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Dark Oberon

Version: 1.0.2-RC1
Author: Marian Cerny, Peter Knut  
Category: Strategy Rate this game yourself!   Average of 12 Ratings:4.254.254.254.25

Dark Oberon Screenshot Warcraft like RTS game

Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got awesome graphics - textures created from shots of real models made out of plasticine!

License: free

Additional System Requirements:

  • GLFW (http://glfw.sourceforge.net)
  • FMOD (http://www.fmod.org)

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes yes yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Anonymous on 2005-06-21.


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Comments

[Show all 44 comment threads on one page]
[1-10] [11-20] [21-30] [31-40] [41-44

  fmod? posted by jaeger487 @ 213.238.214.2 on Oct 21 2008 5:02 PM  
Too bad I have no desire to install fmod.
 
[Reply]

  Still doesn't build properly. posted by jaeger487 @ 213.238.214.2 on Nov 19 2007 6:27 PM  
The qualifier build problem is still there. After removing all the header errors it still wouldn't build. This on Debian Etch with GLFW 2.5 and fmod installed from respective source. Instead of distribution source code that need editing, wouldn't it be better to distribute source code that builds straight out of the tarball? Just a thought.
 
[Reply]

  Really nice ... but could use more work posted by Draconishinobi @ 68.92.217.65 on Aug 7 2006 11:40 AM 55555
This is a really nice game (if you can compile it, hopefully I've helped a bit with that below), with a little work it could be an awesome game ... so 4/5 for now ...
 
[Reply]
  Re: Really nice ... but could use more w posted by Draconishinobi @ 68.92.217.65 on Aug 7 2006 12:18 PM 55555
well, after playing it a while with music and sound ... ok 5 stars ... :)
 
[Reply]
  Re: Really nice ... but could use more w posted by Piga @ 208.114.190.240 on Jul 10 2007 10:01 AM  
I did not need to Compile it. I got a Dark Oberon RPM from RPM Seek http://rpmseek.com/rpm-pl/dark-oberon.html
 
[Reply]

  Fedora Core 5 - can't compile posted by Anonymous @ 86.123.243.204 on Jun 2 2006 9:19 AM  
Sorry if this is a way-more than n00b question, but i can't compile RC1 on Fedora Core 5: [root@localhost dark-oberon-1.0.2-RC1]# make cd src && make make[1]: Entering directory `/root/darkoberon/dark-oberon-1.0.2-RC1/src' g++ -g -Wall -O -I/usr/X11R6/include -I/usr/X11R6/include/GL -I../libs -DDATA_DIR='""' -DUNIX=1 -DSOUND=0 -DDEBUG=0 -c doberon.cpp donet.h:492: error: extra qualification ‘TNET_RESOLVER::’ on member ‘TNET_RESOLVER’ dofight.h:233: error: extra qualification ‘TDEFENSE::’ on member ‘TDEFENSE’ doraces.h:758: error: extra qualification ‘TSOURCE_ITEM::’ on member ‘IsPositionAvailable’ dodraw.h:143: error: extra qualification ‘TPROJECTION::’ on member ‘TPROJECTION’dounits.h:1097: error: extra qualification ‘TWORKER_UNIT::’ on member ‘IsSourceOnPosition’ dowalk.h:273: error: extra qualification ‘TPATH_LIST::’ on member ‘CountTime’ dowalk.h:300: error: extra qualification ‘TPATH_NODE::’ on member ‘TPATH_NODE’ dowalk.h:301: error: extra qualification ‘TPATH_NODE::’ on member ‘TPATH_NODE’ dowalk.h:303: error: extra qualification ‘TPATH_NODE::’ on member ‘TPATH_NODE’ doconfig.h:214: error: extra qualification ‘TCONFIG::’ on member ‘TCONFIG’ doengine.h:215: error: extra qualification ‘TMAP_INFO_LIST::’ on member ‘GetMapName’ doengine.h:279: error: extra qualification ‘TPANEL_INFO::’ on member ‘TPANEL_INFO’ make[1]: *** [doberon.o] Error 1 make[1]: Leaving directory `/root/darkoberon/dark-oberon-1.0.2-RC1/src' make: *** [build] Error 2 What am I doing wrong? Please, can anyone help me? Thank you.
 
