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Doom 3

Version: 1.3.1302
Author: id Software Published by id Software
Category: Action Rate this game yourself!   Average of 27 Ratings:4.574.574.574.574.57

Doom 3 Screenshot 3D shooter from id Software with impressive graphics

Long awaited 3D shooter from id software, with some of the most impressive visuals yet seen in a computer game.

A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back.

License: commercial ($45)

Additional System Requirements: Pentium III, 1Ghz
256Mb RAM
Kernel 2.4, 2.6 is recommended
glibc 2.2 and up

3D card:
NV10 or R200 minimum hardware
OpenGL hardware acceleration
64 MB VRAM

sound card + ALSA (recommended) or OSS (with mmap support)

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes yes yes no


If you try this software, don't forget to come back to this page and rate it!

Submitted by James Gregory on 2004-10-04.


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Comments

  Doom 3 posted by phare @ 77.234.79.174 on Apr 29 2008 8:44 PM 55555
Very best game
 
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  Doom 3 Demo on Fedora Linux posted by Piga @ 208.114.132.109 on Mar 21 2008 3:55 AM 55555
I managed to get this working on my Radeon 9200 card by taking the libGL.so files from the Legacy fglrx driver and placing it in the Doom 3 directory. It runs well through Window Maker, better than on Windows (but to be fair I have upgraded my card since then). Should try getting the full version.
 
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  Re: Doom 3 Demo on Fedora Linux posted by Piga @ 208.114.132.109 on Mar 25 2008 9:15 PM 55555
I am having Freezing problems on two Fedora Machines. The terminal output does not say anything, and I am completely lost. Any Ideas?
 
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  Re: Doom 3 Demo on Fedora Linux posted by Piga @ 72.45.107.156 on Sep 22 2008 3:31 AM 55555
I have the full version now, but the freezing still persists. Which is sad, since otherwise it is running so well.
 
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  Re: Doom 3 Demo on Fedora Linux posted by Piga @ 72.45.68.226 on Mar 26 2010 8:10 PM 55555
Runs perfect from SuperGamer using Catalyst with my Radeon HD 3650, but I really do hope some day I could get this to run on Fedora proper on the free drivers. Ah well...
 
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  openAL posted by Anonymous @ 24.96.44.208 on Nov 20 2007 4:59 AM  
Hmm, trying to set/change s_useOpenAL gives "openAL not supported on this platform". There's a separate option for EAX that does the same. Not sure why OpenAL would not be supported in linux...
 
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  Mommy, I'm scared posted by Mr_Grieves @ 83.249.78.248 on Dec 2 2006 11:26 AM 55555
Together with Quake 4, it's the best Linux game available.
 
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  French version posted by Sharpshooter @ 82.243.89.16 on Apr 3 2006 12:15 AM 55555
Hi, I made an install script for the french version. You will need the zpak000.pk4 file (on the Doom 3 first CD). The script can be found here. Share it ! --- Pour ceux qui sont allergiques à l'anglais, j'ai écrit un script qui installe Doom3 en version française. Vous aurez besoin du fichier zpak000.pk4 (sur le premier CD de Doom 3). Le script peut-être trouvé ici. Echangez le !
 
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  Doom 3 posted by Anonymous @ 81.225.158.178 on Sep 10 2005 4:55 AM  
I got this message when i start Doom 3: couldn't load default.cfg How to solve this problem, happy for any help =)
 
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  Re: Doom 3 posted by turbinater @ 64.40.51.40 on Sep 10 2005 9:17 AM  
I don't know about Doom 3, but in Quake 3, that usually means your data files are corrupt or missing. I don't have Doom 3, but if I were to check my data files in Quake 3, I would look in pak0.pk3 (a zip archive) for the file default.cfg.

Good luck tracking down the problem.
 
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  holy s*** posted by bigfatdude @ 66.254.246.198 on Sep 2 2005 10:15 PM 55555
Wow ... just downloaded the demo, this is amazing!!
 
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  5 stars posted by drescherjm @ 24.51.188.200 on Jun 18 2005 9:31 PM 55555
I give this one 5 stars.
 
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  Doom 3 posted by Anonymous @ 66.19.20.61 on May 29 2005 6:05 AM  
I have to learn all over again how to extract the .pk4 files for this new version 1.3, if it is even possible (has anyone succeeded?). The game absolutely requires that speed tweak on my system; I could do it on version 1.1, but now I can't (file version overwrites during the extract messes things up). I've done the C++ lib relocate tweak, but that doesn't gain enough speed (at least it isn't crashing). On the good side, the sound problems are fixed (in my SuSE 9.2). Hilarious handicap: I found out that the game doesn't like my mini ps/2 connected Logitech optical mouse. It asserts itself by unexpectedly rapidly changing and/or firing weapons in a big "spazz" of unpredicatable length. All I had to do to fix this was switch the mouse to a USB port. AMD 3200+ overclocked at 2.332 GHz, MSI 6702 Mobo, Geforce 5200 fx (video card is weak!!), 1 GB PC 2700 ram.
 
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  it's done posted by Anonymous @ 217.237.151.34 on May 24 2005 2:40 PM  
ok, the ftp is arkwardly sloooow, but at least i got a dl slot.
 
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  hmmm posted by Anonymous @ 217.184.134.86 on May 25 2005 9:58 AM  
using the .torrent, you must, young downloader :))
 
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  Re: hmmm posted by Anonymous @ 71.215.239.118 on Aug 26 2006 4:09 PM  
you forgot the little yoda laugh
 
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  ROE posted by Anonymous @ 217.237.149.170 on May 18 2005 11:52 AM  
Hmm, this morning there was a new file in idstuff/doom3/linux, but it only lived for a short time. Seems they found some bugs and de-released it. Well, I've bought the expansion pack today, just in case...
 
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  Support under linux for R O E.... posted by Anonymous @ 203.109.254.40 on May 9 2005 6:09 PM  
How many other doom 3 players are waiting for the ROE expansion pack support-and in my case the resolution of lan networking issues.Have received an e-mail from Timothee Besset stating some of his .plan for the next point release-but no mention of ROE support....we can only hope. The sad fact is linux clients for ID's games(and many other commercial games too) are funded by ID-the developers in other words,publishers see little if any financial gain in it.This will remain the norm l think. Just my two cents....
 
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  I'm probably just a Linux dope, but... posted by Anonymous @ 66.19.20.118 on May 9 2005 4:11 PM  
There's way too many reasons this game won't run right. Uppercase paths in the .pk4 files make maps not load (In my case, the Monorail map is the one). I fix one instance of this path problem, and something else is wrong. Pieces of furniture don't render (even that picker that you have to ride to a ledge above dissapeared in my game). My spider monsters have their legs on wrong, looking like evil attacking squiggles. Needs a big patch from id to be playable. Too bad, because it DOES run faster on my rig than the Windows XP counterpart.
 
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  Expansion? posted by Anonymous @ 200.96.163.54 on Apr 15 2005 7:54 AM  
This game is damn great, runs on FreeBSD very well, and it's beautiful. Too bad FreeBSD doesn't support 5.1 audio yet (or does it?). I have a question: does anyone know whether the expansion, Ressurection of Evil, will work under Linux/FreeBSD?
 
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  impressive! posted by pawn @ 81.242.33.146 on Jan 24 2005 11:48 AM 55555
Beautiful, a just get this game working after switching from oss to alsa! beautiful!
 
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  Version 1.1.1286 ? posted by Fredz @ 82.126.93.217 on Jan 9 2005 4:28 PM  
I don't get it. The last news (07 Jan 05) talks about a new version (1.1.1286) which adds 5.1 sound support and speed improvements. But this same version was announced here on 27 Nov 04 and is available on zerowing since 30 Nov 04. There is no more recent version available on zerowing at this date. So where is the new version and what is his version number ?
 
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  Re: Version 1.1.1286 ? posted by James Gregory @ 83.67.16.209 on Jan 10 2005 10:17 AM  
The newest news is a new demo which incorporates improvements which have been in the full game for some time now.
 
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  Re: Version 1.1.1286 ? posted by Fredz @ 82.126.5.146 on Jan 10 2005 6:21 PM  
But where is it available ? And what is the version number ?
 
