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The newly-named Angry Pixels seeks artists and musicians   31 Mar 03 19:39
Although "LGP Game Development Company" was pretty catchy, the team has renamed itself Angry Pixels. In a year, it'll be a household name. You'll see.

15 days and 816 email messages since the formation of this group, Angry Pixels has a name, a business model, a web site (http://www.angry-pixels.com) and most importantly, an idea for a game. An idea that has me really, really excited to play it. Although the design phase is only just beginning, much of the game detail has already been defined by the developers, and it sounds incredibly promising. Did I mention I'm really really excited? Although I have sworn a blood oath not to reveal details of the game, I can share this much with you: it is not a first-person shooter.

It is also time to bring some new team members into the fold. Angry Pixels is now accepting applications for artists and musicians, so if you're inclined in those directions, this is your chance to enter the glamorous world of video game development. Email applications@angry-pixels.com with the following information:

  • Your Name
  • An overview of your experience
  • An example of your art or music skills in a format that's easily read with a web browser or free software.
  • Your views on Linux, on computer games, and on what you would like to get out of joining the team.
Complete details are posted at http://www.angry-pixels.com/artists.php.

The latest news about Angry Pixels can always be found here.

 


[Post a new comment]
Comments

  What amuses me... posted by Anonymous @ 203.14.101.2 on Apr 2 2003 4:53 PM  
...is that they've declared that they need artists, but they don't specify what sort of artists they need.

Do they need character animation? They don't say. Do they need landscapes? They don't say. Do they need architectural skills? They don't say. Do they want artists who specialise in the fanciful, or the realistic? They don't say. Presumably because if they said what they needed, people might guess what they were doing.

Yawn. Secrecy is fun. Especially when you can get headlines on websites by pointing out how secretive you're being. But it's not the best way to solicit people to donate their time, effort, and skill.

And incidentally, I hope that the editor of this site stops posting this type of "Something very important has happened but I won't tell you what it was, but I can promise that it didn't involve a sheep." news stories. They get old REALLY fast.

 
[Reply]
  Re: What amuses me... posted by Anonymous @ 213.122.19.242 on Apr 3 2003 1:46 AM  
"What amuses me is that they've declared that they need artists, but they don't specify what sort of artists they need."

http://www.angry-pixels.com/artists.php -->> "We are looking for artists that have good skills in modelling 3D objects to a high quality. 2D art ability is also desirable."

But it's not the best way to solicit people to donate their time, effort, and skill.

http://www.angry-pixels.com/artists.php -->> "This is a future self-employment opportunity." ... "70% of sales revenue will go to Angry Pixels, to be divided up among all of the team members based on amount of work done. The remaining 30% of the money will go to LGP to pay for marketing, and other publishing expenses. Of the 70% paid to Angry Pixels, some will go to fund Angry Pixels for future development, and the remainder will be shared between the team."

At the top of this page is a link -->> http://www.angry-pixels.com/artists.php - click it and you will feel good in yourself for making the effort to research the subject that you are ranting about.

Regards,
simcon
 
[Reply]
  Re: What amuses me... posted by Anonymous @ 211.28.230.114 on Apr 3 2003 4:38 AM  
"We are looking for artists that have good skills in modelling 3D objects to a high quality. 2D art ability is also desirable."

Such detail. '3D objects' and 2D art. I stand by everything I said in the 'rant' -- they said precisely nothing that would tell a potential artist whether he was liable to be asked to produce vehicles, buildings, gems, characters, etc.

If you really want to disagree with my comment, please do so by actually responding to it, instead of by treating me as though I'm stupid. Thanks.

 
[Reply]
  Re: What amuses me... posted by @ 81.135.78.12 on Apr 3 2003 2:15 PM  
Sorry if I upset you :p

"Such detail. '3D objects' and 2D art. I stand by everything I said in the 'rant' -- they said precisely nothing that would tell a potential artist whether he was liable to be asked to produce vehicles, buildings, gems, characters, etc."

Maybe they are being general because they want someone who is a good artist generally, instead of a specialist gem designer :D I can't see what's wrong with being general. As far as the teams privacy is concerned they should be allowed to keep their project secret until they see fit to announce it.
 
[Reply]
  Re: What amuses me... posted by Anonymous @ 211.28.230.114 on Apr 6 2003 5:23 AM  
Certainly -- by all means keep the project secret until it's nearly ready for release.