[Reply]
  Re: Fedora Core 5 - can't compile posted by Anonymous @ 88.68.38.99 on Jun 16 2006 5:34 AM  
I'm using Fedora Core, too. I'm getting simmilar errors: donet.h:492: Error: extra qualification »TNET_RESOLVER::« on member »TNET_RESOLVER« dofight.h:233: Error: extra qualification »TDEFENSE::« on member »TDEFENSE« doraces.h:758: Error: extra qualification »TSOURCE_ITEM::« on member »IsPositionAvailable« dodraw.h:143: Error: extra qualification »TPROJECTION::« on member »TPROJECTION« dounits.h:1097: Error: extra qualification »TWORKER_UNIT::« on member »IsSourceOnPosition« dowalk.h:273: Error: extra qualification »TPATH_LIST::« on member »CountTime« dowalk.h:300: Error: extra qualification »TPATH_NODE::« on member »TPATH_NODE« dowalk.h:301: Error: extra qualification »TPATH_NODE::« on member »TPATH_NODE« dowalk.h:303: Error: extra qualification »TPATH_NODE::« on member »TPATH_NODE« doconfig.h:214: Error: extra qualification »TCONFIG::« on member »TCONFIG« doengine.h:215: Error: extra qualification »TMAP_INFO_LIST::« on member »GetMapName« doengine.h:279: Error: extra qualification »TPANEL_INFO::« on member »TPANEL_INFO« make[1]: *** [doberon.o] Error 1 make[1]: Leaving directory `/home/users/downloads/dark-oberon-1.0.2-RC1/src' make: *** [build] Error 2 Can anyone help me?
 
[Reply]
  Re: Fedora Core 5 - can't compile posted by Draconishinobi @ 68.92.217.65 on Aug 7 2006 9:00 AM 55555
Yes, you have to go into each file and delete the extra qualification ... for example:

donet.h:492: Error: extra qualification »TNET_RESOLVER::« on member »TNET_RESOLVER

this means go into dark-oberon-#.#.#/src/donet.h line 492 and delete exactly this "TNET_RESOLVER::"

Does that help ?
 
[Reply]
  Re: Fedora Core 5 - can't compile posted by Draconishinobi @ 68.92.217.65 on Aug 7 2006 10:29 AM 55555
Actually, you'll need to fix more than that ... Ok, since both this game and GLFW are under GPL and zlib licences respectively, I can give you this pre-compiled binary with everything fixed inside ... and if it doesn't work on your platform just "make clean" and "make' and it should work. No sound support tho ... FMOD does not have an appropriate licence for me to distribute it. And I wanna stay legal. This is compiled on FC5, but it should work with many distros I think.

md5sum dark-oberon-1.0.2-RC1-bin.tgz db67cae990a002b088b02c8944dab2d0 dark-oberon-1.0.2-RC1-bin.tgz
 
[Reply]
  Re: Fedora Core 5 - can't compile posted by Draconishinobi @ 68.92.217.65 on Aug 7 2006 11:37 AM 55555
If you want it with sound do the following ... I'm assuming you downloaded the fixed up binary package + source I provided above:

1) Download FMOD and extract
2) copy fmodapi375linux/api/libfmod-3.75.so into /usr/lib
3) edit dark-oberon-#.#.#/src/Makefile line 9 so it says:
LIBRARIES = -pthread -lglfw -lGL -lX11 -lGLU -lfmod-3.75
4) cd into dark-oberon-#.#.# directory and run
make clean
make SOUND=1
5) now sound should work
 
[Reply]
  Re: Fedora Core 5 - can't compile posted by Anonymous @ 74.4.180.68 on Feb 29 2008 9:36 PM  
It's rather ridiculous to expect an end-user to understand this.. much less do it.
 
[Reply]

  Great game posted by Anonymous @ 66.67.106.122 on Aug 29 2005 6:24 PM  
I know the game isn't finished, but what you have so far is great. I loved the use of clay modeling for the units. It really gives the whole game a nice feel. The sound track and unit speach is also very well done. Did you make the music track yourself? Very impressive.
 
[Reply]
  Re: Great game posted by peterpp @ 83.208.154.6 on Sep 4 2005 12:03 PM 4444
Thanks! Music and sounds are made by Lealoo (www.lealoo.cz).
 
[Reply]

  Dark Oberon AI needs some work posted by pimal3 @ 198.54.202.226 on Aug 21 2005 11:13 AM 4444
Great graphics, poor AI. I'm looking forward to a release which can really be compared with Warcraft
 
[Reply]
  Re: Dark Oberon AI needs some work posted by peterpp @ 83.208.154.6 on Aug 24 2005 1:57 PM 4444
AI? What AI? There is no AI. :)))
 
[Reply]