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  Re: Version 1.1.1286 ? posted by Anonymous @ 217.229.25.56 on Jan 14 2005 10:26 AM  
the demo package wasn't updated to v1.1.1286 and now they did
 
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  DOOM III broken under XOrg posted by Anonymous @ 80.138.100.208 on Jan 8 2005 11:33 AM  
I consider this GAME to be highly unoptimized for Linux Systems OR XOrg + ATI to be highly blown up. While I played many 3D Shooters under Linux, this DOOM 3 demo (Latest available, with ALSA sound) is beating the hell out of me. I run the latest 2.6.10 Kernel + DRI enabled and XOrg from CVS which contains the S3TC patches for Mesa (together with the S3TC library) and all I receive under my ATI 9200 SE card is 'black polygons' well you can see some elements of the polygons but they usually contain black areas which totally sucks. Otherwise the GAMESpeed is correct and I am also able to walk around quickly, stuff like displays show and so on. Anyone has an idea here ?
 
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  Re: DOOM III broken under XOrg posted by Anonymous @ 65.173.90.80 on Jan 9 2005 3:21 PM  
The part where you said you have an ATI card- that's where you fucked up. You want to grasp reality and buy Nvidia, or whine all day while ATI's DX programmer hookers piss in your face. Your choice. But don't blame ID because your a fucknozzle.
 
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  Re: DOOM III broken under XOrg posted by Anonymous @ 69.111.101.228 on Jan 9 2005 4:12 PM  
Wow. Way to sound like a clueless smacktard. Doom 3 works fine with my R9800 and the binary ATI drivers. This guy's problem is that he's using the DRI project's drivers which are incomplete and buggy - they have nothing to do with ATI's driver programmers, hookers or no, so stop being a mindless nvidiot.
 
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  Re: DOOM III broken under XOrg posted by Anonymous @ 209.189.248.211 on Jan 13 2005 11:48 PM  
No. Actually, he's a freakin' genious. The fact that more ATI related driver problems spread like e-bola across most linux forums (including this one), simply illustrates the point the person you replied to was making. You sir, are just as oblivious as the parent poster. That's not a flame...just a fact...jack...
 
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  Re: DOOM III broken under XOrg posted by Anonymous @ 69.111.101.228 on Jan 14 2005 9:34 AM  
No, that alleged "fact" has jack squat to do with the original posters problem, you nitwit. He wasn't USING the ATI binary drivers, or else he'd have been able to play the game just fine, like me.
 
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  Re: DOOM III broken under XOrg posted by Anonymous @ 209.189.248.211 on Jan 30 2005 9:05 PM  
Oh the torture...the pain...the pain....1. Try and get the ATI supplied stuff working first. 2. Try and get a respectable fram rate in Doom 3 at a decent resolution. Bwahahaah! You ATI guys are gluttons for punishment. ATI (Aphics Torture Inc.), as in...missing the "Gr"...as in...incomplete, lacking, or not as others define it.
 
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  Re: DOOM III broken under XOrg posted by Anonymous @ 80.3.160.11 on Jan 31 2005 7:01 AM  
i use both nvidia & ati & can run doom3 fine on both, granted the flgrx install is flawed & got round it by installing the kerne source recompling thekerenl (much faster now) installing the ati flgrx rpm for xorg, BUT after running the install program it creates a XF86Conf file which is pointless as xorg don't use it so i just edited my own xorg.conf file using vi to point to the flgrx driver and all well. The nvidia potty mouth is one sad unconstructive twit.
 
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  Re: DOOM III broken under XOrg posted by Anonymous @ 68.126.140.129 on Jan 31 2005 4:55 PM  
Odd.. Under mandrake fglrxconfig gives me an xorg.conf symlink that points to the XF86Config file. No mucking about required.
 
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  5.1 sound only in demo? posted by Anonymous @ 145.254.34.44 on Jan 7 2005 7:22 AM  
if they got 5.1 sound working in the linux demo, w.t.f. don't they release an update for the FULL version to support it?
I WANT 5.1 SOUND!
 
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  Re: 5.1 sound only in demo? posted by Anonymous @ 212.113.164.97 on Jan 7 2005 7:27 AM  
Where Have you been? This is old News by the way. This demo come along more than two weeks ago as the Doom3 Client Update.... Look Here http://zerowing.idsoftware.com/linux/doom/ Also the TC Elite update on the frontpage is old News! hteles http://slack.pt.vu
 
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  Re: 5.1 sound only in demo? posted by Anonymous @ 213.6.91.235 on Jan 7 2005 8:34 AM  
oh, sorry!
5.1 sound is already supported in the full version!
 
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  its not a game its an advert posted by Anonymous @ 219.88.139.81 on Nov 28 2004 10:49 AM  
ID does not make games it make engines, you wont see anything usefull from the doom3 engine until other developers license the engine from ID. Thats the whole point id (:)) guess. The game was dissapointing, the ending was an anti climax. The environment was very static. Who the f*** cares about real shadows, id rather be able to interact more with the environment. That would to me give a much more realistic feeling to a game, no doubt some developer will do this, i never really expected it from ID from past experience. Monster warps in in front of me bang bang turn around because another will do so there bang bang step around "immovable indistructible box" bang bang. whoopie im rewarded by lights coming back on. cheap scare effects. I found alien more scarey. bloody base should have been using candles for all the lighting it had. There should be some good games coming out when the engine is licenced out anyway, its a good tech demo i guess
 
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  Re: its not a game its an advert posted by Anonymous @ 66.25.91.33 on Dec 5 2004 4:46 PM  
People like you dont make reviews. People like you make flames, and are usually squirrels that are too limp wristed and busy in some tree sucking on nuts to like a great game like Doom III.
 
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  Re: its not a game its an advert posted by Anonymous @ 82.16.12.183 on Jan 7 2005 6:37 AM  
Hmm, yes, your homophobic twittering is much more constructive than the original poster's comments.
 
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  Re: its not a game its an advert posted by Anonymous @ 67.180.39.153 on Jan 29 2005 3:47 PM  
I don't know about you guy complaining about how BAD the game is...Ok it is a bit too dark, but hey THAT ADDS TO THE HORROR... The game was great, but on thing I can agree on is that the ending left me wondering What The Hell will happen next... It clearly points to a sequel, or atleast an expansion, but ID said what ? "We aren't gonna go back and do another doom game, but make a new game series" That pisses me off and leaves my morals low... Don't get me wrong, the game was great but can we atleast have a decent ending for the last game of the series? Like all in hell gets destroyed.... or hell destroys everything?
 
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  Re: its not a game its an advert posted by Anonymous @ 70.249.193.209 on May 25 2005 10:35 PM  
Regardless of everything this thread is hilarious. I clicked on the replys link to see some info on doom3, instead I learned a new word 'fucknozzle' that is highly enjoyable to use. Also the retorts are excellent, I really enjoyed the phrase 'homophobic twittering', it was equally as good as the fucknozzle part. Keep up the good work guys, you limp wristed fucknozzle twittering bastards.
 
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  Re: its not a game its an advert posted by Anonymous @ 84.81.112.81 on May 27 2005 1:10 AM  
:-)
 
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  pure horror - doom2 is better! posted by Anonymous @ 145.254.33.120 on Nov 28 2004 2:09 AM  
this is no more fun, this is pure horror. tappin' through pitch dark and getting scared to death by the most evil monstren that ever left a model-artists nightmare - this is NOT my idea of enjoyable gameplay. i just installed the doomsday engine and the old doom2 datafiles - all i can say is that doom 2 is the better game for me...
 
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  Re: pure horror - doom2 is better! posted by Anonymous @ 205.251.187.104 on Nov 28 2004 8:22 AM  
A valid enough point I guess, some people just don't like to be startled that much. I knew people who didn't like the original Doom games for the same reason, they literally found them too stressful to play. That might seem silly now, but at the time it wasn't an uncommon feeling.
 
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  Re: pure horror - doom2 is better! posted by Anonymous @ 24.210.84.92 on Nov 28 2004 8:47 PM  

A valid enough point I guess, some people just don't like to be startled that much.

Does anybody remember this (scroll to the bottom)?

http://www.atariage.com/screenshot_page.html?SoftwareLabelID=658

Heh. Heh.

