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Boson

Version: 0.13
Author: Boson Development Team  
Category: Strategy Rate this game yourself!   Average of 7 Ratings:3.883.883.883.88

Boson Screenshot Boson is an OpenGL real-time strategy game, with the feeling of C&C or StarCraft

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers and is built on top of Qt, KDE and LibUFO. A minimum of two players is required, because the artificial intelligence is very elementary until now.

Boson is in need of more developers, especially graphics artists. If you have any spare time and the ability to code in Qt/C++ or know your way around a graphics program, please feel free to pop in and offer a hand.

License: free

Additional System Requirements: OpenGL
OpenAL (for sound)
Qt 3.1
KDE 3.1 (at least kdelibs)
libvorbis (for sound and music)
Python

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes yes yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by jorgenah on 1999-10-01.


[ Submit an update about this game ]


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Comments

[Show all 22 comment threads on one page]
[1-10] [11-20] [21-22

  1 for the effort posted by pheldens @ 86.82.33.246 on Oct 17 2006 6:09 AM 1
KDE deps. For another RTS check spring. http://taspring.clan-sy.com/screenshots.php
 
[Reply]

  Boson posted by Anonymous @ 213.148.29.33 on Oct 4 2006 10:27 AM  
3D game. That needs KDE. Very funny. Why not also Gnome? >/dev/null
 
[Reply]
  Re: Boson posted by Anonymous @ 220.233.53.52 on Oct 5 2006 3:15 AM  
Ever heard of code reuse? Programmers can save their time by using the work of other people rather than reimplementing their own work. The kdelibs happen to work well for this project and the result is that the public gets a release a little bit more quickly.
 
[Reply]
  Re: Boson posted by Anonymous @ 213.148.29.33 on Oct 5 2006 8:08 AM  
Why would a game need KDE?! That's insane. I don't use `desktop environments' and will never do, and I don't want to keep useless garbage like kdelibs on my hard drive. Why don't other games need kdelibs? Think about it.
 
[Reply]
  Re: Boson posted by Anonymous @ 220.233.53.52 on Oct 7 2006 6:43 AM  

>Why would a game need KDE?! That's insane.

This game only requires kdelibs and qt - not the full kde. You are either mistaken or are spreading FUD.

Look at the dependency list for kdelib4 in Debian. I see that the dependencies include libraries that work with sound systems, sound handling, graphics handling, and various file handling operations. If I'm not mistaken, the depencies for kdelibs pretty similar for any game of this stature.

>Why don't other games need kdelibs?

I'm not sure why other games do not use kdelibs because I'm am not involved in developing them. Some reasons I can think of for not using kdelibs include: people wanting to implement the functions themselves, people not bothering to learn how kdelibs works, people not knowing what kdelibs does/can do, other software is better suited for their situation.

For a game of this stature, I wouldn't hesitate to use kdelibs. It solves many problems that would otherwise take me effort to solve. I don't use it because I use other software packages that are better suited to my needs.

>I don't want to keep useless garbage like kdelibs on my hard drive.

PROTIP: help us make kdelibs less useless by trolling more

 
[Reply]
  Re: Boson posted by Anonymous @ 213.148.29.33 on Oct 8 2006 12:35 PM  
I don't see point of arguing here. It's just that you either are OK with garbage in your system or use KDE, when I am not, nor I want any of kdelibs depends, which this game absolutely surely does not need. Like aspell, arts, libthai (!), mDNSresponder and so on.
 
[Reply]
  Re: Boson posted by Anonymous @ 84.161.207.229 on Oct 9 2006 9:45 AM  
Someone really needs a life.
 
[Reply]
  Re: Boson posted by Anonymous @ 201.14.156.52 on Jul 21 2007 4:44 AM  
Altough he said it on a really in a harsh way, i kind of agree with him. Nowadays, a game canīt have such a strong dependence with one single (and not the most used) graphical interface as kde. Anyway, there are a lot of other alternatives to use rather than the kdelibs and i really donīt see why using a specific non-generic lib like that for sound or any other purpouse.
 
[Reply]
  Re: Boson posted by Anonymous @ 81.200.14.42 on Oct 9 2006 11:11 PM  
I completely agree.
 
[Reply]
  Re: Boson posted by Anonymous @ 86.130.5.121 on Oct 20 2006 10:46 AM  
Gnome!!!! LOL put that crackpipe down please. Hasn't the gnome progect been abond yet. I don't know anyone was crazy enough to use gnome. I would rather go back to windows then use some thing as ugly and pathetic as gnome.
 
[Reply]
  Re: Boson posted by Anonymous @ 74.37.79.91 on Oct 20 2006 1:21 PM  
... Call me when you get some pubes, mm'kay?
 