  I do not obtain to compile posted by Anonymous @ 201.15.76.11 on Aug 21 2005 10:45 AM  
make[1]: Entering directory `/home/iuri/dark-oberon-1.0.2-RC1/src' g++ -g -Wall -O -I/usr/X11R6/include -I/usr/X11R6/include/GL -I../libs -DDATA_DI R='""' -DUNIX=1 -DSOUND=0 -DDEBUG=0 doalloc.o doberon.o dobuildings.o doconfig.o dodata.o dodraw.o doengine.o doevents.o dofactories.o dofight.o dofile.o dofoll ower.o doforces.o dohost.o doipc.o dolayout.o doleader.o dologs.o domap.o domapu nits.o domouse.o donet.o doplayers.o doraces.o doschemes.o doselection.o dosimpl etypes.o dosound.o dosources.o dounits.o dowalk.o doworkers.o glfont.o glgui.o t ga.o utils.o -L/usr/X11R6/lib -L/usr/lib -L/usr/local/lib -L../libs -pthread -lg lfw -lGL -lX11 -lGLU -o ../dark-oberon ../libs/libglfw.a(x11_fullscreen.o)(.text+0x70): In function `_glfwGetClosestVid eoMode': : undefined reference to `XF86VidModeGetAllModeLines' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x13f): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeGetAllModeLines' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x159): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeLockModeSwitch' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x171): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeSwitchToMode' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x181): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeSetViewPort' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x18f): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeLockModeSwitch' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x232): In function `_glfwPlatformGetV ideoModes': : undefined reference to `XF86VidModeGetAllModeLines' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x53f): In function `_glfwPlatformGetD esktopMode': : undefined reference to `XF86VidModeGetAllModeLines' ../libs/libglfw.a(x11_init.o)(.text+0xe6): In function `_glfwInitDisplay': : undefined reference to `XF86VidModeQueryExtension' ../libs/libglfw.a(x11_window.o)(.text+0x120e): In function `_glfwPlatformCloseWi ndow': : undefined reference to `XF86VidModeLockModeSwitch' ../libs/libglfw.a(x11_window.o)(.text+0x1224): In function `_glfwPlatformCloseWi ndow': : undefined reference to `XF86VidModeSwitchToMode' ../libs/libglfw.a(x11_window.o)(.text+0x13f3): In function `_glfwPlatformIconify Window': : undefined reference to `XF86VidModeLockModeSwitch' ../libs/libglfw.a(x11_window.o)(.text+0x1409): In function `_glfwPlatformIconify Window': : undefined reference to `XF86VidModeSwitchToMode' ../libs/libglfw.a(x11_window.o)(.text+0x1727): In function `_glfwPlatformRefresh WindowParams': : undefined reference to `XF86VidModeGetModeLine' collect2: ld returned 1 exit status make[1]: ** [../dark-oberon] Erro 1 make[1]: Leaving directory `/home/iuri/dark-oberon-1.0.2-RC1/src' make: ** [build] Erro 2 I tried with glfw-2.5
 
[Reply]
  Re: I do not obtain to compile posted by jojolaser @ 84.42.190.33 on Aug 21 2005 2:13 PM 4444
See: http://sourceforge.net/forum/forum.php?thread_id=1337724&forum_id=227592 http://sourceforge.net/tracker/index.php?func=detail&aid=1263311&group_id=67005&atid=516544
 
[Reply]
  Re: I do not obtain to compile posted by Anonymous @ 201.15.77.170 on Aug 21 2005 6:13 PM  
tks man
 
[Reply]

  FreeBSD Port posted by Anonymous @ 222.144.41.234 on Aug 20 2005 3:50 PM  
Can somebody do a port of this game to FreeBSD under ports? It would be a nice addition, since this is such a beautiful game. As others has said, the AI needs work. Keep the fire burning :)
 
[Reply]
  Re: FreeBSD Port posted by jojolaser @ 84.42.190.33 on Aug 21 2005 12:55 AM 4444
Yes, I plan to do it myself together with the release of 1.0.2, as FreeBSD is the platform I develope the game on.
 
[Reply]

  where is the place to download this game posted by Anonymous @ 202.152.59.85 on Aug 19 2005 8:52 PM  
I try to download this game, but the link seems brokens/missing, did any one could help me?
 
[Reply]
  Re: where is the place to download this posted by Anonymous @ 202.152.59.85 on Aug 19 2005 8:58 PM  
now i found it in : http://mesh.dl.sourceforge.net/sourceforge/dark-oberon/dark-oberon-1.0.2-RC1.tar.gz rgrd
 
[Reply]

  Stratagus posted by Anonymous @ 193.32.3.82 on Aug 19 2005 7:22 AM  
Do you use Stratagus engine? (known as Freecraft in the past). If not, why not?
Many thanks for the game!
 
[Reply]
  Re: Stratagus posted by peterpp @ 213.194.242.248 on Aug 20 2005 1:27 AM 4444
This was a school project, so we can not use other engine.
 
[Reply]

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