 
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  Re: pure horror - doom2 is better! posted by tokugawa @ 83.27.6.208 on Jan 7 2005 10:31 AM  
Yes :) I was scared to death first time ... that was so long ago
 
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  Re: pure horror - doom2 is better! posted by Anonymous @ 62.252.64.32 on Jan 8 2005 5:38 PM  
Can't play Doom3 on my laptop for obvious (performance related) reasons, so installed PRBOOM and dug out my old DOOM2.WAD. The result... I now spend more time playing Doom2 for fun than Doom3, and the previous game is far more fun. Guess I just like quick blast da monster type games rather than creeping around in darkness having the occasional monster leap out the wall at ya... Still I highly recommend PRBOOM+Doom2, and with the OpenGL renderer it looks so much nicer...
 
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  Re: pure horror - doom2 is better! posted by LinuxRulz @ 216.209.226.99 on Jan 10 2005 9:55 AM 55555
Well that's not because you don't enjoy the horror genre that the game is bad. Personnally, I should say I enjoyed it a lot. The best moment I had were with my headphones around midnight during a thunderstorm with all lights off. I got so much in the action that I could barely walk forward with all the stress. And then, BOO... A horrible creature appearing in front of you, each time a different way. Sure, I could have passed the game by running and shooting everything that moves, with the sound off and with the lights on and nothing to stress me about.
But the experience I wanted was a dose of adrenalin! Some people get it doing bungee or jumping from airplanes, I get it from doom³. If you prefer to play a game which keeps you calm, that's you choice. But that doesn't make Doom³ a bad game.
 
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  Re: pure horror - doom2 is better! posted by pawn @ 81.242.33.146 on Jan 24 2005 11:58 AM 55555
youre right! and my experience show that it was the same thing whith doom 1. I first started to be scared and was walking slowly to hear creatures before they eat me. Later, i wasnt afraid anymore. Thats what's happening now. When you know how id places creature and make ambiance, you can walk normaly knowing which walls will show up a new creature. It become funny like doom 1&2.
 
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  (sigh) posted by Anonymous @ 222.152.223.254 on Nov 27 2004 5:25 PM  
Nothing to see here folks, move right along.
 
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  Terribly deceived posted by Anonymous @ 83.177.209.233 on Nov 27 2004 2:38 PM  
I really wonder why on earth they all tends to make boring games with many many graphic details, but so dark it's as fun as playing with the screen off. The lighting is supposed to be a must, and I see no light at all. Having physically realistic lighting is not what I expect, I don't even care if it is not playable at all. Having many details is not usefull, if there is nothing else and virtually no fun at all. Claiming graphics are good is simply false, as long as there are still those triangles. I found Doom3 quite ugly, especially with such resource waste. I miss Quake3's nurbs, that was really nicer, faster, lighter, far more funny. This game is a non-event. I wasn't patient enough to reach the first monster, and erased it therefore.
 
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  Re: Terribly deceived posted by Tru_Playaz @ 82.36.169.112 on Nov 27 2004 2:45 PM 55555
You might like to play with the Gamma level a bit ;)
 
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  Re: Terribly deceived posted by Sudonix @ 68.145.215.157 on Nov 27 2004 3:36 PM 333
I think part of the reason is the people who play the game themselves... (I'm not making an excuse here, IMHO it still has a pretty poor gameplay, but there's more to it) It's quite hard to have the desired the effect on a person who, instead of being mildly shocked at the sight of a fireball-wielding, bloody monster dropping from the roof behind in all the nice details, pulls out a shotgun, starts strafing and thinks how to get a neat headshot to be able to see its brains splatter in a more graphical way...
 
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  Re: Terribly deceived posted by Sudonix @ 68.145.215.157 on Nov 27 2004 3:37 PM 333
In relation to Quake 3, all that is :))
 
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  new nvidia drivers posted by Anonymous @ 67.96.58.89 on Nov 5 2004 5:16 PM  
The new nvidia drivers are out. They are 6629. The performance gain is exceptional. *The main highlight of 6629 # Added support for GeForce 6600 and GeForce 6600 GT. # Added support for Quadro FX 4000 SDI # Added support for 512 MB framebuffers. # "Improved support for GLSL (OpenGL Shading Language)"" # Improved performance for VBO (OpenGL Vertex Buffer Objects).<-------------------------< #" Improved support for Linux 2.6 kernels"" <----------------------<. # Improved support for PCI Express. # "Reduced virtual address space consumption in OpenGL applications."" <------------< # The Known Issues section contains new information for EM64T and for multithreaded application stability. There are also new appendices: (app-s) APPENDIX S: POWER MANAGEMENT SUPPORT (app-t) APPENDIX T: DISPLAY DEVICE NAMES (app-u) APPENDIX U: THE COMPOSITE X EXTENSION # Improved support for EM64T Linux/x86-64 systems # Improved support for RenderAccel # Improved performance for Java2D. I have a 5900xt and in the timedemo @ 1152x864 2x anisotropic filtering on high quality is 34 fps. I have been playing through it again on nightmare, the performance is liquid smooth with no bog downs when the screen is full of enemies in a high architectureal area..everything is smooth very smooth. Its kinda of funny getting 34 fps in a time demo and the game play is super smooth. Makes me wounder what the next patch will yield with the optimizations they were talking about. So go over to www.nvidia.com and grab those mofos and have at it!!
 
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  Re: new nvidia drivers posted by Anonymous @ 205.251.187.104 on Nov 28 2004 8:23 AM  
I can personally vouch for the performance improvement...after installing the new drivers, I saw an increase of about 25fps in gameplay, and that was when I was using a 2.4GHz Celeron.
 
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  Just put your brains to the corner! posted by jounihat @ 217.140.241.249 on Oct 25 2004 10:00 AM 4444
The beginning of this game reminds me of System Shock 2. I think the whole game tries to get the SS2 feeling, but since it has to be a sequel to Doom, it must involve lots of wanton destruction. IMO it's a shame, because the atmosphere is mostly very good, and this game would've gone far if it wasn't just for shooting. Anyway, a quality product. A lot better than Half-Life, and almost as good as the original Unreal. Thumbs up!
 
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  Re: Just put your brains to the corner! posted by Anonymous @ 67.165.167.123 on May 15 2006 1:23 AM  
Here's a thought that nobodys' had the nuts to ask.... What about SYSTEM SHOCK 2 ? Is there a Linux port?
 
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  great posted by nath @ 82.82.193.34 on Oct 21 2004 1:32 AM 55555
I only got the demo but still it's a great game. I guess I'll get the full game soon. Runs well in 1024x768, high, 2*AA on my Athlon XP 2000+, 1GB RAM, GeForce 4 Ti4200 64MB.
 
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  good game posted by Anonymous @ 69.195.182.168 on Oct 13 2004 6:18 AM  
i was amazed how well the game ported to linux. the graphix are good but i have to play on low cause my laptops' geforce 4 go 420 32megs vid card doesnt even meet minimum requirements. it plays decent now but i will do some of the tweaks to gain a frame or 2. the game is repetitive. but i still think if you play it in dark with surround sound real loud it is pretty creepy. good game all in all.
 
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  Radeon and DRI posted by Jacek Poplawski @ 193.219.28.144 on Oct 13 2004 1:01 AM 55555
Doom3 works correctly on Radeon and Open Source DRI driver. You just need latest Mesa CVS and S3TC library.
 
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  *YAWN* posted by Anonymous @ 67.118.43.14 on Oct 11 2004 4:25 AM  
The demo works fine on gentoo, everything works and even tweaked it up a bit, but the game is bloody BORING. Just another clone of an idea that has been done to death. The only thing going for this game is the massive HYPE because of the creators (who self-destructed at the release of Quake long ago). Tiny closed in spaces are not what I expect for a 'new game engine', and certainly not gameplay very similar to the original Wolfenstein (except that didn't have the glacial slowness of reloading). Good thing I didn't waste any $$$ on the game! When the two Johns split, id went to shyt.
 
