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Anagramarama

Version: 0.2
Author: Colm Gallagher Published by coralquest limited
Category: Puzzle Rate this game yourself!   Average of 3 Ratings:4.384.384.384.38

Anagramarama Screenshot A word game. Find as many words as possible in the available time.

Anagramarama - a free word game for Linux and Windows.

The aim is to find as many words as possible in the time available. Get the longest word and you'll advance to the next level.

License: free

Additional System Requirements:

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no no no no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Anonymous on 2003-01-27.


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Comments

  Anagramarama posted by Baca @ 80.72.37.2 on Jan 29 2005 2:04 AM 55555
Great game :)
 
[Reply]

  PyGame posted by TheGreenKnight @ 217.27.246.115 on Jan 4 2005 10:07 AM  
I haven't downloaded this game yet although it looks nice, but I am just wondering why you didn't consider using PyGame for this? I ask because I have been researching the most productive and easiest way to make games/applications under Linux (I have yet to make anything substantial myself) and I would have thought this game is a prime PyGame candidate.

Regards/respekt.
 
[Reply]
  Re: PyGame posted by Anonymous @ 81.178.247.158 on Jan 17 2005 10:30 PM  
Because I don't know much python...
 
[Reply]

  Anagramarama posted by Coz @ 200.88.8.161 on Jan 3 2005 9:38 PM 55555
Pretty cool game.
 
[Reply]

  Anagramarama posted by Anonymous @ 68.248.13.7 on Dec 15 2003 10:57 AM  
Could be really good, but it definitely needs the possibility to enter words with the keyboard. Clicking on the letters makes it too tiring to play.
 
[Reply]
  Re: Anagramarama posted by Anonymous @ 81.178.247.158 on Jan 17 2005 10:31 PM  
You'll be pleased to learn that keyboard entry was added ages ago!
 
[Reply]

  Fun and Challenging posted by mylilalien @ 12.252.200.178 on Oct 4 2003 8:36 PM 55555
I really enjoy this game. It is amazingly challenging to find all of the words, and it builds new vocabulary. I would recommend this game for use in educational environments for building vocabulary, typing skills, and concentration. Thanks for a great game!
 
[Reply]

  nice game, however.......... posted by Anonymous @ 24.154.226.100 on Feb 2 2003 8:13 AM  
game play is very nice however i have noticed one big flaw. there are ALOT of legal words the game doesn't seem to recognize. why is this? a high score feature would definitly be nice. Hanse
 
[Reply]
  Re: nice game, however.......... posted by Anonymous @ 195.92.168.174 on Feb 2 2003 1:25 PM  
Yeah, the word list is pretty limited - I'm working at the moment on release 0.2 which also includes the 3rd Edition official scrabble wordlist. Release will be out sometime this week and includes keyboard input (the most requested feature). the only thing that's stopped me high score wise is that I want to make sure to write it to the right place for each OS - i.e. ~/.anagramarama , windows/profiles/username or documents and settings/username and whatever BeOS might use... I will work on that next
 
[Reply]

  Simple, but nice posted by Anonymous @ 80.134.238.204 on Jan 28 2003 8:14 AM  
This is a really nice game! But maybe one could implement some extra features, like the following: --- 1) Player gets a few seconds of extra time for every correct word, depending on the length of that word --- 2) After completing a level, the player gains bonus points for remaining time --- I just tried to implement those features by myself but I didn't succeed due to missing experience in C programming...
 
[Reply]
  Re: Simple, but nice posted by Anonymous @ 195.173.188.171 on Jan 30 2003 5:26 AM  
Simple, yes...

I intend to make more of a "game" out of the basic engine that is there now.
It *is* just release 0.1 - just wanted to make sure that it worked as many places as possible
I'll consider your suggestions.
At the moment a flat 5:00 is given for every puzzle, I intend to make this dependent on the number of letters that need to be found, perhaps 5 seconds per letter or something
A time bonus seems a fair enough idea, but I don't like the idea of extending the time
At the moment, if you get all the answers, then your score for that particular level will be doubled.

What is most lacking at the moment is a way to change the skill level (ie 5,6,7 letter words) and game flow messages like "Click to start the next level".

The final release will also feature word definitions too, make it more of a learning tool, ie - exactly what does aas mean (aas: Lava having a rough surface.)
--
Colm
 
[Reply]
  Re: Simple, but nice posted by Anonymous @ 195.173.188.171 on Jan 30 2003 5:27 AM  
Simple, yes...

I intend to make more of a "game" out of the basic engine that is there now.
It *is* just release 0.1 - just wanted to make sure that it worked as many places as possible
I'll consider your suggestions.
At the moment a flat 5:00 is given for every puzzle, I intend to make this dependent on the number of letters that need to be found, perhaps 5 seconds per letter or something
A time bonus seems a fair enough idea, but I don't like the idea of extending the time
At the moment, if you get all the answers, then your score for that particular level will be doubled.

What is most lacking at the moment is a way to change the skill level (ie 5,6,7 letter words) and game flow messages like "Click to start the next level".

The final release will also feature word definitions too, make it more of a learning tool, ie - exactly what does aas mean (aas: Lava having a rough surface.)
--
Colm
 
[Reply]

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