 on Apr 18 2004 10:19 AM | |||||||||||||
| It's good to be able to play Duke3D game on Linux now although I DO miss the Multi-Player stuff and the sound is extremly poor , in fact I turned it off because it was hurting my ears (even after experimentation with MixRate). Still , I found it impossible to make the sound work under Windoz too so I guess it's just that the software itself was so outdated that it is just become harder and harder to make it work fully on newer OSes. | |||||||||||||
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| Nothing to add! posted by simonsunnyboy @ 139.174.100.32 on Dec 13 2003 2:05 PM | ![]() ![]() ![]() ![]() ![]() |
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| Runs like a charm and plays like in the old days! Go get it :) | |||
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| Work with Redneck Rampage? posted by Anonymous @ 66.6.80.19 on Nov 11 2003 7:54 AM | |||
| I've never really played Duke Nukem 3D, but I've played lots of RedNeck Rampage which is based on the Duke 3D engine. Has anyone tried getting RedNeck Rampage to work? From what I understand I should just be able to use the game data files, but Rampage does have a few things Duke didn't that could be a problem. | |||
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| duke3d networking posted by Anonymous @ 62.0.69.164 on Apr 23 2003 7:59 AM | |||||||||||||||||||||||||||||||||||||
| Hi All I compiled and run duke3d, and everything works fine (and even took me less than a day :) Now, I saw on the Linux duke3d homepage that there is an option to play network games, so I tried duke3d /help to see a list of all the options, and Indeed there is -net run a network game. The problem is, when I just run duke3d -net, the game runs normally (with no networking or multiplayer). So I tried duke3d -net duke3d.cfg, and got errors saying "bogus token" in duke3d.cfg. Has anyone succeeded in running this game in multiplayer (networking) mode ? or knows what the config file should look like ? 10x in Advance, Ynon | |||||||||||||||||||||||||||||||||||||
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| Free? posted by Anonymous @ 202.37.101.13 on Apr 12 2003 3:45 PM | |||||||||||||
| Has anyone made free levels, gfx, sounds, so that we can play this without the need for the proprietary CD or shareware files? The Freedoom project has the right idea. A similar venture for Duke3D would kick ass. The original Duke3D had amazing gameplay, even when Quake1/2 had better gfx, Duke3D had awesome arcade-ish gameplay! | |||||||||||||
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