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  Re: *YAWN* posted by Anonymous @ 68.125.98.100 on Oct 13 2004 1:58 PM  
Yeah. I've always though of them as the Beatles of video games. Romero as John Lennon, the wild creative genius. Daikatana was his Plastic Ono Band, which left everyone asking "What quantity of drugs do you have to ingest to make Yoko Ono sound like a good idea?" OTOH, Carmack is McCartney, more craftsman than artist. Everything post-Quake is like Paul McCartney and Wings. It's never an affront to the senses, but mostly because he plays it so safe all the time, and so you're sure you must have heard it all before.
Romero needs someone to skillfully implement (and in some cases rein in) his crazier ideas, while Carmack just doesn't seem to have any ideas that don't involve higher-quality explosions.
 
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  Re: *YAWN* posted by grolschie @ 222.152.218.235 on Oct 14 2004 2:09 PM  
I find your ideas intriguing and wish to subscribe to your newsletter.
 
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  Re: *YAWN* posted by Anonymous @ 68.125.98.100 on Oct 19 2004 9:54 PM  
Sorry. The state told me i had to stop printing those or they'd up my medication.
 
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  Re: *YAWN* posted by Anonymous @ 62.101.191.171 on Oct 24 2004 1:47 PM  
too bad
 
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  Re: *YAWN* posted by cybercyst @ 63.92.149.68 on Oct 29 2004 8:57 PM 55555
*sniff* That was the most succinct and beautiful description of the state of iD i've ever heard. Thank you.
 
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  Re: *YAWN* posted by Anonymous @ 67.96.58.89 on Nov 9 2004 11:56 AM  
HAHAHAH! ID has not even been affected since john split. Actually they have done a better job in my opinion. As for the state of id? John Carmmack is id. I think Carmmack chooses who is worthy to work with. Doom 3 boring? In my opinion its everything but boring Im already half way through on nightmare and its still fresh like putang on prom night. Im a painter and as a artist I find it pretty full blown gay to have the beatles and id software in the same paragraph. Your soul will be defecated into a white hot pit for your treason. Hows that for poetry.
 
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  Re: *YAWN* posted by Anonymous @ 4.8.230.128 on Nov 28 2004 11:36 PM  
More like Paul McKartney and (wait for it) ...White Snake. Is this fun -- that I'm feeling? Or overly beaten 3D fps dripping from the ceiling...

G is to the oatse.
C is to the jissex.
Fo' shizzle m'h nizzle.
 
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  Re: *YAWN* posted by Anonymous @ 66.25.91.33 on Dec 5 2004 11:44 PM  
what is this yawn crap? you evidently have a really crappy, and slow machine.
 
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  Hello nVIDIA, I need a GF6600GT for AGP posted by Schugy @ 62.104.87.106 on Oct 10 2004 8:15 AM  
I'll buy Doom3 just after purchasing a new GPU. Maybe Doom3 is even included. Happy dooming!
 
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  Re: Hello nVIDIA, I need a GF6600GT for posted by Anonymous @ 67.96.58.89 on Nov 9 2004 11:27 AM  
I think the GF6600GT only comes in PCI express.
 
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  Re: Hello nVIDIA, I need a GF6600GT for posted by Anonymous @ 195.92.67.65 on Nov 27 2004 7:40 AM  
That was the point, ya dunce :p
 
[Reply]

  ***** posted by Anonymous @ 24.49.32.177 on Oct 9 2004 5:45 AM  
:)
 
[Reply]

  good game, but not perfect posted by mIc @ 80.138.223.254 on Oct 8 2004 5:43 PM 4444
The graphics are nice, the gameplay is like doom1 / doom2 However, 4 stars from me, would be better if there where no instability issues.
 
[Reply]

  Game Screws up after a while posted by Anonymous @ 24.247.185.173 on Oct 8 2004 2:01 PM  
I downloaded the demo for this, and at first when I played it for a little while, it would segfault. Then I upgraded my graphics drivers (alas, I use an ATI 9600XT and ATI's cursed linux drivers). Now after a little while the graphics mess up. It stops showing some models, lots of artifacts, and the framerate drops a lot. If anyone could help, here are my specs

Athlon XP 2200+
Gentoo, kernel 2.6.8
ATI Radeon 9600XT
Xorg 6.7.11
ATI drivers 3.14.1

Any help would be greatly appreciated.
 
[Reply]
  Re: Game Screws up after a while posted by Chaosspawn23 @ 217.231.250.117 on Oct 9 2004 3:00 AM 55555
I'm afraid the problem is on ATIs side, not id softwares. I had similiar problems with UT2k4 when I had an ATI card, and I wasn't quite alone with my problems. I even filed a bug report on the ATI homepage, but so far, it seems that the bug isn't fixed yet. In the meantime, I bought a card from NVIDIA, and it works as expected. As long as ATI doesn't write better drivers, I'm afraid you won't be able to do much about that, sorry :(
 
[Reply]
  Re: Game Screws up after a while posted by Anonymous @ 82.161.57.29 on Oct 11 2004 6:38 AM  
There was a petition a while back for ATI to start taking the linux drivers seriously. In this case it wouldn't be a bad idea to sign it if you haven't already. A bug report would also be useful. I wouldn't buy another ATI card until they start fixing the linux drivers. even though their cards are often technically superior to nvidia's, the drivers are severely broken under linux. http://www.petitiononline.com/atipet/petition.html Steven.
 
[Reply]

  Yeap Good Stuff. posted by Anonymous @ 12.216.205.190 on Oct 7 2004 5:54 PM  
Actually it does run slower in linux than it does in windows. I have my slack 10 tweaked to the max.The difference in speed in linux is windows is 50-60fps avg linux is 35-46 avg. Some of you are gonna frown, I know I feel the same way but the truth is windows runs Doom3 faster. Even the crew that worked on the port mentioned a 15% performance hit. Any of you that says linux runs it faster than it does in windows is probly on a linux Newbie power trip. 35-46 fps on my rig though is still pretty dang good also considering that {id} made the doom3 client out of the kindness of their hearts. Mainly because they cant really profit at all from making linux software. Since many of us linux users want software for free. I dont know about the rest of you folks I kinda doubt most of you bought a copy Doom3. I actually did buy it cause good software is worth buying. [Full Blown linux again all the way baby] ;) Nvidia Nforce 2 Ultra 2600+ AMD Athlon XP Geil Gold Dragons 1gig EVGA Geforce FX 5900Se 80gig Diamond Max 7200 D3 Settings::High@800x600 everything enabled.
 
