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Doom 3 |
Version: 1.3.1302 | ||||||||||||||||
| Author: id Software | Published by id Software | ||||||||||||||||
| Category: Action |
Rate this game yourself!
 
Average of 27 Ratings:![]() ![]() ![]() ![]()
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Long awaited 3D shooter from id software, with some of the most impressive visuals yet seen in a computer game. A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back.
License: commercial ($45) |
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If you try this software, don't forget to come back to this page and rate it!Submitted by James Gregory on 2004-10-04.
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| Doom 3 posted by phare @ 77.234.79.174 on Apr 29 2008 8:44 PM | ![]() ![]() ![]() ![]() ![]() |
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| Very best game | |||
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| Doom 3 Demo on Fedora Linux posted by Piga @ 208.114.132.109 on Mar 21 2008 3:55 AM | ![]() ![]() ![]() ![]() ![]() |
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| I managed to get this working on my Radeon 9200 card by taking the libGL.so files from the Legacy fglrx driver and placing it in the Doom 3 directory. It runs well through Window Maker, better than on Windows (but to be fair I have upgraded my card since then). Should try getting the full version. | |||||||||||||||||||||||||||||||||||||
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| openAL posted by Anonymous @ 24.96.44.208 on Nov 20 2007 4:59 AM | |||
| Hmm, trying to set/change s_useOpenAL gives "openAL not supported on this platform". There's a separate option for EAX that does the same. Not sure why OpenAL would not be supported in linux... | |||
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| Mommy, I'm scared posted by Mr_Grieves @ 83.249.78.248 on Dec 2 2006 11:26 AM | ![]() ![]() ![]() ![]() ![]() |
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| Together with Quake 4, it's the best Linux game available. | |||
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| French version posted by Sharpshooter @ 82.243.89.16 on Apr 3 2006 12:15 AM | ![]() ![]() ![]() ![]() ![]() |
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| Hi, I made an install script for the french version. You will need the zpak000.pk4 file (on the Doom 3 first CD). The script can be found here. Share it ! --- Pour ceux qui sont allergiques à l'anglais, j'ai écrit un script qui installe Doom3 en version française. Vous aurez besoin du fichier zpak000.pk4 (sur le premier CD de Doom 3). Le script peut-être trouvé ici. Echangez le ! | |||
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| Doom 3 posted by Anonymous @ 81.225.158.178 on Sep 10 2005 4:55 AM | |||||||||||||
| I got this message when i start Doom 3: couldn't load default.cfg How to solve this problem, happy for any help =) | |||||||||||||
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| holy s*** posted by bigfatdude @ 66.254.246.198 on Sep 2 2005 10:15 PM | ![]() ![]() ![]() ![]() ![]() |
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| Wow ... just downloaded the demo, this is amazing!! | |||
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| 5 stars posted by drescherjm @ 24.51.188.200 on Jun 18 2005 9:31 PM | ![]() ![]() ![]() ![]() ![]() |
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| I give this one 5 stars. | |||
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| Doom 3 posted by Anonymous @ 66.19.20.61 on May 29 2005 6:05 AM | |||
| I have to learn all over again how to extract the .pk4 files for this new version 1.3, if it is even possible (has anyone succeeded?). The game absolutely requires that speed tweak on my system; I could do it on version 1.1, but now I can't (file version overwrites during the extract messes things up). I've done the C++ lib relocate tweak, but that doesn't gain enough speed (at least it isn't crashing). On the good side, the sound problems are fixed (in my SuSE 9.2). Hilarious handicap: I found out that the game doesn't like my mini ps/2 connected Logitech optical mouse. It asserts itself by unexpectedly rapidly changing and/or firing weapons in a big "spazz" of unpredicatable length. All I had to do to fix this was switch the mouse to a USB port. AMD 3200+ overclocked at 2.332 GHz, MSI 6702 Mobo, Geforce 5200 fx (video card is weak!!), 1 GB PC 2700 ram. | |||