[Reply]

  shareware ? posted by firewalkergr @ 85.75.198.191 on Oct 3 2006 12:24 PM  
I think it should be GPL.
From the svn tree :
COPYING
 
[Reply]

  KDE libs????? posted by bart9h @ 201.51.0.252 on May 29 2006 5:42 PM  
A game tha REQUIRE KDE libs? Thanks, but no, thanks.
 
[Reply]
  Re: KDE libs????? posted by Anonymous @ 70.124.192.221 on May 30 2006 2:40 AM  
I don't see the big deal. KDE libs are going to be in almost every distro out there. And if they're not in there, they're very easy to find. I suppose you'd prefer some hard to find lib?
 
[Reply]
  Re: KDE libs????? posted by Anonymous @ 84.163.62.11 on May 30 2006 10:40 AM  
Kde libs are very common. The app is migrating away from the kde gui, but many core things are done with kde libs. What is the problem ? Here is the list of dependencies of firefox in debian:

fontconfig, psmisc, debianutils (>= 1.16), libatk1.0-0 (>= 1.9.0), libc6 (>= 2.3.6-6), libcairo2 (>= 1.0.2-2), libfontconfig1 (>= 2.3.0), libfreetype6 (>= 2.1.5-1), libgcc1 (>= 1:4.1.0), libglib2.0-0 (>= 2.10.0), libgtk2.0-0 (>= 2.8.0), libidl0, libjpeg62, libpango1.0-0 (>= 1.12.1), libpng12-0 (>= 1.2.8rel), libstdc++6 (>= 4.1.0), libx11-6, libxcursor1 (>> 1.1.2), libxext6, libxfixes3, libxft2 (>> 2.1.1), libxi6, libxinerama1, libxp6, libxrandr2, libxrender1, libxt6, zlib1g (>= 1:1.2.1)


I guess you won't find all that on a pc with X and wmaker ;)

Felix
 
[Reply]
  Re: KDE libs????? posted by tokugawa @ 81.168.132.113 on May 30 2006 3:32 PM  
Yep, You'll find it on my system most of them are used for others app too eg. wmaker :>

$ { ldd /usr/lib/mozilla-firefox/firefox-bin ; ldd /usr/bin/wmaker; } | cut -d '=' -f 1 | sort | uniq -d
libX11.so.6 libXau.so.6 libXdmcp.so.6 libXext.so.6 libXft.so.2 libXrender.so.1 libc.so.6 libdl.so.2 libexpat.so.1 libfontconfig.so.1 libfreetype.so.6 libm.so.6 libz.so.1 linux-gate.so.1
see ?

But I'm hardly willing to install kdelibs (and qt) just for boston (or shoudl I say, I'll install them when Boson will be mature enough) :>

 
[Reply]
  Re: KDE libs????? posted by Anonymous @ 212.86.215.142 on May 31 2006 3:44 AM  
Sure, but what I liked to say is that there are many apps that use gnome libs, maybe they are smaller, but I think size doesn't matter for a game with such hardware requirements. And there are apps that use kde libraries. A game is not more than a app.

I also don't be very happy if I install a python editor and get 20 pakages from apt-get with 80% Gnome/GTK/&Co. Here, on a kde environment, I won't use them very much. But ok, this is how it works with two important desktop and gui libs, it is great that we have both.

Felix
 
[Reply]
  Re: KDE libs????? posted by Nemoder @ 68.116.29.29 on Oct 3 2006 11:28 AM  
Why can't they just use libQT? kdelibs has a lot of deps, some of which conflict with other software like fam vs gamin
 
[Reply]

  won't extract posted by cyberbillp @ 70.118.237.222 on Sep 4 2005 9:06 AM  
[root@cyberbillp/home/bill]# chmod 777 boson-0.11-x86.run
[root@cyberbillp/home/bill]# ./boson-0.11-x86.run
Verifying archive integrity... All good.
Uncompressing Boson.............................................................              .................Extraction failed.
Signal caught, cleaning up
[root@cyberbillp/home/bill]# df
Filesystem           1K-blocks      Used Available Use% Mounted on
/dev/hda6              3317280   2527072    790208  77% /
none                    255188         0    255188   0% /dev/shm
tmpfs                   131072         4    131068   1% /tmp
[root@cyberbillp/home/bill]# ./boson-0.11-x86.run
Verifying archive integrity... All good.
Uncompressing Boson.............................................................              .................Extraction failed.
Signal caught, cleaning up
Went and downloaded it from another mirror, firefox renamed it for me.
[root@cyberbillp/home/bill]# ./boson-1.11-x86.run
bash: ./boson-1.11-x86.run: Permission denied
[root@cyberbillp/home/bill]# chmod 777 boson-1.11-x86.run
[root@cyberbillp/home/bill]# ./boson-1.11-x86.run
Verifying archive integrity... All good.
Uncompressing Boson.............................................................              .................Extraction failed.
Signal caught, cleaning up
[root@cyberbillp/home/bill]# 
Running Vector Linux 5.1 std.. Kernel 2.6.12.
(Basically Slackware)
http://www.vectorlinux.com/
 