[Reply]
  Re: Yeap Good Stuff. posted by cybercyst @ 63.67.219.235 on Oct 7 2004 8:33 PM 55555
ok. 1) they can profit from it, considering that it is partially their continual support of linux that has made hardcore linux using geeks not only play it, but get thier window using friends to play it as well 2) a lot of people bought the game to run under linux. I live in a little backwater no where and myself and 2 of my friends bought it to run exclusively under linux, that is a major fallacy that linux users are warez pirates. in fact that generalization pisses me off.
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 12.216.205.190 on Oct 7 2004 8:51 PM  
Im just speaking on my account. The linux people I have ran into on the net.
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 12.216.205.190 on Oct 7 2004 8:59 PM  
There are alot more people that use windows than linux, the amount of profit they would makeing off making linux ports would be pretty marginal. Loki was a good example of that. not much of a real profit. I said nothing about warez. I see no reason to get pissed off.
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 68.126.141.18 on Oct 7 2004 9:33 PM  
Loki made decent profits. Loki, however, had poor business sense/luck. Loki is thus no more. Most game related companies quickly end up the same way, linux or otherwise.
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 134.153.51.21 on Oct 8 2004 6:53 AM  
"I dont know about the rest of you folks I kinda doubt most of you bought a copy Doom3." Didn't say anything about warez, eh? Not only are you a troll, you're also a bad liar.
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 12.216.205.190 on Oct 8 2004 1:31 PM  
I wasnt trieng to be a troll or try to spread controversy or what ever you want to call it Im sorry if I sounded rash I do sound rash alot of times its something that i work on not doing and I no I did not say anything about warez . When I say people didnt buy it I mean that in they probly downloaded off some p2p client thats not what I call warez. Who trying be the troll someone is trying to argue, and insulted me. Now Im very sad :( Anyways you win your a genius you should be really proud of your self, I bet you feel like your worthy now.
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 12.216.205.190 on Oct 8 2004 1:40 PM  
Ill stop posting. this is my last post, again Im sorry. Happy Dooming
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 65.173.90.80 on Oct 10 2004 10:21 PM  
Well, let me make your claim illegitimate by stating that I haven't bought windows software for 5 years. I have purchased all of my linux software- even though it was free(boxed version). I have, in this case, pre-ordered Doom3 a year ago before it was even made. I'm sure your point of view is now firmly in the middle, since it seems you need better friends. People use Linux not because of free, but because of Freedom. There is a difference. Only newb retards and degenerates steal- which is what you intimated. In any case, apology accepted. Don't do it again.
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 195.54.71.3 on Oct 10 2004 11:24 PM  
Well, that's what the rest of us call WareZ. Let me tell you something... I have bought more original games for Linux that I ever did when I used Windows My brother still uses Windows, and the only original games I ever saw there were presents. On Windows, getting a copy of a friends game is the normal thing to do. Licenses are something everyone ignores. Under Linux things are different - the reason we have Linux at all is that Linux people actually care about licenses, GPL or not. And there are really too few games, if we want more, we need to PROVE that there's money in the Linux game market. And the only way to do that, is by buying games.
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 82.3.32.77 on Oct 12 2004 9:00 AM  
I bought a copy the day it was released, waited for the linux binaries and I actually enjoy the game!! C'mon it may not be the ulitmate game in the universe but its damn good. Much better than most FPS IMHO. If you dont agree then at least we can agree that the engine is good an we can expect to see it for alot more games :) :) Re: the closed-in levels; imagine how few systems it would run on if it had massive areas and hundreds of baddies per room? Not many people would have those systems. Peace
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 206.206.126.236 on Oct 8 2004 11:53 AM  
The ID guys _may_ have a bit more invested in this port than just getting rich off of Linux Lusers. By porting the game to more than one platform, they probably revealed a few hidden bugs that could have bit them later. They establish good will from Linux Geeks who tend to be "computer savvy", these people give advice on what hardware to buy, what games are cool, what companies are cool, etc. As for EXPECTING it to be free, Linux Lusers aren't all about free software as in pirated software, they are into software they can look at (source), play with (source) without any restrictions beyond they can't steal it, callit their own, and prevent anyone else from seeing it. On the money front, when I saw that Epic released UT2004 with a native linux installer, I purchased TWO copies, one for me, one for a friend who runs windows and warez ALL his SW. I figure, if I'm gonna play with this guy in UT2004, he's going to own a legit version. I won't buy all his SW, his habits are his own, but I can make sure that the goodwill of Epic is returned in kind, an this guy isn't going to steal anything from Epic. Goodwill goes a long way, more than just the cash register, I will play Doom 3 (yes I bought it) on my LInux box, I don't care whether the frame rates ARE faster in windows, I don't use windows so I'll just have to be satisfied with the Linux frame rates. BEST OF ALL: It's running on Linux BEFORE X-BOX!!! WOOT WOOT WOOT!!! Thank you ID!!
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 82.122.15.249 on Oct 12 2004 7:44 AM  
I agree with you. I bought UT2004 although I could have got it elsewhere, just to thank the guys at EPIC and show that Linux users are not ingrates. But you can not say that the framerate difference is not important. I guess that there isn't such a big difference between the Linux and Windows versions of UT2004. Anyway, Doom3 demo is still downloading, and I'm drooling :o)
 
[Reply]
  Re: Yeap Good Stuff. posted by Anonymous @ 62.101.191.171 on Oct 24 2004 7:51 AM  
I own Doom3 original
 
[Reply]

  Sound with Alsa drivers ???? posted by Anonymous @ 213.13.207.7 on Oct 7 2004 11:25 AM  
I get:
     during DOOM 3 initialization...
     WARNING: ioctl SNDCTL_DSP_SPEED 44100 failed: Invalid argument 
     WARNING: sound subsystem disabled

when running "aoss doom3" to try to run it under the Alsa OSS compatibility library. Does anyone have an idea of how this can be solved.

Is there any way of having sound with the Alsa drivers ? I am running Mandrake 10.0

Thanks.

 
[Reply]
  Re: Sound with Alsa drivers ???? posted by Anonymous @ 217.231.246.80 on Oct 9 2004 2:48 AM  
Hmm, I'm using a 2.6.7 kernel with Alsa drivers, and for me, it worked out-of-the-box, without aoss (I don't even seem to HAVE aoss, I'm using a debian testing system). Did you load the oss emulation modules (snd_pcm_oss, snd_mixer_oss and so on)?
 
[Reply]
  Re: Sound with Alsa drivers ???? posted by Anonymous @ 80.141.234.32 on Oct 9 2004 3:28 PM  
First: you can select alsa as your preferred sound system for doom by setting s_driver="alsa" in ~/.doom3/base/DoomConfig.cfg.

If you still get errors about wrong sampling rates (they differ from the 44100 doom expects your sound device to switch to) there's a chance you can fix it by hex editing your doom.x86. Do a backup copy of that file, then open it in your hex editor of choice and go to offset 001BED1B. Modify the 74 to EB and save. That did the trick for me (running oss, but should be same for alsa).
 
[Reply]
  Re: Sound with Alsa drivers ???? posted by anotherslave @ 220.240.45.185 on Oct 11 2004 4:29 AM 55555
Thanks for the frequency detect fix, I get sound now :)
 
[Reply]

  sound card + OSS ( with mmap support ) posted by Anonymous @ 144.139.73.20 on Oct 6 2004 3:21 PM  
OSS ( with mmap support ) What does that mean exactly???? In particular, what is mmap support and how do I know if my sound card supports it?
 
[Reply]
  Re: sound card + OSS ( with mmap support posted by Anonymous @ 195.54.71.3 on Oct 7 2004 12:11 AM  
mmap is memory-mapped files (or in this case, devices). Download the demo, and see if sound works :-)
 
[Reply]
  Re: sound card + OSS ( with mmap support posted by Anonymous @ 144.139.73.112 on Oct 7 2004 4:34 PM  
Yeah the demo didn't work with my sound card Was getting all those unable to load guisound.wav errors, etc But I bought a new soundcard!!!!!!!!!! It works great now!! DOOM 3 is the big!1111 Just ask little Billy! :-P Thanks for your help!!! :-)
 
[Reply]

  Doom3 and TwinView (nVidia Cards) and F9 posted by SteffenP @ 84.128.66.167 on Oct 6 2004 1:48 PM 55555
hi all,

The game itself runs fine but i have some questions. First the TwinView Mode (used on nVidia Cards for Dualscreen in XFree86) is slow in the game. So it's almost impossible to play. Even GLX and Hardware Rendering is used. In windows i have the same problem but since i use windows only for Playing game i coiuld disable the DualScreen mode. Under Linux i want to use the Dualscreen mode and play the game. If i only use one Screen the game runs just fine.

Another problem is that i can't use F9 (Reload Latest QuickSaveGame) if i press F9 the game gets loaded just as usual but in the moment where the game starts it crashes with:

    ------------- Warnings ---------------
    during game/delta3...
    WARNING: Couldn't load sound 'guisounds.wav' using default
    WARNING: Non-portable: path contains uppercase characters: base/dds/makeIntensity/lights
    WARNING: Non-portable: path contains uppercase characters: base/models/mapobjects/hell/Delta3
    WARNING: Non-portable: path contains uppercase characters: base/sound/VO/video
    4 warnings
    signal caught: Segmentation fault
    si_code 1
    Trying to exit gracefully..
    
Maybe someone know what is wrong with it and can help me.