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| it's done posted by Anonymous @ 217.237.151.34 on May 24 2005 2:40 PM | |||||||||||||||||||||||||
| ok, the ftp is arkwardly sloooow, but at least i got a dl slot. | |||||||||||||||||||||||||
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| ROE posted by Anonymous @ 217.237.149.170 on May 18 2005 11:52 AM | |||
| Hmm, this morning there was a new file in idstuff/doom3/linux, but it only lived for a short time. Seems they found some bugs and de-released it. Well, I've bought the expansion pack today, just in case... | |||
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| Support under linux for R O E.... posted by Anonymous @ 203.109.254.40 on May 9 2005 6:09 PM | |||
| How many other doom 3 players are waiting for the ROE expansion pack support-and in my case the resolution of lan networking issues.Have received an e-mail from Timothee Besset stating some of his .plan for the next point release-but no mention of ROE support....we can only hope. The sad fact is linux clients for ID's games(and many other commercial games too) are funded by ID-the developers in other words,publishers see little if any financial gain in it.This will remain the norm l think. Just my two cents.... | |||
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| I'm probably just a Linux dope, but... posted by Anonymous @ 66.19.20.118 on May 9 2005 4:11 PM | |||
| There's way too many reasons this game won't run right. Uppercase paths in the .pk4 files make maps not load (In my case, the Monorail map is the one). I fix one instance of this path problem, and something else is wrong. Pieces of furniture don't render (even that picker that you have to ride to a ledge above dissapeared in my game). My spider monsters have their legs on wrong, looking like evil attacking squiggles. Needs a big patch from id to be playable. Too bad, because it DOES run faster on my rig than the Windows XP counterpart. | |||
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| Expansion? posted by Anonymous @ 200.96.163.54 on Apr 15 2005 7:54 AM | |||
| This game is damn great, runs on FreeBSD very well, and it's beautiful. Too bad FreeBSD doesn't support 5.1 audio yet (or does it?). I have a question: does anyone know whether the expansion, Ressurection of Evil, will work under Linux/FreeBSD? | |||
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| impressive! posted by pawn @ 81.242.33.146 on Jan 24 2005 11:48 AM | ![]() ![]() ![]() ![]() ![]() |
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| Beautiful, a just get this game working after switching from oss to alsa! beautiful! | |||
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| Version 1.1.1286 ? posted by Fredz @ 82.126.93.217 on Jan 9 2005 4:28 PM | |||||||||||||||||||||||||||||||||||||
| I don't get it. The last news (07 Jan 05) talks about a new version (1.1.1286) which adds 5.1 sound support and speed improvements. But this same version was announced here on 27 Nov 04 and is available on zerowing since 30 Nov 04. There is no more recent version available on zerowing at this date. So where is the new version and what is his version number ? | |||||||||||||||||||||||||||||||||||||
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| DOOM III broken under XOrg posted by Anonymous @ 80.138.100.208 on Jan 8 2005 11:33 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I consider this GAME to be highly unoptimized for Linux Systems OR XOrg + ATI to be highly blown up. While I played many 3D Shooters under Linux, this DOOM 3 demo (Latest available, with ALSA sound) is beating the hell out of me. I run the latest 2.6.10 Kernel + DRI enabled and XOrg from CVS which contains the S3TC patches for Mesa (together with the S3TC library) and all I receive under my ATI 9200 SE card is 'black polygons' well you can see some elements of the polygons but they usually contain black areas which totally sucks. Otherwise the GAMESpeed is correct and I am also able to walk around quickly, stuff like displays show and so on. Anyone has an idea here ? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 5.1 sound only in demo? posted by Anonymous @ 145.254.34.44 on Jan 7 2005 7:22 AM | |||||||||||||||||||||
| if they got 5.1 sound working in the linux demo, w.t.f. don't they release an update for the FULL version to support it?