But if they're going to keep it secret, I'd appreciate it if they'd stop releasing news items about how secretive they're being. :)

 
[Reply]

  No offense... posted by tetra103 @ 165.170.128.65 on Apr 1 2003 12:58 PM  
Does this not sound like the same dribble everyone complains about in the development forum? "I have a great game idea" ... "come and do MY artwork"... Granted, they're making an attempt at a buisness model, but if you're trying to be all professional about it, why don't you just join the WorldForge project? Oh wait, I see...you have you're OWN idea....hmmm.....Yeah, I know where you're coming from ;)
 
[Reply]
  Re: No offense... posted by Anonymous @ 193.165.229.34 on Apr 1 2003 1:41 PM  
I have thought exact the same. There are no artists in the team and now they are searching for artist(s) from outside. FreeCraft searches artists since 5 years with over 1.5 million visits and big announcement on Slashdot, there was none found. There are no artists, which are working for only fame.
 
[Reply]
  Re: No offense... posted by grumbel @ 217.88.133.125 on Apr 2 2003 4:41 AM  
This isn't really true, there have been quite a lot very talented artist for Freecraft. The problem is that none of these had the time or motivation to do the complete War2 gfx set alone and due to the lack of any style guide or a lead artist it all ended up as a inconsistent mess, even so quite a few sprites are pretty good if taken alone. Freecraft also suffers the problem of simply being to large, if you start of with Warcraft2, you simply end up having to do tons and tons of sprites, focusing on a much smaller subset for a start, could have lead to much better results, since one artist could have done the work alone.
 
[Reply]
  Re: No offense... posted by tetra103 @ 165.170.128.65 on Apr 2 2003 8:19 AM  
In regards to FreeCraft, thats a very good example on why to keep any project realistic.
 
[Reply]
  Re: No offense... posted by Anonymous @ 137.192.134.61 on Apr 1 2003 6:33 PM  
I think you miss the point completely. The artists will become members of the Angry Pixels team on equal footing with the developers. Nobody is saying "come make the graphics for our game," they're saying "come make a game with us".
 
[Reply]
  correct posted by Elanthis @ 68.42.119.201 on Apr 1 2003 6:59 PM  
Artists will get compensation just like us coders - only just not as salary. Nobody gets paid until the profits start coming in. (After release, of course) But you get a percentage of those based on your work. (And we found a rather fair and unarguable method for measuring that, or so I think - we coders get paid on the same scale as everyone else, and we agreed to it, so... ;-)
 
[Reply]
  Re: correct posted by @ 213.122.35.87 on Apr 2 2003 1:33 AM  
It would appear that there still exist people who are quite happy to comment on the LGP game dev team and system and yet haven't even bothered to find out how it works. Nobody is requesting professional artists to work for nothing. They are to be part of the team and will share the rewards when the project comes to fruition.

I play Freecraft although I use the Warcraft II media, it doesn't surprise me one bit that artists don't come forward to make professional quality graphics for the Freecraft Media Project. The task is enormous and the bar is set very high by the Warcraft media so why go to all that trouble. There are many many units and buildings all requiring varying amounts of animation in a medium resolution (800x600).

I have researched it a little and if I was to attempt it it would require me to create 3D models for all of the buildings at least, units probably too. The graphics would have to be consistent also, so that would create problems if more than one person was attempting it. A mammoth task indeed and not to be taken lightly.
 
[Reply]
  Re: No offense... posted by tetra103 @ 165.170.128.65 on Apr 2 2003 7:51 AM  
I suppose I came across rather crass, but I wasn't trying to put the company down. I was only making the comment that EVERYONE has a game they wish they had good graphics for. What struck me as odd was that they had the audacity to set a level at how good they must be....does the comment "Beggers can't be choosers" mean anything? Not that they're begging, but really...in a supply and demand world, they appear to be the ones in demand along with everyone else. On top of that....what's this, "join the team and I'll tell you the secret of what we're doing". First off, they'd be lucky to ever get an artist interested, but to have them take time to submit a porfolio and not even know what it's for? Again, no offense but....get real.
 
[Reply]
  Re: No offense... posted by tetra103 @ 165.170.128.65 on Apr 2 2003 8:02 AM  
No, I think You missed the point. This is the same thing most any game developers are asking. "Come join my team" I will admit that I had the same knee jerk reaction with MY game idea. Had this (what I think is) a great idea and wanted to work with others to implement it. Thing is everyone wants to work on their own designs.
 
