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Dark Oberon |
Version: 1.0.2-RC1 | ||||||||||||||||
| Author: Marian Cerny, Peter Knut |   | ||||||||||||||||
| Category: Strategy |
Rate this game yourself!
 
Average of 12 Ratings:![]() ![]() ![]()
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Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got awesome graphics - textures created from shots of real models made out of plasticine!
License: free
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If you try this software, don't forget to come back to this page and rate it!Submitted by Anonymous on 2005-06-21.
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Comments
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| fmod? posted by jaeger487 @ 213.238.214.2 on Oct 21 2008 5:02 PM | |||
| Too bad I have no desire to install fmod. | |||
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| Still doesn't build properly. posted by jaeger487 @ 213.238.214.2 on Nov 19 2007 6:27 PM | |||
| The qualifier build problem is still there. After removing all the header errors it still wouldn't build. This on Debian Etch with GLFW 2.5 and fmod installed from respective source. Instead of distribution source code that need editing, wouldn't it be better to distribute source code that builds straight out of the tarball? Just a thought. | |||
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| Really nice ... but could use more work posted by Draconishinobi @ 68.92.217.65 on Aug 7 2006 11:40 AM | ![]() ![]() ![]() ![]() ![]() |
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| This is a really nice game (if you can compile it, hopefully I've helped a bit with that below), with a little work it could be an awesome game ... so 4/5 for now ... | |||||||||||||||||||||
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| Fedora Core 5 - can't compile posted by Anonymous @ 86.123.243.204 on Jun 2 2006 9:19 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sorry if this is a way-more than n00b question, but i can't compile RC1 on Fedora Core 5: [root@localhost dark-oberon-1.0.2-RC1]# make cd src && make make[1]: Entering directory `/root/darkoberon/dark-oberon-1.0.2-RC1/src' g++ -g -Wall -O -I/usr/X11R6/include -I/usr/X11R6/include/GL -I../libs -DDATA_DIR='""' -DUNIX=1 -DSOUND=0 -DDEBUG=0 -c doberon.cpp donet.h:492: error: extra qualification ‘TNET_RESOLVER::’ on member ‘TNET_RESOLVER’ dofight.h:233: error: extra qualification ‘TDEFENSE::’ on member ‘TDEFENSE’ doraces.h:758: error: extra qualification ‘TSOURCE_ITEM::’ on member ‘IsPositionAvailable’ dodraw.h:143: error: extra qualification ‘TPROJECTION::’ on member ‘TPROJECTION’dounits.h:1097: error: extra qualification ‘TWORKER_UNIT::’ on member ‘IsSourceOnPosition’ dowalk.h:273: error: extra qualification ‘TPATH_LIST::’ on member ‘CountTime’ dowalk.h:300: error: extra qualification ‘TPATH_NODE::’ on member ‘TPATH_NODE’ dowalk.h:301: error: extra qualification ‘TPATH_NODE::’ on member ‘TPATH_NODE’ dowalk.h:303: error: extra qualification ‘TPATH_NODE::’ on member ‘TPATH_NODE’ doconfig.h:214: error: extra qualification ‘TCONFIG::’ on member ‘TCONFIG’ doengine.h:215: error: extra qualification ‘TMAP_INFO_LIST::’ on member ‘GetMapName’ doengine.h:279: error: extra qualification ‘TPANEL_INFO::’ on member ‘TPANEL_INFO’ make[1]: *** [doberon.o] Error 1 make[1]: Leaving directory `/root/darkoberon/dark-oberon-1.0.2-RC1/src' make: *** [build] Error 2 What am I doing wrong? Please, can anyone help me? Thank you. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Great game posted by Anonymous @ 66.67.106.122 on Aug 29 2005 6:24 PM | |||||||||||||
| I know the game isn't finished, but what you have so far is great. I loved the use of clay modeling for the units. It really gives the whole game a nice feel. The sound track and unit speach is also very well done. Did you make the music track yourself? Very impressive. | |||||||||||||
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| Dark Oberon AI needs some work posted by pimal3 @ 198.54.202.226 on Aug 21 2005 11:13 AM | ![]() ![]() ![]() ![]() |