I WANT 5.1 SOUND! |
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| its not a game its an advert posted by Anonymous @ 219.88.139.81 on Nov 28 2004 10:49 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ID does not make games it make engines, you wont see anything usefull from the doom3 engine until other developers license the engine from ID. Thats the whole point id (:)) guess. The game was dissapointing, the ending was an anti climax. The environment was very static. Who the f*** cares about real shadows, id rather be able to interact more with the environment. That would to me give a much more realistic feeling to a game, no doubt some developer will do this, i never really expected it from ID from past experience. Monster warps in in front of me bang bang turn around because another will do so there bang bang step around "immovable indistructible box" bang bang. whoopie im rewarded by lights coming back on. cheap scare effects. I found alien more scarey. bloody base should have been using candles for all the lighting it had. There should be some good games coming out when the engine is licenced out anyway, its a good tech demo i guess | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| pure horror - doom2 is better! posted by Anonymous @ 145.254.33.120 on Nov 28 2004 2:09 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| this is no more fun, this is pure horror. tappin' through pitch dark and getting scared to death by the most evil monstren that ever left a model-artists nightmare - this is NOT my idea of enjoyable gameplay. i just installed the doomsday engine and the old doom2 datafiles - all i can say is that doom 2 is the better game for me... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| (sigh) posted by Anonymous @ 222.152.223.254 on Nov 27 2004 5:25 PM | |||
| Nothing to see here folks, move right along. | |||
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| Terribly deceived posted by Anonymous @ 83.177.209.233 on Nov 27 2004 2:38 PM | |||||||||||||||||||||||||||||||||
| I really wonder why on earth they all tends to make boring games with many many graphic details, but so dark it's as fun as playing with the screen off. The lighting is supposed to be a must, and I see no light at all. Having physically realistic lighting is not what I expect, I don't even care if it is not playable at all. Having many details is not usefull, if there is nothing else and virtually no fun at all. Claiming graphics are good is simply false, as long as there are still those triangles. I found Doom3 quite ugly, especially with such resource waste. I miss Quake3's nurbs, that was really nicer, faster, lighter, far more funny. This game is a non-event. I wasn't patient enough to reach the first monster, and erased it therefore. | |||||||||||||||||||||||||||||||||
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| new nvidia drivers posted by Anonymous @ 67.96.58.89 on Nov 5 2004 5:16 PM | |||||||||||||
| The new nvidia drivers are out. They are 6629. The performance gain is exceptional. *The main highlight of 6629 # Added support for GeForce 6600 and GeForce 6600 GT. # Added support for Quadro FX 4000 SDI # Added support for 512 MB framebuffers. # "Improved support for GLSL (OpenGL Shading Language)"" # Improved performance for VBO (OpenGL Vertex Buffer Objects).<-------------------------< #" Improved support for Linux 2.6 kernels"" <----------------------<. # Improved support for PCI Express. # "Reduced virtual address space consumption in OpenGL applications."" <------------< # The Known Issues section contains new information for EM64T and for multithreaded application stability. There are also new appendices: (app-s) APPENDIX S: POWER MANAGEMENT SUPPORT (app-t) APPENDIX T: DISPLAY DEVICE NAMES (app-u) APPENDIX U: THE COMPOSITE X EXTENSION # Improved support for EM64T Linux/x86-64 systems # Improved support for RenderAccel # Improved performance for Java2D. I have a 5900xt and in the timedemo @ 1152x864 2x anisotropic filtering on high quality is 34 fps. I have been playing through it again on nightmare, the performance is liquid smooth with no bog downs when the screen is full of enemies in a high architectureal area..everything is smooth very smooth. Its kinda of funny getting 34 fps in a time demo and the game play is super smooth. Makes me wounder what the next patch will yield with the optimizations they were talking about. So go over to www.nvidia.com and grab those mofos and have at it!! | |||||||||||||
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| Just put your brains to the corner! posted by jounihat @ 217.140.241.249 on Oct 25 2004 10:00 AM | ![]() ![]() ![]() ![]() |
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| The beginning of this game reminds me of System Shock 2. I think the whole game tries to get the SS2 feeling, but since it has to be a sequel to Doom, it must involve lots of wanton destruction. IMO it's a shame, because the atmosphere is mostly very good, and this game would've gone far if it wasn't just for shooting. Anyway, a quality product. A lot better than Half-Life, and almost as good as the original Unreal. Thumbs up! | |||||||||||||