So thats all for now, i wish you all a good time playing this great game.
bye bye Steffen


-- 
Steffen Pohle (stpohle@gmx.net)|  _ x
http://stpohle.bei.t-online.de | /#\/ BomberClone - The Clone of
JabberID: stpohle@amessage.de  ||###| DynaBlaster and Bomberman
ICQ: 370965 Yahoo: stpohle     | \#/  http://www.bomberclone.de
MSN: stpohle@hotmail.com       | 
 
[Reply]
  Re: Doom3 and TwinView (nVidia Cards) an posted by Anonymous @ 62.132.1.121 on Oct 7 2004 2:36 AM  

It, the Doom3 application, not to be confused with "The Doom3 Application" from "Bob zimbinski" and not "Bob Zimbiski", is warning you that the filenames it is resolving are not (not NOT) expected to be written with any upper-case symbols. In Unix filesystems you can have files with similar names point to different data. In my view, the "warning" implies that the filenames are supposed to be all in lower-case; did you copy the "base" folder from a Microsoft filesystem? For example; on a Unix filesystem, you can behave files or folders named "AA" and "Aa" and "aA" and "aa" and respectively point to different data. Such is not a feature but a logical conclusion. Many programmers may never master the art of filing data: for example, Microsoft writes filenames they intend to be the same on their filesystem yet is opposing thought when notification of a file's movement is made known in a dialogue; the subjective filename's symbols are rendered correctly either all uppercase or all lowercase as written by its creator and contains obverse misnomer when refering to differing context.

In my case, for example; I type a document of how much foo is in Bar and post the text on a web forum anonymous. Then, some weird person who isn't anonymous and is named "Anonymous" comes out of nowhere and has all this time to waste to compound why Foo isn't foo and Bar isn't BAR.

Sometimes data is intentionally filed under slightly different name to enfranchise or defraud others: United States defrauds the States united as well as the Several States defrauds the several States as well as the "State of California" defrauds the "state" known as "California" or even the a single "state of California".

On a Unix filesystem, these things can happen, but it is to the blame of the judge who's person may be tenant to these matters to remind users (developers esp.) the power behind a name may be different in perspective and intentionaly mis-leading or a misnomer. In perspective, a Unix file system is a-kin to a wonderful poem. Microsoft's fielsystem can't do this and in effect file-names can and often will be truncated in such a way where they can't co-exist in having a separate meaning with a name that is context-sensitive yet can reflect a name's "case" through a twisted hack done by Microsoft's programmers.

To fix your problem, just see that the following steps are taken and please study their context...change directory to the "base" folder (e.g. cd base)
then...
cd dds; mv "makeIntensity" "makeintensity"; cd ..
cd models/mapobjects/hell; mv "Delta3" "delta3"; cd ../../..
cd sound;mv "VO" "vo"; cd ..


""That"" (not "That") should do it!

Thanks everyone. I'll be here all night to torture your souls in /dev/random.

Sincerily,
The Alpha Troll (not aka, but also known for (DEC) Alpha trolling as Alpha Troll; but foremost as being Alpha among trolls even on first (alpha) post.)
PS: Your forum's gettin pee-uni*xy. Har!
 
[Reply]
  Re: Doom3 and TwinView (nVidia Cards) an posted by SteffenP @ 84.128.73.204 on Oct 7 2004 10:04 AM 55555
Hi all,

Well i know what the warning ment. It's just these files are inside a PAK File which is inside the base directory, so i'll not be able to change there any names. I just wanted to know if others have the same problem.

About the crash, i found out that it only apears with old Windows Savegames the Quicksave savegames made with the linux version are working just fine.

thats all now, bye bye Steffen

 
[Reply]
  Re: Doom3 and TwinView (nVidia Cards) an posted by Anonymous @ 82.225.188.10 on Oct 13 2004 11:42 AM  
I encounter the same warning about uppercase chars in paths. PK4 are zip files, and I think it's even possible to rename paths and files in them. I wonder if nothing would be broken then!
 
[Reply]
  Re: Doom3 and TwinView (nVidia Cards) an posted by Anonymous @ 82.225.188.10 on Oct 13 2004 11:46 AM  
Forgot to tell, but warnings are warnings, not errors. Doom3 indicates that the names are containing uppercase chars, not indicating that it fails to open them, or the error is implicit and the warning message not helpful to the end user. Anyone knows if those warnings need for a fix or if they can be safely ignored?
 
[Reply]

  Wont work on my box :( posted by Anonymous @ 65.24.239.214 on Oct 6 2004 10:16 AM  
Have Redhat 9.0 and new Nvidia drivers and when the game changes resolution to 640x480 my mouse quits working and game stops working, I even tried to reinstall linux and with same result... I have a AMD 2200xp, 256mb RAM, 5200FX any help is appreciated :)
 
[Reply]
  Re: Wont work on my box :( posted by Anonymous @ 212.55.212.99 on Oct 6 2004 10:34 AM  
I got the same, with some sound error. doing echo "doom3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss won't help with the sound. Any other ideas? running quake2 makes the mouse work again, though, and running xset m default makes the mouse fast again ;)
 
[Reply]
  Re: Wont work on my box :( posted by SpoonMeiser @ 213.162.126.17 on Oct 8 2004 4:37 PM 55555
it'd help if you told us what the error was
 
[Reply]
  Re: Wont work on my box :( posted by Anonymous @ 217.231.250.117 on Oct 9 2004 2:56 AM  
I had a similiar problem (I think). Doom 3 wouldn't start all of a sudden, even though the demo worked like a charm the day before - the demo, of course, refused to start, either. Both complained about missing features of the graphics card (a nvidia geforce 5900 XT (I think ;)). It turned out that an upgrade of my XServer had overwritten some of nvidias libs - reinstalling the nvidia driver helped!
 
[Reply]

  5 Stars posted by XJaPaN @ 84.133.65.186 on Oct 6 2004 7:18 AM 55555
Great graphics, great sound and great gameplay (I can't complain about the game being to straight forward, I like it the simple way and don't want to do 7 tasks at once -> just wanna shoot ;) )
 
[Reply]

  Thank you ID posted by texanbrit @ 70.240.185.7 on Oct 6 2004 5:53 AM 55555

OMG what an excellent port. I went and bought the game as soon as I heard. Everyone who likes this game should buy it, companies like ID need to be encouraged. I wish there was someway that ID could see exactlly how many people play this on Linux. Maybe that would generate some interest in other ports by other companies.

The game is fantastic! After two hours last night my heart was pounding, my legs were weak and I may have to buy a new mouse (the fire button was making some nasty cracking noises). It is well worth following the advice from earlier posts, this game needs to be played with lights off (I kept a night light on since I'm a scaredy cat), and a pair of earphones or plugs.

Thank you ID!!!!

 
[Reply]

  Great Game posted by Anonymous @ 80.141.127.144 on Oct 6 2004 5:00 AM  
Yeah, i like this game. The sounds and the graphics are bombastic. And i often really don´t know where the next opponent will appear, cause some places are really dark. What sucks is, when i walk along with the lights, an enemy appears i scroll one up with my mousewheel and instead of my weapon i get my fists, cuz i should have scrolled down with the mouse wheel. By the way it runs faster on my linux installation than on my windows me installation. (512 Ram, Geforece 4-Ti 4200, AMD Athlon XP 2400+, Elitegroup K7s5a)
 
[Reply]
  Re: Great Game posted by mrew @ 81.174.146.233 on Oct 6 2004 5:05 AM 55555
Then use the toggle torch/last weapon used button; default is F i think. Or better make some nice weapon binds. Who uses scroll anyway? :p
 
[Reply]

  amd64 posted by Anonymous @ 82.82.156.206 on Oct 6 2004 4:21 AM  
Hi, anybody know whether there is a version of this that works on amd64 (in 64 bit mode)?
 
[Reply]
  Re: amd64 posted by SpoonMeiser @ 213.162.111.137 on Oct 6 2004 4:34 AM 55555
There is no AMD64 version, and there are no plans for a 64bit version as the 32bit binary should work on 64bit systems... which is a bit disappointing, but I can't complain.
 
[Reply]

  Doesn't work, gives no error message? posted by Anonymous @ 203.217.79.240 on Oct 5 2004 5:11 PM  
K heres my crappy machine, it meets minimum specs.
- 1600+ athlon XP
- 512MB ram
- 64mb geforce 2 GTS

I install this game, have my desktop in 24bit colour, run the game and it changes my desktop to 640X480 and just pauses in a black screen forever. I have the latest nvidia drivers, I run latest stable xorg, have proper glib and everything. The console displays no errors of any kind.

Whats going on here?
 
