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OpenXcom 0.3 |
New |
26 Jan 12 17:25
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| submitted by zergrush | posted by nath |
Category: strategy
Description: Open-source reimplementation of the original X-Com
UFO: Enemy Unknown (X-Com: UFO Defense in USA) is a popular strategy videogame made by Mythos / Microprose, where you take control of the X-Com organization to fight off the alien menace invading Earth.
OpenXcom is an open-source reimplementation of that game, licensed under the GPL and written in C++ / SDL, which was started back in February 2009 by a bored old university student who loves X-Com way too much.
The problem is by now the original game is very old, buggy and dated. So the goal of this project is to bring back the tried and true feel of the original with none of the issues! All the same graphics, sound and gameplay with a brand new codebase written from scratch without disassembling the original executable
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Hedgewars 0.9.17 |
Updated |
26 Jan 12 13:26
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| submitted by Vic-Viper | posted by nath |
Category: strategy
Avg. Rating:    
Description: Worms clone
Changelog:
- New theme, Cave
- New voicepack, Hillbilly
- More attractive mission screen with previews
- Chat timestamping, links, input history, tab completion
- AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules
- Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command
- Errors/warnings in chat instead of popup boxes
- Mousewheel to change hog/weapon counts in game creation
- Refresh DLC page on access, display notice if DLC page is not accessible
- Team colours changed, again
- Land texture on maps using mask of black
- Spread clouds/flakes over near/far layers for more 3D
- Team coloured RC/airstrike
- Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask)
- Sticky mines, mines activate 1s after use in infinite attack mode
- Grenades/bazooka/melon pieces/ballgun now kicked by explosions
- Minor theme optimisation, Optional SkyR
- Camera follows melon, clusterbomb, gas cloud
- More fixes to fullscreen/window resize on non-Linux systems
- Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre
- Keep mouse from jumping around when ammo menu is active
- Hogs can now move after trapping another hog in a portal loop
- ctrl-w no longer closes engine window
- Fix bugs in blowtorch angle/direction
- Fix playing notes on the piano
- Fix some colours in greyscale 3D
- Fix Lua overrides of map config
- Girders no longer make windows in tunnels
- Prevent some more escaping through border, firepunch, pickhammer
- Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close
- Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc
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xboxdrv 0.8.4 |
Updated |
26 Jan 12 12:32
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| submitted by grumbel | posted by nath |
Category: util
Avg. Rating: (not yet rated)
Description: Userspace XBox/XBox360 Gamepad Driver
Changelog:
- readded man-page that had gone missing
- added documentation for --dbus and --ff-device
- added --dbus option to switch between system and session bus
- added sequence-key, same as cycle-key but doesn't wrap around
- added workaround for libudev older then v150
- added --ff-device DEV to select force-feedback device
- fixed force feedback getting on the wrong evdev
- fixed Xbox360 wireless LED not getting properly set on late plugin
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BitRock InstallBuilder 8.0.2 |
Updated |
25 Jan 12 16:33
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| submitted by bitrock | posted by nath |
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prboom-plus 2.5.1.3 |
New |
25 Jan 12 14:17
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| submitted by Vic-Viper | posted by nath |
Category: action
Description: A Doom source port developed from the original PrBoom project
Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov and other features without loss of compatibility with original DOOM.
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Oil rush 0.97 |
Updated |
25 Jan 12 12:50
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| | posted by nath |
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Pingus 0.7.6 |
Updated |
24 Jan 12 16:14
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| submitted by Vic-Viper | posted by nath |
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OpenTTD 1.1.5 |
Updated |
24 Jan 12 12:09
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| submitted by Vic-Viper | posted by nath |
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f2bgl 0.1.7 |
New |
23 Jan 12 16:30
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| submitted by Vic-Viper | posted by nath |
Category: action
Description: A rewrite of the engine used in the game Fade To Black
f2bgl is a re-implementation of the engine used in the game Fade To Black made by Delphine Software and released in 1995.
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Hatari 1.6.1 |
Updated |
23 Jan 12 11:34
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| submitted by dinosoph | posted by nath |
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Sunday, January 22
• Frogatto 1.1.1
Saturday, January 21
• Wolf4SDL 1.7
• Lionheart Java Remake 0.0.7
Friday, January 20
• Oolite 1.76
• Mednafen 0.8.D
Thursday, January 19
• Race for the Galaxy AI 0.8.1
Tuesday, January 17
• Me And My Shadow 0.2
• NetStatsBaseball 0.9.9
Monday, January 16
• Katawa Shoujo Full
• Red Eclipse 1.2
Wednesday, January 11
• Dark Gates 0.1 alpha
Tuesday, January 10
• Oil rush 0.95
• TinTin++ 2.00.8
Monday, January 9
• XorCurses 0.2.1
• Langtonia 0.1
Sunday, January 8
• Revenge Of The Cats: Ethernet Proto 5.1
Saturday, January 7
• The Legend of Edgar 0.95
• TORCS 1.3.2-t2
• AirHockey 0.0
Thursday, January 5
• StuntRally 1.4
Wednesday, January 4
• Stella 3.5
• Wizznic! 0.9.9
Tuesday, January 3
• Bits & Bots 2011-12-30
Monday, January 2
• Conquest: Divide and Conquer 1.2.4
• QuakeSpasm 0.85.6
Saturday, December 31
• GemRB: The Infinity Engine Clone 0.7.0
Thursday, December 29
• NVIDIA Linux Display Driver 290.10
Tuesday, December 27
• Liquid War 6 0.0.13
Monday, December 26
• FLARE 0.15
Sunday, December 25
• QuakeSpasm 0.85.5
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