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| great posted by nath @ 82.82.193.34 on Oct 21 2004 1:32 AM | ![]() ![]() ![]() ![]() ![]() |
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| I only got the demo but still it's a great game. I guess I'll get the full game soon. Runs well in 1024x768, high, 2*AA on my Athlon XP 2000+, 1GB RAM, GeForce 4 Ti4200 64MB. | |||
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| good game posted by Anonymous @ 69.195.182.168 on Oct 13 2004 6:18 AM | |||
| i was amazed how well the game ported to linux. the graphix are good but i have to play on low cause my laptops' geforce 4 go 420 32megs vid card doesnt even meet minimum requirements. it plays decent now but i will do some of the tweaks to gain a frame or 2. the game is repetitive. but i still think if you play it in dark with surround sound real loud it is pretty creepy. good game all in all. | |||
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| Radeon and DRI posted by Jacek Poplawski @ 193.219.28.144 on Oct 13 2004 1:01 AM | ![]() ![]() ![]() ![]() ![]() |
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| Doom3 works correctly on Radeon and Open Source DRI driver. You just need latest Mesa CVS and S3TC library. | |||
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| *YAWN* posted by Anonymous @ 67.118.43.14 on Oct 11 2004 4:25 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The demo works fine on gentoo, everything works and even tweaked it up a bit, but the game is bloody BORING. Just another clone of an idea that has been done to death. The only thing going for this game is the massive HYPE because of the creators (who self-destructed at the release of Quake long ago). Tiny closed in spaces are not what I expect for a 'new game engine', and certainly not gameplay very similar to the original Wolfenstein (except that didn't have the glacial slowness of reloading). Good thing I didn't waste any $$$ on the game! When the two Johns split, id went to shyt. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Hello nVIDIA, I need a GF6600GT for AGP posted by Schugy @ 62.104.87.106 on Oct 10 2004 8:15 AM | |||||||||||||||||||||||||
| I'll buy Doom3 just after purchasing a new GPU. Maybe Doom3 is even included. Happy dooming! | |||||||||||||||||||||||||
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| ***** posted by Anonymous @ 24.49.32.177 on Oct 9 2004 5:45 AM | |||
| :) | |||
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| good game, but not perfect posted by mIc @ 80.138.223.254 on Oct 8 2004 5:43 PM | ![]() ![]() ![]() ![]() |
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| The graphics are nice, the gameplay is like doom1 / doom2 However, 4 stars from me, would be better if there where no instability issues. | |||
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| Game Screws up after a while posted by Anonymous @ 24.247.185.173 on Oct 8 2004 2:01 PM | |||||||||||||||||||||||||
| I downloaded the demo for this, and at first when I played it for a little while, it would segfault. Then I upgraded my graphics drivers (alas, I use an ATI 9600XT and ATI's cursed linux drivers). Now after a little while the graphics mess up. It stops showing some models, lots of artifacts, and the framerate drops a lot. If anyone could help, here are my specs Athlon XP 2200+ Gentoo, kernel 2.6.8 ATI Radeon 9600XT Xorg 6.7.11 ATI drivers 3.14.1 Any help would be greatly appreciated. |
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| Yeap Good Stuff. posted by Anonymous @ 12.216.205.190 on Oct 7 2004 5:54 PM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Actually it does run slower in linux than it does in windows. I have my slack 10 tweaked to the max.The difference in speed in linux is windows is 50-60fps avg linux is 35-46 avg. Some of you are gonna frown, I know I feel the same way but the truth is windows runs Doom3 faster. Even the crew that worked on the port mentioned a 15% performance hit. Any of you that says linux runs it faster than it does in windows is probly on a linux Newbie power trip. 35-46 fps on my rig though is still pretty dang good also considering that {id} made the doom3 client out of the kindness of their hearts. Mainly because they cant really profit at all from making linux software. Since many of us linux users want software for free. I dont know about the rest of you folks I kinda doubt most of you bought a copy Doom3. I actually did buy it cause good software is worth buying. [Full Blown linux again all the way baby] ;) Nvidia Nforce 2 Ultra 2600+ AMD Athlon XP Geil Gold Dragons 1gig EVGA Geforce FX 5900Se 80gig Diamond Max 7200 D3 Settings::High@800x600 everything enabled. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Sound with Alsa drivers ???? posted by Anonymous @ 213.13.207.7 on Oct 7 2004 11:25 AM | |||||||||||||||||||||||||||||||||
I get:
during DOOM 3 initialization...