[Reply]
  Re: won't extract posted by halux2001 @ 84.163.15.253 on Sep 4 2005 9:52 AM  
Hi Bill,

the md5sum of my working installer file is d867e352271e155f500d93b167dff44c. You should also check your system logs or try running it with strace/gdb to get more information.

So far, there where no problems with the installer.

Felix
 
[Reply]
  Re: won't extract posted by bmann @ 129.217.129.129 on Sep 4 2005 10:33 AM  
Hi
you need at least 190 MB in /tmp to start the installer.

You can use a directory other than /tmp by using ./boson-0.11-x86.run --target directory, however in directory you'll need at least 190 MB of free disk space.

CU
Andi
 
[Reply]
  Re: won't extract posted by cyberbillp @ 70.118.237.222 on Sep 4 2005 5:43 PM  
The tmp directory was the trick, which is weird because I had 790MB free.
 
[Reply]
  Re: won't extract posted by Anonymous @ 207.229.184.160 on Jul 21 2007 9:28 AM  
Not in /tmp
 
[Reply]

  i can't run it posted by Anonymous @ 151.46.16.51 on Sep 3 2005 2:34 AM  
bash-2.05b$ boson
[int main(int, char**)] resolving GL, GLX and GLU symbols
WARNING: [QLibrary* loadLibrary(const QString&)] library GL could not be loaded using
standard QLibrary/dlopen(). Trying to guess correct filename
searching in dir /etc/env.d
searching in dir /usr/local/lib
searching in dir /usr/lib/opengl/nvidia/lib
WARNING: [QLibrary* loadLibrary(const QString&)] library
file /usr/lib/opengl/nvidia/lib/libGL.so exists but cannot be loaded
WARNING: [QLibrary* loadLibrary(const QString&)] library
file /usr/lib/opengl/nvidia/lib/libGL.so.1 exists but cannot be loaded
WARNING: [QLibrary* loadLibrary(const QString&)] library
file /usr/lib/opengl/nvidia/lib/libGL.so.1.0.7667 exists but cannot be loaded

a long list of searching in dir ... follows.


i'm using gentoo and this is what comes out after having done:
ACCEPT_KEYWORDS="~x86" emerge -av boson

maybe i've been wrong using ~x86... don't know..

anyway i've spent only 2 minutes to try this so there is really no dependency hell (or maybe i should be tankful to gentoo developers) "ldd /usr/bin/boson" gives a very very long list :)

Bye,
Marco.
 
[Reply]
  Re: i can't run it posted by Anonymous @ 217.159.226.138 on Sep 3 2005 9:18 AM  
Can you try if one of these works:
LD_PRELOAD=libGL.so ./boson
LD_PRELOAD=/usr/lib/opengl/nvidia/lib/libGL.so ./boson

Rivo
 
[Reply]
  Re: i can't run it posted by Anonymous @ 151.46.31.64 on Sep 4 2005 6:34 AM  
it worked! thank you very much! what is LD_PRELOAD ?
 
[Reply]
  Re: i can't run it posted by Anonymous @ 66.169.220.230 on Jun 24 2006 4:18 PM  
LD_PRELOAD tells it to load the given lib(s) first. That way, anything which needs to resolve weak references can resolve them in the libraries you provided first...rather than the usual local, load, resolve. In a nut shell, it means, use/load this library first and then fall back to anything you can't otherwise find.
 
[Reply]

  boson posted by Anonymous @ 193.250.239.241 on May 10 2005 1:50 PM  
i only used the 0.9.3 release... was not really.. well complete.. but.. well, i played a bit, even with this rough release :) very promising... Couldn't bzflag / fly... / boson/ doom. join together to make the more amazing game platform even been done.. And this is possible ... all sources available.. :) No commercial software could afford to do so, but free software can.. Happy game
 
[Reply]
  Re: boson posted by scarlet @ 59.167.27.6 on Sep 2 2005 8:43 PM  
Couldn't bzflag / fly... / boson/ doom. join together to make the more amazing game platform even been done

Firstly, these are all different genres of games with fairly little in common.

