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Re: Simple, but nice
posted by
Anonymous
@ 195.173.188.171
on Jan 30 2003 5:26 AM
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Simple, yes...
I intend to make more of a "game" out of the basic engine that is there now.
It *is* just release 0.1 - just wanted to make sure that it worked as many places as possible
I'll consider your suggestions.
At the moment a flat 5:00 is given for every puzzle, I intend to make this dependent on the number of letters that need to be found, perhaps 5 seconds per letter or something
A time bonus seems a fair enough idea, but I don't like the idea of extending the time
At the moment, if you get all the answers, then your score for that particular level will be doubled.
What is most lacking at the moment is a way to change the skill level (ie 5,6,7 letter words) and game flow messages like "Click to start the next level".
The final release will also feature word definitions too, make it more of a learning tool, ie - exactly what does aas mean (aas: Lava having a rough surface.)
-- Colm |
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[Reply]
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Re: Simple, but nice
posted by
Anonymous
@ 195.173.188.171
on Jan 30 2003 5:27 AM
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Simple, yes...
I intend to make more of a "game" out of the basic engine that is there now.
It *is* just release 0.1 - just wanted to make sure that it worked as many places as possible
I'll consider your suggestions.
At the moment a flat 5:00 is given for every puzzle, I intend to make this dependent on the number of letters that need to be found, perhaps 5 seconds per letter or something
A time bonus seems a fair enough idea, but I don't like the idea of extending the time
At the moment, if you get all the answers, then your score for that particular level will be doubled.
What is most lacking at the moment is a way to change the skill level (ie 5,6,7 letter words) and game flow messages like "Click to start the next level".
The final release will also feature word definitions too, make it more of a learning tool, ie - exactly what does aas mean (aas: Lava having a rough surface.)
-- Colm |
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[Reply]
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