WARNING: ioctl SNDCTL_DSP_SPEED 44100 failed: Invalid argument
WARNING: sound subsystem disabled
when running "aoss doom3" to try to run it under the Alsa OSS compatibility library. Does anyone have an idea of how this can be solved. Is there any way of having sound with the Alsa drivers ? I am running Mandrake 10.0 Thanks. |
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| sound card + OSS ( with mmap support ) posted by Anonymous @ 144.139.73.20 on Oct 6 2004 3:21 PM | |||||||||||||||||||||||||
| OSS ( with mmap support ) What does that mean exactly???? In particular, what is mmap support and how do I know if my sound card supports it? | |||||||||||||||||||||||||
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| Doom3 and TwinView (nVidia Cards) and F9 posted by SteffenP @ 84.128.66.167 on Oct 6 2004 1:48 PM | ![]() ![]() ![]() ![]() ![]() |
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| hi all,
The game itself runs fine but i have some questions. First the TwinView Mode (used on nVidia Cards for Dualscreen in XFree86) is slow in the game. So it's almost impossible to play. Even GLX and Hardware Rendering is used. In windows i have the same problem but since i use windows only for Playing game i coiuld disable the DualScreen mode. Under Linux i want to use the Dualscreen mode and play the game. If i only use one Screen the game runs just fine. Another problem is that i can't use F9 (Reload Latest QuickSaveGame) if i press F9 the game gets loaded just as usual but in the moment where the game starts it crashes with: ------------- Warnings --------------- during game/delta3... WARNING: Couldn't load sound 'guisounds.wav' using default WARNING: Non-portable: path contains uppercase characters: base/dds/makeIntensity/lights WARNING: Non-portable: path contains uppercase characters: base/models/mapobjects/hell/Delta3 WARNING: Non-portable: path contains uppercase characters: base/sound/VO/video 4 warnings signal caught: Segmentation fault si_code 1 Trying to exit gracefully..Maybe someone know what is wrong with it and can help me.
So thats all for now, i wish you all a good time playing this great game. -- Steffen Pohle (stpohle@gmx.net)| _ x http://stpohle.bei.t-online.de | /#\/ BomberClone - The Clone of JabberID: stpohle@amessage.de ||###| DynaBlaster and Bomberman ICQ: 370965 Yahoo: stpohle | \#/ http://www.bomberclone.de MSN: stpohle@hotmail.com | |
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| Wont work on my box :( posted by Anonymous @ 65.24.239.214 on Oct 6 2004 10:16 AM | |||||||||||||||||||||||||||||||||
| Have Redhat 9.0 and new Nvidia drivers and when the game changes resolution to 640x480 my mouse quits working and game stops working, I even tried to reinstall linux and with same result... I have a AMD 2200xp, 256mb RAM, 5200FX any help is appreciated :) | |||||||||||||||||||||||||||||||||
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| 5 Stars posted by XJaPaN @ 84.133.65.186 on Oct 6 2004 7:18 AM | ![]() ![]() ![]() ![]() ![]() |
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| Great graphics, great sound and great gameplay (I can't complain about the game being to straight forward, I like it the simple way and don't want to do 7 tasks at once -> just wanna shoot ;) ) | |||
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| Thank you ID posted by texanbrit @ 70.240.185.7 on Oct 6 2004 5:53 AM | ![]() ![]() ![]() ![]() ![]() |
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OMG what an excellent port. I went and bought the game as soon as I heard. Everyone who likes this game should buy it, companies like ID need to be encouraged. I wish there was someway that ID could see exactlly how many people play this on Linux. Maybe that would generate some interest in other ports by other companies. The game is fantastic! After two hours last night my heart was pounding, my legs were weak and I may have to buy a new mouse (the fire button was making some nasty cracking noises). It is well worth following the advice from earlier posts, this game needs to be played with lights off (I kept a night light on since I'm a scaredy cat), and a pair of earphones or plugs. Thank you ID!!!! |
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| Great Game posted by Anonymous @ 80.141.127.144 on Oct 6 2004 5:00 AM | |||||||||||||
| Yeah, i like this game. The sounds and the graphics are bombastic. And i often really don´t know where the next opponent will appear, cause some places are really dark. What sucks is, when i walk along with the lights, an enemy appears i scroll one up with my mousewheel and instead of my weapon i get my fists, cuz i should have scrolled down with the mouse wheel. By the way it runs faster on my linux installation than on my windows me installation. (512 Ram, Geforece 4-Ti 4200, AMD Athlon XP 2400+, Elitegroup K7s5a) | |||||||||||||