[Reply]
  Re: Doesn't work, gives no error message posted by Anonymous @ 83.16.126.126 on Oct 5 2004 10:16 PM  
reinstal nvidia drivers, it should help
 
[Reply]
  Re: Doesn't work, gives no error message posted by Anonymous @ 203.217.79.240 on Oct 6 2004 1:36 AM  
hey what? this worked?

Umm... why does this work? any explainations?

What an awesome demo too, I'm definately buying this one... once I get my duel Nvidia 6600 with SLI :)
 
[Reply]
  Re: Doesn't work, gives no error message posted by Anonymous @ 83.16.126.126 on Oct 6 2004 5:39 AM  
I have FC2 where last week was update of x.org. This update changed some libs but those libs must be from nvidia driver package so after update x.org or xfree you have to reinstall drivers.
 
[Reply]
  Re: Doesn't work, gives no error message posted by Anonymous @ 203.217.79.240 on Oct 7 2004 1:26 AM  
strange thing is that I installed nvidia drivers origionally after having xorg on.
 
[Reply]

  bout time posted by cybercyst @ 63.67.219.235 on Oct 5 2004 3:19 PM 55555
I wasn't going to vote, but I need to counterbalance the weiner below.
 
[Reply]
  Re: bout time posted by randallray @ 66.25.57.195 on Oct 7 2004 2:08 AM 55555
Yes not sure what thats all about! "DOOM 3" Runs excellently on my Fedora Core1, 2.8gig P4, Nvidia TI4000, Creative Blaster Live sound card with alsa binary installed. Thanks Id software for making your games compatible for Linux!
 
[Reply]

  Great Game posted by scarlet @ 203.122.210.208 on Oct 5 2004 7:49 AM 55555
I've only played it on windows to tell the truth, but it really kicks a truckload of arse. I actually found it fun (I know this isn't universally agreed on) it also looks beautiful. Good going Carmak et. al. It's quite a redemption after Quake 2 and 3 sucked so much balls.
 
[Reply]
  Re: Great Game posted by Anonymous @ 12.216.205.190 on Oct 5 2004 1:47 PM  
Quake 3 sucks? Quake 3 is still the best Deathmatch game to date, if you ask me nothing comes close. and for you UT2004 fans yes, I still think Quake 3s' death match is unbeatable.
 
[Reply]
  Re: Great Game posted by Anonymous @ 207.171.180.101 on Oct 5 2004 2:28 PM  
Quake 3 does suck. And no one asked you.
 
[Reply]
  Re: Great Game posted by Anonymous @ 84.135.182.83 on Oct 6 2004 1:30 AM  
Quake 3 does NOT suck and I do not care whether I am asked or not! ;) MfG, Anonymous Quake3 fan
 
[Reply]
  Re: Great Game posted by cybercyst @ 63.67.219.235 on Oct 5 2004 3:23 PM 55555
Quake 3 was a disappointment, but to question Quake 2 is heretical. God is going to smite you, parent poster.
 
[Reply]
  Re: Great Game posted by Anonymous @ 65.24.239.214 on Oct 6 2004 10:19 AM  
I believe quake1 and quake2 are both better than quake3, and UT is way better than q3, q3 has ugly ass graphics in my opinion...
 
[Reply]
  Re: Great Game posted by Anonymous @ 206.192.18.13 on Jul 18 2007 7:23 AM  
I thought Quake sucked, Quake ][ rocked and Quake III was a disappointing sequel but a solid deathmatch game. UT had more gamemodes, but the level design was lacking (even though there were more? can't remember), and some of the weapons were kind of unnecessary although fun. Between UT and Quake III I prefer Quake III because of its lightning fast gameplay and incredible level design. Quake IV honestly though is the best (single-player) game id has ever published next to Wolfenstein 3-D and the Plutonia Experiment. ;) Best FPS of 2005 closely followed by F.E.A.R.
 
[Reply]

  Looks good, plays boring posted by grumbel @ 83.135.70.236 on Oct 5 2004 5:54 AM 333
The port looks good, easy to install easy to get to work and seems equally to the windows version when it comes to speed. Doom3 is technically really a '5 stars' game, however the whole gameplay gets boring pretty quickly since the whole game is basically the same from start to end, all levels look and play almost the same, which it kind of sad, since it contains quite some nice ideas such as the terminals and the sentry bots. Would they have concentrated a bit more on interaction with NPC (which you have, but only in the first 20mins of the game) added some outside walks on the surface of mars and in general some more varity in the gameplay it could easily be a 5star game, but since gameplay as it is, is just "yet another boring shooter" I only give it a 3.
 
[Reply]

  no sound posted by anotherslave @ 220.240.45.185 on Oct 5 2004 4:07 AM 55555
runs ok, though no sound, the error i get is - WARNING: ioctl SNDCTL_DSP_SPEED failed to get the requested frequency 44100, got 44101 - any ideas anyone?
 
[Reply]
  Re: no sound posted by Anonymous @ 80.184.166.226 on Oct 6 2004 5:03 AM  
same here, help appreciated.
 
[Reply]
  Re: no sound posted by Anonymous @ 69.152.186.147 on Jun 12 2007 6:28 PM  
Im glad everyone has finaly Admitted that! I don't know why, but after Quake 2, Quake 3 seems like a toy! The developers went to a "console game" feel, it seems. It makes me feel as if I am reading a COMIC BOOK! Not only the graphics, but the whole Feel of the game. And with Quake 4, the developers addressed this, but NEVER regained that winning feel that Quake 2 and Quake 1 had.
 
[Reply]

  sorry posted by Anonymous @ 84.128.64.119 on Oct 5 2004 1:36 AM  
/usr/local/games/doom3/base /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/game01.pk4 (2 files) /usr/local/games/doom3/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() Sys_Error: Couldn't load default.cfg
 
[Reply]
  Re: sorry posted by Anonymous @ 84.129.79.59 on Oct 5 2004 6:48 AM  
this means that either your doom3/base directory doesn't contain the .pk4 files from the Doom III cd or you don't have read permissions on doom3/base a 'chmod a+rx doom3/base' should do .... ;-)
 
[Reply]

  can't start posted by Anonymous @ 84.128.64.119 on Oct 5 2004 1:35 AM  
can anyone help, get this error: /usr/local/games/doom3/base /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/game01.pk4 (2 files) /usr/local/games/doom3/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() Sys_Error: Couldn't load default.cfg
 
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  Re: can't start posted by Anonymous @ 24.57.231.50 on Nov 7 2004 11:24 PM  
Same here I can't fix it at all.
 
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  Re: can't start posted by Anonymous @ 147.210.12.39 on Dec 7 2004 8:52 AM  
in the file /etc/hosts put something like this : 127.0.0.1 localhost Et voilà, french touch
 
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  Did it but does'nt works posted by Anonymous @ 80.102.168.12 on Feb 10 2005 10:23 AM  
Any other suggestions?
 
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  Re: can't start posted by Anonymous @ 24.86.219.81 on Apr 14 2007 5:13 PM  
Total ripoff! I bought this game just for Linux - I do not have a windows box.
CPU P4 2.8 GHz
1024 MBytes
FX5200 128 MByte nVidia video card
Fresh Slackware 11.0 installation with all updates

Everything installed perfectly.

DOES NOT RUN!!!

Here is what it says:
log file 'qconsole.log' opened on Sat Apr 14 19:04:16 2007

Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x51c6981f
Loaded pk4 /usr/local/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 /usr/local/games/doom3/base/game03.pk4 with checksum 0x5d4230ea
Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 /usr/local/games/doom3/base/pak006.pk4 with checksum 0x95b65ab
Loaded pk4 /usr/local/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 /usr/local/games/doom3/base/pak008.pk4 with checksum 0x23ae5993
Current search path:
/root/.doom3/base
/usr/local/games/doom3/base
/usr/local/games/doom3/base/pak008.pk4 (3 files - 0x23ae5993 not referenced)
/usr/local/games/doom3/base/pak007.pk4 (38 files - 0x666bdb3c not referenced)
/usr/local/games/doom3/base/pak006.pk4 (48 files - 0x95b65ab not referenced)
/usr/local/games/doom3/base/pak005.pk4 (63 files - 0x8ffc3621 not referenced)
/usr/local/games/doom3/base/game03.pk4 (2 files - 0x5d4230ea not referenced)
/usr/local/games/doom3/base/game02.pk4 (2 files - 0xf3ec6f7 not referenced)
/usr/local/games/doom3/base/game01.pk4 (2 files - 0x51c6981f not referenced)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
Unknown command 'vid_restart' idRenderSystem::Shutdown()

So, anybody know how to make this run? ? ?