[Reply]

  What I want ;-) posted by Anonymous @ 213.77.209.249 on Apr 1 2003 3:22 AM  
I want 2d RTS like Red Alert (Command & Conquer)
 
[Reply]
  Re: What I want ;-) posted by tetra103 @ 165.170.128.65 on Apr 1 2003 1:11 PM  
I'll agree with you here! Although....I don't think I'd use Command-n-Conquer as a template. Of all the RTS games out there, CnC has just about the worst UI. The only thing great about CnC was the level design. Beyond comparison, CnC games were great for single player, but sucked for fun net play. TA has more promise, but no way could you get 200+ unit types out of the Linux community. Plus the engine was much more complicated. The FreeCraft project seems to be in the right direction. Too bad it's designed to be the front end to the commercial dat files. I think of all the games spotted so far, Boston has the most promise, but with them having heavy CnC roots....I hope they don't copy the CnC UI. What a mistake that would be.
 
[Reply]

  whoohoo no FPS posted by Anonymous @ 219.88.248.35 on Apr 1 2003 2:11 AM  
it's a bleedin 3rd person shooter, or was that 2nd person shooter.
 
[Reply]
  Re: whoohoo no FPS posted by trick @ 80.202.248.149 on Apr 1 2003 5:47 AM  
Ha! A 2nd person shooter! You don't get to shoot yourself, but have to watch others shooting you.
 
[Reply]
  Re: whoohoo no FPS posted by Anonymous @ 24.170.9.86 on Apr 1 2003 4:02 PM  
I always thought you were supposed to shoot OTHERS when playing first-person shooters, not yourself...
 
[Reply]
  Re: whoohoo no FPS posted by trick @ 80.202.248.149 on Apr 1 2003 4:56 PM  
That's where you're wrong. You see, all those "bad" guys trying to gun you down are really just trying to help.
 
[Reply]

  Sokoband clone! posted by xpatrikx @ 130.243.97.72 on Apr 1 2003 1:16 AM  
YES!! There still is a posibilty that they are making a Sokoban clone!
 
[Reply]

  YAAAI!! posted by blindcoder @ 192.35.17.30 on Mar 31 2003 11:58 PM  
YAAAAY!!!!!

NO FPS!! WOOOHOOOOOOOOO! IT'S PARTY-TIME TONIGHT GUYS!!!!
 
[Reply]

  FPS... posted by Anonymous @ 206.172.161.55 on Mar 31 2003 8:16 PM  
Too bad its not a first person shooter, but although I prefer shooters, I like almost every genres there's good chances I'll like it. :)

Waiting for the announcement!
 
[Reply]

  An RPG with a deep, deep story? posted by Anonymous @ 137.192.134.61 on Mar 31 2003 6:48 PM  
Please? Please? Linux wants a real RPG...
 
[Reply]
  Re: An RPG with a deep, deep story? posted by @ 213.122.124.47 on Apr 1 2003 1:33 AM  
What's wrong with Neverwinter Nights? I thought that was an RPG?

Linux currently lacks the following type of games:-
A driving game either GP style or Midtown Madness style.
A military flight sim: aeroplanes or helicopters.
A tank game like M1 Tank Platoon, although I would like to see one based on the superior British Challenger tank ;)
A God game.
Sports of some kind: football (soccer), snowboarding.
3D action/adventure like Tomb Raider or Indiana Jones (more puzzles, less combat).

Of course something original would be nice too, although originality and the Holy Grail are very much related.
 
[Reply]
  Re: An RPG with a deep, deep story? posted by Anonymous @ 217.187.25.251 on Apr 1 2003 4:59 AM  
You can play a snowboarding game on Linux - Soulride
 
[Reply]
  Re: An RPG with a deep, deep story? posted by comrad @ 194.8.96.68 on Apr 1 2003 7:46 AM  
hi

military sim - Vertigo
helicopter - Decopter
racing game ala midtown maddnes - Odyssey by Car

have fun!
 
[Reply]
  Re: An RPG with a deep, deep story? posted by Anonymous @ 213.41.136.205 on Apr 1 2003 9:25 AM  
Tomb Raider like: Rune or Heretic2
 
[Reply]

  cool posted by Anonymous @ 210.11.48.37 on Mar 31 2003 6:38 PM  
Sounds good! So... What's the game about? pleeez?
 
[Reply]
  Re: cool posted by Anonymous @ 137.192.134.61 on Mar 31 2003 6:49 PM  
If it's not a fps, it has to be tetris.
 
[Reply]
  Re: cool posted by Anonymous @ 210.11.48.37 on Mar 31 2003 10:17 PM  
lol forgot, there's only fps and tetris. perhaps it will be tetris from a first person view, who knows...
 
[Reply]

 
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