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| amd64 posted by Anonymous @ 82.82.156.206 on Oct 6 2004 4:21 AM | |||||||||||||
| Hi, anybody know whether there is a version of this that works on amd64 (in 64 bit mode)? | |||||||||||||
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| Doesn't work, gives no error message? posted by Anonymous @ 203.217.79.240 on Oct 5 2004 5:11 PM | |||||||||||||||||||||||||||||||||||||||||||||||||
| K heres my crappy machine, it meets minimum specs. - 1600+ athlon XP - 512MB ram - 64mb geforce 2 GTS I install this game, have my desktop in 24bit colour, run the game and it changes my desktop to 640X480 and just pauses in a black screen forever. I have the latest nvidia drivers, I run latest stable xorg, have proper glib and everything. The console displays no errors of any kind. Whats going on here? |
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| bout time posted by cybercyst @ 63.67.219.235 on Oct 5 2004 3:19 PM | ![]() ![]() ![]() ![]() ![]() |
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| I wasn't going to vote, but I need to counterbalance the weiner below. | |||||||||||||
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| Great Game posted by scarlet @ 203.122.210.208 on Oct 5 2004 7:49 AM | ![]() ![]() ![]() ![]() ![]() |
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| I've only played it on windows to tell the truth, but it really kicks a truckload of arse. I actually found it fun (I know this isn't universally agreed on) it also looks beautiful. Good going Carmak et. al. It's quite a redemption after Quake 2 and 3 sucked so much balls. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Looks good, plays boring posted by grumbel @ 83.135.70.236 on Oct 5 2004 5:54 AM | ![]() ![]() ![]() |
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| The port looks good, easy to install easy to get to work and seems equally to the windows version when it comes to speed. Doom3 is technically really a '5 stars' game, however the whole gameplay gets boring pretty quickly since the whole game is basically the same from start to end, all levels look and play almost the same, which it kind of sad, since it contains quite some nice ideas such as the terminals and the sentry bots. Would they have concentrated a bit more on interaction with NPC (which you have, but only in the first 20mins of the game) added some outside walks on the surface of mars and in general some more varity in the gameplay it could easily be a 5star game, but since gameplay as it is, is just "yet another boring shooter" I only give it a 3. | |||
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| no sound posted by anotherslave @ 220.240.45.185 on Oct 5 2004 4:07 AM | ![]() ![]() ![]() ![]() ![]() |
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| runs ok, though no sound, the error i get is - WARNING: ioctl SNDCTL_DSP_SPEED failed to get the requested frequency 44100, got 44101 - any ideas anyone? | |||||||||||||||||||||||||
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| sorry posted by Anonymous @ 84.128.64.119 on Oct 5 2004 1:36 AM | |||||||||||||
| /usr/local/games/doom3/base /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/game01.pk4 (2 files) /usr/local/games/doom3/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() Sys_Error: Couldn't load default.cfg | |||||||||||||
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| can't start posted by Anonymous @ 84.128.64.119 on Oct 5 2004 1:35 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| can anyone help, get this error: /usr/local/games/doom3/base /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/game01.pk4 (2 files) /usr/local/games/doom3/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() Sys_Error: Couldn't load default.cfg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| The picture above *spoiler warning* posted by Anonymous @ 80.141.245.114 on Oct 4 2004 11:40 PM | |||||||||||||
| I think it's kind of strange to see this title advertised with pictures of the now nowhere to be found bathroom scene. The final product differs from the leaked alpha by far. It's quite sad they took this one out. It was some kind of an instant classic. On the other side, the pinky is introduced in a much more heart pounding way now ;)
BTW: you won't see the pinky bursting through the pipes either, if all that spoilage is allowed here... |
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| opengl error posted by brainspank @ 69.27.47.93 on Oct 4 2004 9:38 PM | |||||||||||||||||||||||||||||||||||||||||||||||||
| if it helps anyone... I got this error: Sys_Error: Unable to initialize OpenGL so I added the following to my startup script /usr/local/bin/doom3 LD_PRELOAD=libGL.so.1 export LD_PRELOAD and I'm doomin'!