Secondly, you speak as someone who has never been a part of a project like any of these. To work as a team you need direction, agreement and leadership. You need to have a bunch of people who's objectives are all the same, currently we have many games with people all doing their own thing. They do their own thing because that's what they feel like. They probably don't want to get out and make a new game platform because they are comfortable doing what personally interests them, and that tends to be the way things get done.

Inexperianced people get up all the time and suggest that Gnome and KDE should be merged, or the BSDs should work together or postgresql and mysql should merge or something and they wonder why nobody has suggested it before. The reason is that people like working on their own things because they are familiar, they have merits that appeal to the author and they are have sentimental value. People simply won't work for free on something that they are not attached to. This is why we have two main competing desktops rather than no desktops at all. three main competing BSDs instead of no BSDs. It is also why we have many games with huge amounts of code duplication and wheel reinvention instead of no games at all.

Anyway, I find the best cause of action in less-than-optimal situations is just to leave it be and be happy with what we have. Sometimes these situations sort themselves out (my project, librsvg recently merged with libsvg-cairo which was a great event but a little out of the ordinary) but there is nothing anyone can do to make these things happen.

 
[Reply]

  Promising Game posted by TuxGamer @ 61.230.38.7 on Jun 23 2004 6:27 AM 4444
I feel this is a very promising game, worthy of 4 stars! It has great graphics, and a good supply of units, buildings, and resources is there. (The daisy cutter bomb is cool!) However, the AI is still not really functional, you can't really start a game against it. The user interface (buttons, etc.) needs a bit of polish, and I found the controls a bit non-reponsive sometimes when selecting a large group of units. Also I find it strange having to double-click on a unit to select it instead of single-clicking it. Sometimes the propellors on airplanes don't spin. I think that development on the AI is very heavy, and also that a lot of the rather small bugs described will be fixed when the game is finished. Right now, the game is pretty fun- trying to defend your base from tanks placed around it (I don't think it's true AI) And of course I love the missiles and the explosions- again, the graphics are great.
 
[Reply]

  Has potential posted by raiskis @ 213.161.45.112 on May 4 2004 12:50 PM 22
Installation is a _major_ pain, especially if you don't have KDE ready
Configuring boson doesn't listen to the --with-extra-includes option, so having lib3ds in /opt/lib3ds doesn't work.
Once all dependancies are met the game compiles & installs nicely.
Running the game is strange: its looks are great, but it doesn't feel "right". How do I zoom out? Why is only the right mousebutton used? Are the units attacking or not?
Sound doesn't work, no complains anywhere...
But Boson has huge potential! Smoothen it out, and it might easilly be worth 5 stars.
Oh, btw boson still depends on arts for the "mcopidl"-program
 
[Reply]
  Re: Has potential posted by halux2001 @ 80.139.12.32 on May 4 2004 9:49 PM  
Hi

Thanks for you comments !

About the navigation:
Zooming: Ctrl+Shift + Left Mouse Button
Moving: Ctrl+Shift + Right Mouse Button

Moving: Change "Mouse wheel action" under settings/scrolling to move camera
Now use the wheel and the Alt key as modifier.

About the right mouse button, I don't undestand that. You use the left mouse button to select units and the right one for the action (mining, attacking). If you select an action from the sidebar use the left one.

Attacking:
- Untis should attack if an enemy comes in range
- Order them to attack by selecting them and right klick on an enemy (red cursor)
- Computer AI should send units every x seconds to attack you

Most of this things can be found in the handbook. But it is not up to date everywhere and I will try to look over it and add some more basic things like setting or ai for the next release.

Sound might be a bug and configure script should be one, but I am not sure about it. So you might want to help us and report them to bugs.kde.org.

How to report bugs: http://boson.halux2001.de/handbook/en/faq.html#gen_3

have fun
Felix
 
[Reply]
  Re: Has potential posted by raiskis @ 130.233.220.23 on May 7 2004 4:42 AM 22
Giving boson a 2nd go, I see that the engine really works, its just the user interface I don't like... The mousebutton-comment: seems like all the time the units don't respond, (and I played boson for only a few minutes before giving my previous rating...) This might be an illusion, due to lack of sound?
I looked through the camera-movement commands... Can't put my finger on it, but something doesn't add up. The controls feel "bulky".
I now noteice you use OpenAL for sound, I've had problems with that before too.
I "update" to two stars, since looking more at it, I see that it really works, It's just me who cannot use it :)
 
[Reply]

  finaly... posted by poundsmack @ 63.192.100.193 on May 3 2004 5:57 PM 4444
i love this game and i am so glad the .1 release is out. downloading it now...
 
[Reply]
  Re: finaly... posted by charlieg @ 217.44.66.93 on May 3 2004 6:35 PM 55555
If you love it so much, why only 4 stars? This version is definitely a 5 star game. It's awesome.
 
[Reply]

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