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| Great graphics, poor AI. I'm looking forward to a release which can really be compared with Warcraft | |||||||||||||
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| I do not obtain to compile posted by Anonymous @ 201.15.76.11 on Aug 21 2005 10:45 AM | |||||||||||||||||||||||||
| make[1]: Entering directory `/home/iuri/dark-oberon-1.0.2-RC1/src' g++ -g -Wall -O -I/usr/X11R6/include -I/usr/X11R6/include/GL -I../libs -DDATA_DI R='""' -DUNIX=1 -DSOUND=0 -DDEBUG=0 doalloc.o doberon.o dobuildings.o doconfig.o dodata.o dodraw.o doengine.o doevents.o dofactories.o dofight.o dofile.o dofoll ower.o doforces.o dohost.o doipc.o dolayout.o doleader.o dologs.o domap.o domapu nits.o domouse.o donet.o doplayers.o doraces.o doschemes.o doselection.o dosimpl etypes.o dosound.o dosources.o dounits.o dowalk.o doworkers.o glfont.o glgui.o t ga.o utils.o -L/usr/X11R6/lib -L/usr/lib -L/usr/local/lib -L../libs -pthread -lg lfw -lGL -lX11 -lGLU -o ../dark-oberon ../libs/libglfw.a(x11_fullscreen.o)(.text+0x70): In function `_glfwGetClosestVid eoMode': : undefined reference to `XF86VidModeGetAllModeLines' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x13f): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeGetAllModeLines' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x159): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeLockModeSwitch' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x171): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeSwitchToMode' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x181): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeSetViewPort' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x18f): In function `_glfwSetVideoMode MODE': : undefined reference to `XF86VidModeLockModeSwitch' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x232): In function `_glfwPlatformGetV ideoModes': : undefined reference to `XF86VidModeGetAllModeLines' ../libs/libglfw.a(x11_fullscreen.o)(.text+0x53f): In function `_glfwPlatformGetD esktopMode': : undefined reference to `XF86VidModeGetAllModeLines' ../libs/libglfw.a(x11_init.o)(.text+0xe6): In function `_glfwInitDisplay': : undefined reference to `XF86VidModeQueryExtension' ../libs/libglfw.a(x11_window.o)(.text+0x120e): In function `_glfwPlatformCloseWi ndow': : undefined reference to `XF86VidModeLockModeSwitch' ../libs/libglfw.a(x11_window.o)(.text+0x1224): In function `_glfwPlatformCloseWi ndow': : undefined reference to `XF86VidModeSwitchToMode' ../libs/libglfw.a(x11_window.o)(.text+0x13f3): In function `_glfwPlatformIconify Window': : undefined reference to `XF86VidModeLockModeSwitch' ../libs/libglfw.a(x11_window.o)(.text+0x1409): In function `_glfwPlatformIconify Window': : undefined reference to `XF86VidModeSwitchToMode' ../libs/libglfw.a(x11_window.o)(.text+0x1727): In function `_glfwPlatformRefresh WindowParams': : undefined reference to `XF86VidModeGetModeLine' collect2: ld returned 1 exit status make[1]: ** [../dark-oberon] Erro 1 make[1]: Leaving directory `/home/iuri/dark-oberon-1.0.2-RC1/src' make: ** [build] Erro 2 I tried with glfw-2.5 | |||||||||||||||||||||||||
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| FreeBSD Port posted by Anonymous @ 222.144.41.234 on Aug 20 2005 3:50 PM | |||||||||||||
| Can somebody do a port of this game to FreeBSD under ports? It would be a nice addition, since this is such a beautiful game. As others has said, the AI needs work. Keep the fire burning :) | |||||||||||||
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| where is the place to download this game posted by Anonymous @ 202.152.59.85 on Aug 19 2005 8:52 PM | |||||||||||||
| I try to download this game, but the link seems brokens/missing, did any one could help me? | |||||||||||||
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| Stratagus posted by Anonymous @ 193.32.3.82 on Aug 19 2005 7:22 AM | |||||||||||||
| Do you use Stratagus engine? (known as Freecraft in the past). If not, why not?
Many thanks for the game! |
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