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| Ooooooh... posted by aablackm @ 24.117.138.170 on Oct 4 2004 8:56 PM | |||
| I think I might actually spend money on a game for the first time in years. Be a bit before I can afford, though. :-) | |||
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| Doom 3 posted by Anonymous @ 69.145.4.60 on Oct 4 2004 8:48 PM | |||||||||||||
| Doesn't work for me, the full game or the demo :( Mandrake 10 Official FX5900XT Nvidia 1.0-6111 I play RTCW and UT2004 a lot and they work excellent. Various tidbits after I try to run 'doom3' or 'doom3-demo': ... Couldn't open journal files couldn't exec editor.cfg ... couldn't exec DoomConfig.cfg couldn't exec autoexec.cfg ... Free86-VidModeExtension Activated at 640x480 Couldn't get a visual ... Fatal X Error: Major opcode of failed request: 105 Minor opcode of failed request: 0 Serial number of failed request: 38 BadValue (integer parameter out of range for operation) Fatal X Error: Major opcode of failed request: 2 Minor opcode of failed request: 0 Serial number of failed request: 42 BadWindow (invalid Window parameter) Fatal X Error: Major opcode of failed request: 4 Minor opcode of failed request: 0 Serial number of failed request: 43 BadWindow (invalid Window parameter) Sys_Error: Unable to initialize OpenGL | |||||||||||||
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| Doom 3 posted by Anonymous @ 216.138.233.79 on Oct 4 2004 6:59 PM | |||||||||||||||||||||||||||||||||||||||||
| Curious about the performance compared to windows. Same, worse, better? And maybe the ram requirements would be a little lower on linux as people can run lighter windows managers. | |||||||||||||||||||||||||||||||||||||||||
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| Argh! No support for fglrx posted by Anonymous @ 216.58.64.12 on Oct 4 2004 6:32 PM | |||||||||||||||||||||||||
| The current ATI drivers don't work with it, so those of us with ATI cards have to wait longer still. ATI is apparently planning to fix this, let's hope they get things cleared up soon. | |||||||||||||||||||||||||
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| Finally posted by Anonymous @ 139.80.48.19 on Oct 4 2004 6:13 PM | |||
| This is a day to be long remembered, the day DooM3 was properly released. | |||
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| Wohoo! posted by Styx @ 130.225.53.16 on Oct 4 2004 4:37 PM | ![]() ![]() ![]() ![]() |
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| This is a great game, with awesome modding potential. Only drawback is that it requires a certain athmosphere to be more than just a run'n'gun.. You need to turn of the lights and fire up your 5.1 surround or at least a good set of earplugs, before you play, otherwise, you'll miss half the game. Multiplayer is restricted to 4 players.. guess is some leftover from the original doom they wanted to keep, but its cool. It's GREAT for sneaky 1on1's hidding in the shadows, and rocket jumping to great heights :) I'f you're not going to buy the game, at least get the demo and try it out. Otherwise you are really missing out on an experience and a great story, which is well told.(albeit, somewhat classic) - Styx | |||||||||||||||||||||||||
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| Hip, Hip, posted by Anonymous @ 80.184.136.188 on Oct 4 2004 4:23 PM | |||
| Hurra! xO_ox | |||
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