CD Baric
cdbaric@gmail.com
 
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  Re: can't start posted by Anonymous @ 74.37.129.242 on Apr 14 2007 6:30 PM  
For starters, try not posting four pages back. Most people aren't going to have the patience to dig all the way back here. It looks like some of the files weren't copied off the cd. I guess I'd look for files with those names and see if they're on the disc.
 
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  The picture above *spoiler warning* posted by Anonymous @ 80.141.245.114 on Oct 4 2004 11:40 PM  
I think it's kind of strange to see this title advertised with pictures of the now nowhere to be found bathroom scene. The final product differs from the leaked alpha by far. It's quite sad they took this one out. It was some kind of an instant classic. On the other side, the pinky is introduced in a much more heart pounding way now ;)

BTW: you won't see the pinky bursting through the pipes either, if all that spoilage is allowed here...
 
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  Re: The picture above *spoiler warning* posted by Anonymous @ 129.71.94.254 on Oct 5 2004 1:10 PM  
It is too bad. What about the scene where the marine just stepped out of the elevator? That one was pretty good...
 
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  opengl error posted by brainspank @ 69.27.47.93 on Oct 4 2004 9:38 PM  
if it helps anyone... I got this error:

Sys_Error: Unable to initialize OpenGL

so I added the following to my startup script /usr/local/bin/doom3

LD_PRELOAD=libGL.so.1

export LD_PRELOAD

and I'm doomin'!

 
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  Re: opengl error posted by Anonymous @ 69.145.4.60 on Oct 5 2004 1:37 AM  
I get the same error, I tried LD_PRELOAD and still no dice :(
 
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  Re: opengl error posted by patrix_neo @ 212.214.82.21 on Oct 5 2004 2:16 AM  
Even if you do a

export LD_PRELOAD ?
Or as I did:

LD_PRELOAD=/usr/lib/libGL.so.1 ./doom3-demo

Made it for me.
 
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  Re: opengl error posted by Anonymous @ 69.145.4.60 on Oct 5 2004 8:19 AM  
It turns out that X has to be running at 24bpp and I was running at 16, problem solved :)
 
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  Re: opengl error posted by Anonymous @ 220.239.165.12 on Nov 9 2005 6:57 PM  
i have this problem and im still lost at what to do to fix it, im not a 'buff' so ill need easy instruction... anyone??
 
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  Ooooooh... posted by aablackm @ 24.117.138.170 on Oct 4 2004 8:56 PM  
I think I might actually spend money on a game for the first time in years. Be a bit before I can afford, though. :-)
 
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  Doom 3 posted by Anonymous @ 69.145.4.60 on Oct 4 2004 8:48 PM  
Doesn't work for me, the full game or the demo :( Mandrake 10 Official FX5900XT Nvidia 1.0-6111 I play RTCW and UT2004 a lot and they work excellent. Various tidbits after I try to run 'doom3' or 'doom3-demo': ... Couldn't open journal files couldn't exec editor.cfg ... couldn't exec DoomConfig.cfg couldn't exec autoexec.cfg ... Free86-VidModeExtension Activated at 640x480 Couldn't get a visual ... Fatal X Error: Major opcode of failed request: 105 Minor opcode of failed request: 0 Serial number of failed request: 38 BadValue (integer parameter out of range for operation) Fatal X Error: Major opcode of failed request: 2 Minor opcode of failed request: 0 Serial number of failed request: 42 BadWindow (invalid Window parameter) Fatal X Error: Major opcode of failed request: 4 Minor opcode of failed request: 0 Serial number of failed request: 43 BadWindow (invalid Window parameter) Sys_Error: Unable to initialize OpenGL
 
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  Re: Doom 3 posted by asfand @ 195.137.83.147 on Oct 4 2004 11:26 PM  
Read the above post about a similar problem
 
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  Doom 3 posted by Anonymous @ 216.138.233.79 on Oct 4 2004 6:59 PM  
Curious about the performance compared to windows. Same, worse, better? And maybe the ram requirements would be a little lower on linux as people can run lighter windows managers.
 
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  I have it here posted by Anonymous @ 12.216.205.190 on Oct 4 2004 8:12 PM  
Runs good here. probly a bit slower than windows but I cant tell though. Textures seems to be smoother than in windows ...alot smoother, and I dont understand why they would be...strange.. the shadeing and shadows seem more realistic too. maybe its just me, but for some for reason it just looks alot better, maybe its opengl in linux I have no idea. Im also running Doom3 on the exact same graphical settings that i was using in windows.
 
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  Re: Doom 3 posted by DoktorSeven @ 24.196.27.166 on Oct 4 2004 9:29 PM 55555
Performance (on a lowend system mind you) is about the same as running on Windows on same machine. I was hoping for a massive improvement, but oh well :)
 
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  Re: Doom 3 posted by Anonymous @ 82.51.188.133 on Oct 5 2004 4:27 AM  
On my gentoo system it runs really smooth compared to its window$ counterpart, even if my system is quite overloaded by apache, mysql and so on. And however textures are really much better than on window$. ID software has done a great work like usual.
 
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  Re: Doom 3 posted by Anonymous @ 200.217.102.198 on Oct 5 2004 11:50 AM  
it's unfair to compare it while they don't support native alsa sound.
they're using OSS emulation for now, which adds quite an overhead..
not to mention it's only in stereo, no 5.1, and no 64bit support too.
 
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  Argh! No support for fglrx posted by Anonymous @ 216.58.64.12 on Oct 4 2004 6:32 PM  
The current ATI drivers don't work with it, so those of us with ATI cards have to wait longer still. ATI is apparently planning to fix this, let's hope they get things cleared up soon.
 
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  Re: Argh! No support for fglrx posted by Anonymous @ 68.188.4.228 on Oct 5 2004 6:53 AM  
Seems to me ATI sorta sucks compared to NVIDIA when it comes to opengl which seems to be very important on the linux side. No ATI for me until I see signs ATI picks it up a bit.
 
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  Re: Argh! No support for fglrx posted by Schugy @ 62.104.87.106 on Oct 10 2004 8:17 AM  
Seems like we had to wait for years for Doom3 to make ATI develop good Linux drivers......
 
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  Finally posted by Anonymous @ 139.80.48.19 on Oct 4 2004 6:13 PM  
This is a day to be long remembered, the day DooM3 was properly released.
 
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  Wohoo! posted by Styx @ 130.225.53.16 on Oct 4 2004 4:37 PM 4444
This is a great game, with awesome modding potential. Only drawback is that it requires a certain athmosphere to be more than just a run'n'gun.. You need to turn of the lights and fire up your 5.1 surround or at least a good set of earplugs, before you play, otherwise, you'll miss half the game. Multiplayer is restricted to 4 players.. guess is some leftover from the original doom they wanted to keep, but its cool. It's GREAT for sneaky 1on1's hidding in the shadows, and rocket jumping to great heights :) I'f you're not going to buy the game, at least get the demo and try it out. Otherwise you are really missing out on an experience and a great story, which is well told.(albeit, somewhat classic) - Styx
 
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  Re: Wohoo! posted by Anonymous @ 12.216.205.190 on Oct 4 2004 8:19 PM  
Only drawback is that it requires a certain athmosphere to be more than just a run'n'gun.. WTF?
 
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  Re: Wohoo! posted by Anonymous @ 12.216.205.190 on Oct 4 2004 8:30 PM  
You need to turn of the lights and fire up your 5.1 surround or at least a good set of earplugs, before you play, otherwise, you'll miss half the game. Ugh that doesnt make sense. Miss half the game. Mahahhahahha. You dont need surround sound for this one folks. Just good old plain stereo does pretty dang good. Surround sound gets boring, if not irritating especialy when your trying to kill monsters..
 
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  Hip, Hip, posted by Anonymous @ 80.184.136.188 on Oct 4 2004 4:23 PM  
Hurra! xO_ox
 
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